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robophant

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Everything posted by robophant

  1. These questions are making me stay awake at night: How will the zombies be like when one day everything is nice and settled? I mean when and how exactly will they respawn? will it be like in dayz when they spawn as soon somebody gets in range of a town or a certain area which will let enemies know that you are closeby? or like how they spawn right now, basically out of nowhere, sometimes even point blank in front of your face? does the number of spawning zombies depend on the amount of players in a certain area or town? If so, how will that affect ones effort to play stealhy? what will the aggro-behavior be like? Will they be "aggrod" by noise? line of sight? if so, how far? by shots? by smell? smell of blood maybe, or even by smell of fear and stress or even by the general unhygienc circumstances of some players? So that some player will aggro zombies easier than others? what happens to dead zombies? (lol, kind of a logical conundrum, isnt it?) will they be lootable? can u catch diseases? will they despawn? will they be movable? like being able to drag them on to a pile and burn em all? will there be different kinds of zombies? like some moving in hordes and some being all by themselfs and therefor more sneaky? will there be mutated ones like in Resident Evil or will they all be the same like in The Walking Dead More questions to follow. Feel free to answer or to ask your own questions here.
  2. yea that would be awesome
  3. robophant

    Experimental Branch: 0.49 Discussion

    everything you said is true, well done there. But this you have to read again: "could not find anything useful except some bonnie-hats and lots of crowbars and screwdrivers" bonnie-hats are useful too
  4. robophant

    Experimental Branch: 0.49 Discussion

    you are right, i have to be a developer to criticize a game... how dare i... Like, i have to be an actor or director to criticize a movie, right? hahaha, you guys, really
  5. robophant

    Experimental Branch: 0.49 Discussion

    btw, i dont need to be a professional coder to notice that this dev team sucks big time! do you? So much money and yet such slow and crappy progress... they did not even create a new engine to start with - maybe now they have to get a new engine anyway... And really, i did (and many many others as well) see it coming. Arma engine is utterly crap - so funny that it took them so long to realize that... I bet in the end we will get some crappy bugged and unfinished game and it will already be outdated at the time of release. such a joke - a good one at least
  6. robophant

    Experimental Branch: 0.49 Discussion

    I'm just saying that IF they release something (even to experimental) it should at least be playable - otherwise it wont make any sense because if we can't play it we can not test it. If we are not here for testing at all, then they should keep their crap on their own dev servers until its finished - If we are meant to test it they should at least give us something less bugged. Their whole procedure does not make any sense at all and it would be an instant death to any other game that's not funded in advance by a very expecting community! If something like loot spawns, melee or the temperature thingy is so incredible unplayable then they should NOT release it until at least the most game-breaking issues are solved - this goes for both, experimental AND stable! effing amateurs!
  7. robophant

    Experimental Branch: 0.48 Discussion

    best signature ever! I am rofling every time i see it in a thread :) clear storyline, expressive text and drawing and even a moral lesson (of some sort) 10/10 points well done ^^
  8. robophant

    Experimental Branch: 0.49 Discussion

    nah, no exploit.... this is what happens when dean and his minions forget to test their stuff before they release it. Even if its "alpha" and "experimental" it still shows how clueless these guys are. It is as if they actually WANT the community to become "poisoned" imho there is no need for these kind of bugs. One might wonder how loot spawns can make so much trouble - Or how it can be that they apparently did not notice that it is bugged like sh**t. Why is it so freaking hard to release stuff AFTER testing it? btw: 3hours of playing on different servers resulted in multiple starvation and being beaten to death by invisible zombies - again! I literally could not find anything usefull except some bonnie-hats and lots of crowbars and screwdrivers in the fire station...wtf really...it's just so.... so bad. really really bad... bohemia should fire the whole lot of them before they can do any more damage - get some real coders to finish this crap already!
  9. robophant

    Experimental Branch: 0.49 Discussion

    funny fact: rotten fruits should make you drunk instead of sick. To actually get sick from it you would have to eat several kilos - but in that case you would die from "overstuffing" and still not from food poisoning
  10. robophant

    Stable - 0.48 Discussion

    This crap is unplayable! Seriously, a big fat middle finger to dean hall and his incompetent minions! It's as if they think "mhh, what can we do at our next patch to fuck things up even more?"
  11. hey, since 0.47 i am having issues with my mouse. Every time i press RMB my crosshair (Ironsight) starts to move a little inch randomly. So, whenever i have something in my crosshair and press right mouse button, the scope will suddenly jump an inch or so. Also i feel "holding breath" has absolutely no effect for me. Weapon sway seems to be so high, even when prone and breathing calmly Whats going on? how can i fix my mouse issue?
  12. robophant

    Stable - 0.48 Discussion

    rubber banding even tho i have no desync and a ping below 20 zombies are hellish my mouse is bugged, whenever i use RMB to aim down sight the crosshair jumps for an inch or two. Also the general weapon sway when holding breath and being prone is way to high Can't punch or shoot after a while of playing. That happens when i use melee to often. ^this and many other reasons
  13. robophant

    Stable - 0.48 Discussion

    unplayable!
  14. robophant

    Weapon sway and RMB - something is broken

    yea i know but as i said, i respawned already and that bug is still there :)
  15. robophant

    0.48 already in stable

    hey, why does it say "0.48" in top right corner of my stable version? (It's like that since 0.47 was pushed to stable as far as i recall) Did i miss an update? Where are the update notes?
  16. robophant

    Weapon sway and RMB - something is broken

    respawned but the bug still persists thx, i will try that next (never had that issues in the versions before 0.47 tho)
  17. robophant

    Experimental Branch: 0.48 Discussion

    yea, it feels like the devs having a contract with Umbrella Corporation and now, once again, they are trying to breed some new race of super-zombies...
  18. robophant

    Player spawn is the cause of all evil

    Respawn? What is that and how does it work? Can i eat it? :P ...Haven't died for a loooong time now, i'm proud to say
  19. robophant

    Rape in DayZ (apparently

    yea only difference is that this shit keeps looking more and more realisitc.. just imagine a rape simulator for the occulus :o
  20. robophant

    Experimental Branch: 0.48 Discussion

    "Thought I'd get this thread started while waiting for Steam to update." Nice, that way we have to click on all the pages in this post just to find the actual update news :thumbsup: So, are there any update news yet?
  21. robophant

    Stable - 0.47 Discussion

    why does it say 0.48xxx when i look at top right corner of stable version? thought it's still 0.47 what did i miss?
  22. robophant

    Stuck inside a wall question

    if you are in the room i am thinking you are then you should get the option for climbing the ladder at some point. Do that and it will spawn u outside on the ladder ^^ had the same issue when i was fighting zombies with my axe - they just pushed me in and tried to starve me to death... these basterds!
  23. Here some questions, game breaking bugs and also suggestions to help Dean Hall (since, according to his signature, he claims to be "in charge of not being retarded" ) See to it that we can sort the freaking server history by DATE (omg really) - Also it does not have to refresh EVERY FREAKING TIME when i switch to another tab!!!!! (even if its in alpha there is just NO EXCUSE for such a crappy server list!) Be a little more sensible when it comes to zombie respawning - Yeah, we all know its alpha, but once again, there is just NO EXCUSE for setting the zombie respawn timer (or whatever) to such a game breaking value!) Why on earth does my character stop moving completely whenever i switch raised weapons? Just why? because alpha? really? Why are there major lags and desyncs even when i have a ping below 20 and no desync shown at all? (according to player-list at least) This causes stuff like getting hit by a zed which is 50 meter behind me not being able to realise that I start bleeding because of some multidimensional invislbe desync-zombie is punching me backwards in time and space dying because of not being able to bandage not being able to interact with inventory without having to wait lots of seconds having to wait up to 30 seconds until a zed dies after i shot him (while in the meantime the zed is still able to punch the hell out of me), Whenever i right-click while looking down my sights the crosshair jumps around a little bit (about an inch or so) which makes it impoosible to aim Value for weapon sway is way, waaaaay to high. Even when holding breath the weapon is moving far to much. (Who the heck came up with that game breaking change anyway? And why?) Can't hit or shoot anymore after a couple of punches or when using other melee weapons. For some reason stuff in my inventory is looking blue-ish (even when inspecting stuff) - Does anyone else get that?Most of these issues are causing so much frustration and imho it would all be avoidable by showing a little bit more common sense when it comes to schedule your work in progress. (referring to the fact that you apparently think new hats are more important than a FREAKING SERVER-LIST THAT CAN BE SORTED BY DATE) Above anything else, keep up the good work - i still believe it's gonna be an awesome game! love and kisses, robo Edit: i could swear i posted this in "stable patch discussion" o_O
  24. robophant

    Questions, Bugs and Suggestions.

    u r right, i fed him to much already here, have a bean
  25. robophant

    Questions, Bugs and Suggestions.

    "Tell me, why has no one else commented on this post?" well, maybe because u spoiled it by being such a cynic putin-troll? think yabout it. Also, this i started this post about an hour ago and apparently only unemployed little trolls like you got the time to spread their trollish hate at this time of day. anyway, i see you just wont stfu i let the troll win this round cause i really dont give an effing shit about this anymore. cant waste anymore time with him tbh... @forum mod: please close this thread ^^ @the troll: sorry but now u have to find another victim ^^
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