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1 NeutralAbout Kthot
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Scavenger
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Rocket , any fix for the ammo glitch this patch? (not sure if that's an Arma 2 or DayZ thing) good job anyways
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let's make a safe zone... and call it Orgrimarnogosk no.
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VIDEO "AN EYE FOR TWO EYES" (hilarious dramatic engagement worth seeing, night op)
Kthot replied to WhiteFlash's topic in DayZ Mod Gallery
:) surprising ending -
the perfect map for me would be an island 4 times the size of the current one, but with more diversity ( snow covered mountains, wastelands, plains and so on) diversity in towns also (small villages, capital, huge industrial harbors...) with most buildings enterable .....>> sry i jizzed a little
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What's the weirdest way you have died?
Kthot replied to howler200@hotmail.com's topic in DayZ Mod General Discussion
got killed by a toilet door once, felt strange -
Patched, played for an hour or so. very smooth on a 70 player server and nothing strange to report. Good job
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After playing for a while the new patch (which by the way is really really good, nice job!), the main issue i've had concerns morphine and the difficulty to find any except in hospitals. The only morphine i found after playing for a good 5 hours was in a deer stand, but that was like 4 lives ago. Just a few minutes ago, i was at 10500 blood, a zombie insta broke my bones in one shot, so from there either i crawl for 5 hours to berezino's hospital ( no way i'm going to crawl back to electro and die like a rat), OR restart a new character and hope his bones are stronger. in short : not enough morphine and/or too high chance to brake bones edit: just some feedback after testing the new patch for a while , dont flame :p
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what's the point of fences anyway? appart from blocking loot spawns, i dont see, zombies can pass through them most of the time.
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Neeed... Moarrrrr... MORPHINE
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ARE YOU HAPPY WITH THE AMOUNT OF AMMO?
Kthot replied to leo235's topic in DayZ Mod General Discussion
I believe the new arma beta patch fixes that, good news -
Noticed this bug since 1.7.1.4, I always play on the same server and never noticed it before. so basicaly when the night comes you can just relog and it's day time, strange. wonder if it's a patch or a server issue
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Download Beta Patch and see the difference :)
Kthot replied to combatcomm1's topic in DayZ Mod General Discussion
no global chat, only direct communication. Amazing stuff, adds so much feeling of lonelyness to the game, you think twice when you run into someone and try to talk to them through direct chat. In all the encounters with other players i've had since the beta, no blood was spilled :) And it's soooooo good not to be spammed by "friendly in NW airfield??" and other "who's shooting in electro" crap. Other note you dont see when people connect or leave the server, and most importantly, you dont see when people die, no message :) -
Traps to be added in a later patch - thoughts?
Kthot replied to S1ippery Jim's topic in DayZ Mod General Discussion
Never been a big fan of people blocking stairs and doors with fences... just hope those traps wont be used this way and will only be usable outside of towns and in the forest -
I've noticed that some zombies have their heads "detached" from their body , so sometimes i sneak around them, but their eyes are completly looking at me. The body walks straight BUT the head is turned 90 degrees on the side ; if that's that is going to be even more tricky to sneak around them :) more tears for Rocket :p
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20 words or less: Super-Low Humanity Detection
Kthot replied to rocket's topic in DayZ Mod General Discussion
YES Adds to the tension, much more subtile than crows above your head; i'd rather have nothing to sight "bandits" but between the two i prefer this herbeat thingy.