bad_mojo (DayZ)
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Everything posted by bad_mojo (DayZ)
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Less weapon spawn + no starter weapon = GG
bad_mojo (DayZ) replied to herd's topic in DayZ Mod Suggestions
HA! You are the one who used GG in your thread title. GG = QQ You are quitting because of something you disliked. That is the very definition of rage quitting. I'm the kind of person this community should consist of. I'm extremely honest and have no problems giving my opinion on any subject, I'll admit when I'm wrong, I'll admit the things I dislike, hell I'll even continue to talk to people like you who call me names and make assumptions. I freaking love how you and some others have this idea in your head that I and other "hardcore" members of this community are actually just putting on a show about how we want the game to be harder, while we secretly hate the difficulty and want things to be easier. What the fuck do you base that bullshit on? Because nobody could possibly want a game that difficult? Grow the fuck up and realize that not everyone in this world cares what others think of them. This is the fucking internet son, I don't ever have to interact with you if I don't want to, so why the fuck would I care what you think of me? I don't get my jollies off random strangers thinking i'm a hardcore motherfucker! And if I did get my jollies like that, a game?!?! A freaking video game is where I'd want to appear hardcore? Games are for kids, even the baddest motherfucker in a video game is nothing compared to say... a biker, or a gang member, a criminal or soldier. Those are the real bad asses in this world, not fucking gamers. -
Just have the 15minutes start when you join the server instead of when you disconnect. So people who play legit wouldn't even notice, but people trying to hop around to many servers would have to wait 15minutes every time. Not that I agree with the idea in general, I just think this way would work better than counting from time of disconnect.
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Body armor might be a nice addition, but of course it should be realistic. Meaning if a lee enfield would realistically punch a hole through a real soldiers vest, it should do the same in-game. So, like the m107 would kill you no matter what, but a makarov wouldn't hurt you much if hit in torso.
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I see the point of the OP, but he didn't really outline any specific suggestions for fixing this, so I'm just going to say...this statement belongs in the "DayZ General Discussion" section.
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My suggestions to add new gameplay elements
bad_mojo (DayZ) replied to herd's topic in DayZ Mod Suggestions
Fine, I'll bite. Incoming wall of text, beware! Like was said above, you get a warning, when you get too close they verbally freak out, when they aggro, they freak even more. Also, how does this allow for better sneaking? If you're seen you shouldn't get a grace period before you get attacked. Think realistically here, if you're spotted, you're spotted, end of story. Not to mention this would only improve sneaking for the people who suck at it. Changing the HUD is going to be purely cosmetic, so it's not really worth our time analyzing that. But, your idea about the eye telling you when zombies are about to or have spotted you is making things way too easy on people. Why would anyone use flares, flashlights or chemlights if the magical icon tells you when you get close to a zombie? Why should I know that zombies might be able to hear me on the other side of a wall or object? If anything like this was to be implemented, it should be a totally different icon, maybe a zombie face with bars when you get close. But I don't want to see it happen. They stop when you get out of their line of sight. Run through a building or around some trees or other objects. Once you get out of sight, start sneaking and move away because they look around from the last place they saw you. I can't comment on how broken melee is since I haven't used it myself. I did watch another survivor crawl up to zeds and wack them with 1 shot of the axe. So, it didn't look broken to me. But you mention bleeding/broken legs as the reason melee is broken? I'm confused about that bit. Doesn't matter how many zombies you aggro, getting out of LOS will lose the whole pack usually. Not sure what you're suggesting here, since you just said you what you think is broken. No, simply no. Broken bones and bleeding are what keep people from mingling with the zeds. There needs to be a consequence for getting hit or for not having full blood level. This suggestion seems like it would just make the game easier. Disagreed, a large axe or crowbar is about the same size weight of a rifle, not a pistol. Leave the melee for people without firearms. The zombies already drop ammo, food, drinks, bandages, meds, etc. So they already drop useful items in my opinion. Perhaps you could elaborate on this one? What kinds of items did you imagine they'd drop? I could maybe agree with more variety based on type of zombie, like a soldier zombie would have a rare drop of a frag grenade or smoke. But, I don't think giving them stuff of significant value would be smart since the zombies respawn and could be farmed/grinded. I think there is more than enough loot already in the game. If you look at some of the maps on google it's amazing how much stuff is in every town/city. There is a chance loot won't spawn, so while it might seem like there is none sometimes, it's just the luck of the draw. This is something similar to what I've suggested, I wanted more vehicles and rarer parts. But, I've heard that vehicles are a big source of lag for the servers, so adding more might not be feasible. Hell no! It sure as hell doesn't add to my "atmosphere" if i see a wall of fog 200m in front of me at all times. I'd even like to see this go the other way and the view distance increased. What's it at now? ~500m? Not sure what you're doing wrong, but I can go prone in the grass and be invisible to zeds when not moving. No bars on ear or eye icons. Yeah, I could dig it, but then why don't we turn into zombies when we get hit/bit? And how long would this guy walk around for? Would it benefit the game if we had player bodies full of loot running around everywhere? Whos machine figures out his pathing if nobody is near him? Does he cease to exist if nobody is within view/spawn distance? I have heard this suggestion a few times, and there is a lot of discussion about it in other threads. Nah, infected humans should all be the same. Unless maybe you added body armor to the soldiers and made them barely take damage when shot in torso. But even then, they would take 1 m1911 round to the arm and be dead. This idea could be good, depending on how it was tackled. They're infected humans, so a bullet in the brain will mean death, infection or not. Even if they were the walking dead, I don't think this would add to gameplay, it would just appear to most players that the death of zombies is bugged. It goes against logic to kill something and randomly have it come back to life. What? Was it sleeping? LOL -
Thunder Masking Gunfire.
bad_mojo (DayZ) replied to amlaborde@windstream.net's topic in DayZ Mod Suggestions
Maybe from a distance, since I'm sure we could all hear a close gunshot over the sound to thunder. But, the zeds already can't hear a gun shot when they're only 30m away. I've done it tho, to hide the sound from other players. -
AI is too stupid, so it's fitting that the only AI is the infected.
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My suggestions to add new gameplay elements
bad_mojo (DayZ) replied to herd's topic in DayZ Mod Suggestions
Wow, that was a lot of things, with little to no elaboration on any of them. So I'll just say that I disagreed with most of your points. And I hate suggestion threads like this. I'd rather you posted 20 threads, a different one for each Idea, because any discussion that's going to happen here is going to be all over the place and hard for the devs to read. -
Less weapon spawn + no starter weapon = GG
bad_mojo (DayZ) replied to herd's topic in DayZ Mod Suggestions
This is an observation/complaint, it does not belong in the suggestions section. But, one reason you might be having trouble finding weapons, is that more people are taking them then before, especially around the spawn points. And I think you meant the title to read "Less weapon spawn + no starter weapon = QQ" -
Add way of adding people to your group
bad_mojo (DayZ) replied to justiceabove's topic in DayZ Mod Suggestions
I think if Rocket wanted to do this, he wouldn't have removed it in the first place. -
Carrying over your location isn't nearly as important as all your gear. I wouldn't mind it if I had to start on the beach every time I played on a new server. And each server would save my location individually. It sucks that people can switch servers to get behind you. And people sit in the barracks and join all the servers and get all the best loot. And if we setup elaborate fortifications people can just switch servers and come back inside it. Another problem I've run into that this would help is I had a car and found a good hiding spot. So I logged off, and then later when I wanted to play the server was down. So my choice was either not play at all hoping the server would come back up soon, or join another server and try to remember exactly where the car is hidden, and walk away. Which is what I ended up doing, even took a screen shot to help find it. It would also help prevent disconnecting. If someone disconnects they would have to start back at the beach or wherever they were on another server. You could even camp the spot they disconnected and see if they try rejoining.
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really? Link?
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Just have faith. I've worked with people more times than I've been killed by bandits. And I'm all by myself. You gotta be smart about who you approach. If someone is all geared up and by themselves sneaking around with a large sniper rifle, yeah stay the fuck away. If you see a couple guys looking for loot with basic weapons, they'll most likely want the help you offer. And always make contact before exposing yourself. If someone doesn't respond in direct chat, be cautious and maybe even run away.
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Simple fix to respawn spamming
bad_mojo (DayZ) replied to kaffaljidhma's topic in DayZ Mod Suggestions
One fault is that people will respawn over and over and then loot all their corpses to fill up on bandages and pain killers. Edit: how about we just limit it to 1 respawn every 15mins? -
Find a toolbox. Use the search function next time. This has been brought up numerous times in the last couple days.
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My fears regarding the future of DayZ
bad_mojo (DayZ) replied to kumiiyo's topic in DayZ Mod General Discussion
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You want more? Fine. Part of DayZ is meeting people in-game and the uncertainty that comes with it. Another part of it is the feeling of being alone and wanting to change that. If we add in a squad/group system, it removes those unique elements from this game.
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LOL if I don't agree with your silly idea i must be trollin!
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So you basically want to be able to kill zeds while they can't attack you? No thanks.
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Agreed, it's very fitting to the setting.
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No, no & no. You wanna hold your friends hand? Go find each other.
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My fears regarding the future of DayZ
bad_mojo (DayZ) replied to kumiiyo's topic in DayZ Mod General Discussion
That was feedback from what I skimmed. This section is for suggestions, not feedback. 1star for you. -
To Rocket & the “Hardcore” crowd
bad_mojo (DayZ) replied to RJ Macready's topic in DayZ Mod General Discussion
Way too much time and energy wasted on this pointless discussion. So much ignorance from people on both sides. It doesn't matter what the "hardcores" want or what the "carebares" & "codkids" want either, what matters is what Rocket wants. -
Carebear Detection Alarm! *Alarm Sounds*
bad_mojo (DayZ) replied to Shrapnel (DayZ)'s topic in DayZ Mod General Discussion
These forums are horrible, so much emotion and so little rationality. I agree about the suggestions, I'm going to make an effort to rate all the crap with 1 star. And try to bump the good ones.