bad_mojo (DayZ)
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Everything posted by bad_mojo (DayZ)
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Dayz needs a pump action shotgun
bad_mojo (DayZ) replied to tristanyockell's topic in DayZ Mod Suggestions
It has a built in flash light too. -
Energy drinks! Coke/pepsi give minor caffein boost?
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Anyone whos played Project Reality knows what a stamina can do to shape player behavior. It's not always about making the game realistic, but rather stop an unrealistic action. In this case it's unrealistic that people would run kilometers around the forests and stop for 5seconds and be ready to thread a needle. Things like fear and adrenaline are most likely possible with the engine, and would add to the experience in my opinion. Maybe being chased by X number of zeds triggers adrenaline which give you increased stamina but less accuracy? Fear, if they're too close you start to lose accuracy? Similar to needing pain meds but less intense. He already screams when they're too close. Why automatically assume something like this will ruin the game? Rocket would do it in a good way I'm sure. Sometimes those moments are forced upon you' date=' not being able to run or escape from an encounter is stupid. players would be forced to use their ammo or gun IF they have one and those without would automatically be dead. Imagine when your playing stealthy and someone starts shooting at you, how are you going to feel when you run for 10 seconds then start walking in the middle of being shot at for no reason? Everything a player has worked and tried for will be lost. Those are only a few examples, travel without vehicles would be completely forgotten, everyone would be crowding the cities and coastline because of deaths or not wanting to spend half an hour just to travel a few hundred meters. [/quote'] Never did I say I wanted someone to run for 10 seconds and then walk. I even said the current "out of breath" state comes too quickly. Way to take my desire for a stamina system and twist it to you fucked up views. You can hide from zombies now, let's make it a requirement, give people something like 5 minutes of run time, once they tire themselves out they'll have to walk, and the stamina regenerates for a short period(60s?). Shorter if you stop or sit down. If you aggro zombies and run for more than 5minutes, you should die IMO. The game isn't that hard, the map isn't that huge.
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The challenge is not putting your character into a position where it's being chased and has no stamina??!?! Mind blown yet?
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Honestly I don't want to play a DayZ where the zombies are physically inferior to us. Where's the fear if you can just run away every time?
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http://dayzmod.com/forum/showthread.php?tid=1729&highlight=trap
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1. There are places to find loot around these builings. There are a couple small sheds, outhouses and even dog houses sometimes have loot. Tho the dog house seems to be bugged, most of the time it's in the air above it and can't be accessed. 2. There are helicopter crash sites, castles and hunting platforms. And you get wood from the forest and water from the lake, broken down vehicles scattered all over the place. But, I would love to see some more random stuff like the crash sites. Military road blocks, Outposts, crashed jets with pistols and smoke, overrun convoys, random airdropped crate in middle of forest, mass graves, 3. Disagree.
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Dayz needs a pump action shotgun
bad_mojo (DayZ) replied to tristanyockell's topic in DayZ Mod Suggestions
Remington 870....? M1014...? or do those not pump? Edit: my bad on the 1014, looks like its gas operated. but, 870 is pump. -
Use search next time. http://dayzmod.com/forum/showthread.php?tid=19085
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A viable way to limit server hopping exploit
bad_mojo (DayZ) replied to tickle_me_jesus's topic in DayZ Mod Suggestions
I posted this same suggestion couple days ago. At least you got some replies :D -
A bug or feedback, not a suggestion.
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Melee weapons should take the SECONDARY slot
bad_mojo (DayZ) replied to herd's topic in DayZ Mod Suggestions
/thread -
Grouping Option/Global Grouping LFG
bad_mojo (DayZ) replied to colby (DayZ)'s topic in DayZ Mod Suggestions
Why don't people search before posting these things? http://dayzmod.com/forum/showthread.php?tid=19495 (and that's just the one on the front page) -
Radios and Long distance Communication
bad_mojo (DayZ) replied to Slaughterbal's topic in DayZ Mod Suggestions
Use the search function, there are around 30 threads about the same thing. http://dayzmod.com/forum/showthread.php?tid=7858&highlight=radio -
Add way of adding people to your group
bad_mojo (DayZ) replied to justiceabove's topic in DayZ Mod Suggestions
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Even if it wasn't customizable, just more random skins that you can spawn as. Looking through the editor, there are lots of other characters already in the game that suit the setting. I'm sure rocket has plans for this kind of thing, but I think the sooner the better as it will affect gameplay to a point. For example I had met a couple survivors the other night and the three of us were attacked, after taking cover I saw someone crawling, but I couldn't tell if it was one of us or the attacker. The situation was highly unrealistic, it's easy to visually identify people in real life.
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Melee weapons should take the SECONDARY slot
bad_mojo (DayZ) replied to herd's topic in DayZ Mod Suggestions
Maybe, but I still don't think it should go in the pistol slot in this game. -
Remove sniper rifles.
bad_mojo (DayZ) replied to santiagoaquino6@hotmail.com's topic in DayZ Mod Suggestions
Yeah.. but no. -
+1 It would really help in identifying one another out there.
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Lets not make zombies with terminator strength
bad_mojo (DayZ) replied to amishterminator's topic in DayZ Mod Suggestions
I vote no, I like how Rocket is constantly messing with everything. It's the definition of alpha after all. -
Stealthing and what to do about it.
bad_mojo (DayZ) replied to Reinofragin's topic in DayZ Mod Suggestions
In 1.7.1.1 I'd agree with you, but in 1.7.1.5 they're fine. Easy to be stealthy, but not too easy like it was before. -
Melee weapons should take the SECONDARY slot
bad_mojo (DayZ) replied to herd's topic in DayZ Mod Suggestions
I disagree with this one. Axe/crowbar are roughly same size and weight as a rifle, not a pistol. -
I didn't think of this before, but if you reduced people to walking when out of breath, we couldn't just run from zombies forever. Eventually you would have to turn around and deal with them. Also, you'd have to stop and catch your breath more often, which means it's easier to stalk other people since you might have time to catch up while they're resting. Not to mention resting before crossing a large opening because who'd want to end up in the middle of a field and be forced to walk. And then we could maybe add in some energy drinks to give you a boost of stamina over a short period of time. I do like this idea of expanding on the stamina system. There are plenty of things rocket could do with it.
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Yeah I got ya, I think if this were to be implemented the "out of breath" state would need to be tweaked a bit first. Simply zooming in(or focusing) on something makes him out of breath. But, I would rather make it more severe and force walk once you're fatigued. Of course make it much longer than it is now, but once you've sprinted for a while you have to walk to regain stamina. Stopping and sitting/laying down would speed up recovery time. It would also benefit those people being attacked. If your assailant has just run across a field to get to you, he wouldn't be able to keep up to you when you ran away.(assuming you were full stamina)
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+1, it's realistic.