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bad_mojo (DayZ)

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Everything posted by bad_mojo (DayZ)

  1. bad_mojo (DayZ)

    Turn on post processing

    If you set post processing on low it does basically what you said. While I'm standing still I see no effect from post processing, while sprinting I see some blurred edges, and when I'm low on health everything is blurred. Stationary... Sprinting...
  2. bad_mojo (DayZ)

    Turn on post processing

    I was shot today while at the northwest airfield, I couldn't see the shooter but it was close range so I took off running, bleeding all over the place. I barely found my way through the broken fences and into some bushes to bandage up, my vision was pretty bad. Looking around, I couldn't tell if my attacker was following me into the forest or not, but I wasn't going to sit there and get shot by a blurry figure in the distance. So I took off running for about a kilometer until I was pretty sure nobody could have tracked me and then found a nice secluded swamp to rest up and drink. After about 10minutes my vision returned to normal and I was on my way. A memorable experience that might have been missed for the sake of a few frames per second. Postprocessing puts you at a disadvantage to those who have it disabled, but for me DayZ is about testing myself. It's like setting it to the hardest difficulty, hud disabled, etc. Edit: Forgot to mention the worst part, of all things, he had to hit my walkie talkie :(
  3. bad_mojo (DayZ)

    Can You Take Off Hud?

    You'll notice in the official trailer they even have the crosshair. Hopefully they'll add an option soon.
  4. bad_mojo (DayZ)

    How Many People Were Killed By You?

    Two. Because they couldn't handle the apocalypse anymore and demanded I release them from the suffering. Or in other words, they thought the Balota spawn still worked.
  5. bad_mojo (DayZ)

    Zombies...What do you think?

    The game isn't 28 weeks later, it doesn't have to follow their model exactly.
  6. bad_mojo (DayZ)

    Zombies...What do you think?

    I think the zombies should work more like players where they can get hit and start bleeding but still keep coming. Give them a slower bleed rate than humans eventually healing itself, and a bit more health/blood and increased resistance to shock damage. This way headshot do massive amounts of damage and would probably kill most zombies, but shots to other places still hurt them. Wouldn't it be awesome beating the crap out of a zombie and thinking he died, but a minute or two later he wakes up and tries crawling at you with broken legs? Maybe make it so zombies that feed on humans become more healthy and harder to kill. The pack of zombies who just ate your friend will be a bigger threat than normal. So much potential. I just don't want to see them immune to bullets unless it's a head shot. They're still physically the same as us, they're just infected with rage.
  7. bad_mojo (DayZ)

    Tools: Is there a point currently?

    The axes are by far better, but I still like carrying around a screw driver or wrench as a new spawn. They work better indoors than the bigger melee weapons, so they're nice to have as a backup.
  8. bad_mojo (DayZ)

    Tools: Is there a point currently?

    They're all pretty decent at bashing the life out of the infected.
  9. bad_mojo (DayZ)

    Loot spawning is too formulaic

    There are a few houses that already spawn rifles and shot guns. But, that's the problem, as a regular player I've learned which houses have a chance to spawn guns and can run straight to them. Imagine that in real life, even if the houses in that part of the world were all the same, the rifles aren't always going to be in the exact same spots of the houses. There's also going to be a chance that multiple guns will be in one house. How many times have you seen an item on the ground in-game and been like "yup, a player was here". That's an issue with design, not just a lack of items added. It's cool that we can be detectives like that, but in essence everything we loot was supposed to be placed by human hands. So dropping an item in the middle of a floor shouldn't indicate anything. There's not enough randomness with where the items are being placed and how many. It's like the OP said, we get out favorite lines, run in check the stove top, behind the heater, top of stairs, and you're gone. All very autonomous and consistent. You might not find the best loot every time, but you find something.
  10. bad_mojo (DayZ)

    You Dont Know How Rare TKSO Pants Are,,,,,,

    It's crazy, I'll work on getting full pristine gear and when I finally do, I feel like giving it all away and finding new stuff. The hunt is more fun than the kill in some cases.
  11. bad_mojo (DayZ)

    Loot spawning is too formulaic

    I think the best thing that could happen is for them to litter every building with ridiculous amounts of loot spawns of every type. m4's in residential houses, can openers in police stations, etc. Then just give everything a low chance to spawn and the off-type items have a really low chance to spawn. There shouldn't be buildings that people avoid and buildings that people favor. You should be able to score big in any building, and at the same rate, come up dry in prime areas. An example would be looting an untouched grocery store in one town could yield you one can of tuna, and in the next town it might have more loot than you can carry. It's currently way to consistent as far as loot payouts go, we should never know there's going to be loot. Finding a tshirt instead of food isn't a good way to disappoint the player, we should find nothing or a room full of tshirts, or anywhere in between.
  12. bad_mojo (DayZ)

    New Spawnlocations

    Death(spawning) shouldn't be fun. I hope they make it even worse in the future. Life rafts 500m off the coast anyone?
  13. bad_mojo (DayZ)

    Loot spawning is too formulaic

    Even just searching residential buildings for food I run past countless other houses, going for that one that I know is certain to have lots of food.(big yellow 1 story with blue trim) I don't think it's a problem of logical placement, but a problem of not being random enough.
  14. bad_mojo (DayZ)

    Loot spawning is too formulaic

    I miss the helicopter crash sites from the mod.
  15. In case anyone didn't know already, when you put your fists up and double tap W you sprint crazy fast. The really stupid thing about this is it doesn't fatigue you much, if any. In some cases you can be huffing and puffing from jumping over fences and slow walking with anything in your hands, then put it away and take off sprinting and actually catch your breath, and sprint for 5 minutes without a problem. Of course this doesn't come without consequence, when you hit any type of hill or have to walk for a second it's a painfully slow pace. So, I usually end up in a space bar pressing marathon raising and lowering fists, and the worst part is you have to stop for it to actually change. Also, the amount of huffing and puffing your character does in every other stance/pace is pretty horrible. Stepping up a ledge shouldn't put you out of breath. Walking with a rifle shouldn't either. That stuff isn't as bad, it's just balance issues that will be fixed in time I hope. If I could suggest a fix I would say switch the fists up & down. So the best way to move is with lowered fists, and when you are forced to walk/vault you aren't moving around like a boxer.
  16. bad_mojo (DayZ)

    Feedback: Fists Up Sprint Is Overpowered

    Because you can sprint forever and not get fatigued. Compared to all the other movements it's overpowered. It kind of does, because it's the fastest means of travel. When I'm running for my life I'm not going to pick a slower pace because the fastest is broken.
  17. bad_mojo (DayZ)

    DayZ.... The game?

    It's really not as bad as you make it seem. If you load up on food and water you can go hours without becoming hungry/thirsty. At which point you find ANY source of water and eat a bag of rice that takes a whopping 2 slots in your 35+ slots of inventory space. Also, why does everyone hate on the spray paint? Camouflage is huge in a game like this. It certainly adds to the gameplay.
  18. bad_mojo (DayZ)

    Feedback: Fists Up Sprint Is Overpowered

    I just think the whole idea of the fists up sprint being the best is very unintuitive. Before I learned about the benefits of fists up running I was doing it fists down and taking breaks to catch my breath when I might need to use a gun. It added another layer of difficulty to the game and felt natural. The whole fists up to run thing just feels gimicky and like we're exploting a bugged feature. I can't imagine this was the result they intended.
  19. bad_mojo (DayZ)

    Reflective Vests

    Not much inventory space.
  20. bad_mojo (DayZ)

    Reduce The Common Lag In Dayz [Tutorial]

    Thanks! It worked great, so nice not having to wait for things to appear on the ground.
  21. bad_mojo (DayZ)

    Alt Tab Death

    But, it's game.
  22. bad_mojo (DayZ)

    Raw Mouse Input Is Crucial To Immersion

    M240b has a higher fire rate than a revolver, but I think in tight cramped spaces, like in the barracks buildings for example, the m240b should have a difficult time maneuvering his huge weapon compared to the guy with the revolver, who can spin that thing around in an instant. Think about a good old fashioned dual. Where you turn backs to each other, take ten paces, turn and fire. Would you rather have a pistol or a light machine gun? With which firearm would you be able to put a bullet into your enemy faster? (Imagine we could all shoot fairly good and the first shot will likely hit.)
  23. bad_mojo (DayZ)

    Reflective Vests

    When I wore the orange raincoat I met about 5 people who didn't want to shoot me. One finally did, but I doubt it had anything to do with the coat I was wearing since we bumped into each other in the military building.
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