Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
bad_mojo (DayZ)
Members-
Content Count
2374 -
Joined
-
Last visited
Everything posted by bad_mojo (DayZ)
-
Liberation! (Mechanic of reclaiming towns for Survivors)
bad_mojo (DayZ) replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
Yeah no loot should spawn. Except maybe the "bonus" loot i suggested earlier(just fortification stuff only spawning right when town is liberated), You shouldn't need more ammo in a fortified town because it's fortified. Zombies shouldn't need dealing with, that's the whole point. I suggested only spawning zombies when people shoot their guns around the town so there is a consequence to killing a player inside the town. Not so you could whine even louder when you get killed inside it. Your should never be safe. Everyone seems to imply that it would be survivors capturing towns and a couple bandits coming to attack. I'd imagine that if this was implemented, we would see large groups of bandits moving in, setting up shop and holding it. Waiting for unsuspecting survivors to wander in. Stuff like this would make it more of a living world. You'd run across a survivors warning you to stay away from a certain town because it's turned into a bandit camp, or to visit another, they're friendly and will trade. Edit: stuff like this would be ruined by global chat. -
It would be awesome if we got a random train spawning somewhere along the tracks, like the helicopter crash sites.
-
Congratulations... 1,000,000 Murders
bad_mojo (DayZ) replied to CrimsonBlade's topic in DayZ Mod Suggestions
-
Congratulations... 1,000,000 Murders
bad_mojo (DayZ) replied to CrimsonBlade's topic in DayZ Mod Suggestions
I think the more impressive stat, is the 6,396,014 survival attempts. If we subtract the 1 million murders and 200k bandit kills, and the 250k alive players, it's close to 5 million non-pvp deaths. -
Okay, thanks. Agreed.
-
What we can learn from a groundhog
bad_mojo (DayZ) replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
The grassy corner outside my work must be like NWAF because that damn whistle pig is always camping it. I see him there almost everyday. -
Solution for server hoping to gain position.
bad_mojo (DayZ) replied to PintOfBass's topic in DayZ Mod Suggestions
I don't think you understand this suggestion correctly. -You are playing on Server A -You disconnect and join Server B -You run to a better position and disconnect -Upon trying to rejoin Server A, you are given a message to wait another 19minutes (or whatever is decided) It's not going to affect people trying to reconnect to the server they were just playing on. -
Threads like this do nothing but educate other lowlifes. There have been a few good suggestions on how to counter this. One being a cool down timer when you go from server A to server B, you wouldn't be able to join server A again for a set amount of time. http://dayzmod.com/forum/showthread.php?tid=20863
-
Patch Notes you never want to see
bad_mojo (DayZ) replied to RpTheHotrod's topic in DayZ Mod General Discussion
[NEW] Groups added [NEW] Friendly fire disabled [NEW] PVP removed [NEW] Safe zones -
Liberation! (Mechanic of reclaiming towns for Survivors)
bad_mojo (DayZ) replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
I like it. Have it so when a group enters a town, and kill all the zombies, it activates the liberation and large hoards of zombies spawn on the edge of town and wander in. (pretty much what you said already) if the players defeat these hoards the town becomes theirs. At which time bonus loot would spawn somewhere which would consist of sandbags/wire/traps or any other fortifications. After that the town is liberated. It would require at least 1 person in the radius to maintain the liberation. And if gunfire happens within the "camp" zombie hoards will spawn just outside and attempt to retake the town. This will make bandits attacking think twice about when and where to attack. And it would encourage a cease fire within the town. -
I'm guessing I have the BAF pack then? Since i can see the ghillie and camo skins? Or am I misunderstanding the OP. Does combined operations include all this? Who wouldn't have this? People with ARMA2 free version?
-
[Suggestion] new ways to fix broken legs
bad_mojo (DayZ) replied to untold_serenity's topic in DayZ Mod Suggestions
I prefer the rarity of the morphine. Bandages and wood are everywhere. Also, for next patch... * [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage) -
Start with one food and one drink.
bad_mojo (DayZ) replied to Maderas's topic in DayZ Mod Suggestions
I don't base that opinion on realism or "just a game". I just want the mod to be more difficult. Who says you even live on the map? You spawn on a beach, wouldn't it be safe to assume you swam or washed up on shore? Possible after a plane crash or maybe the captain of the ship you were on became infected so you bailed? Maybe it was a cast away scenario, where you were stranded on an island in the middle of the ocean, and when you and wilson finally made it out of there, you landed on the beach not knowing what is in store for you? Point is, we can all make up a story to suit our own desires for this game. People who want to start with gear will say "why would I leave my house with nothing?" and nobody can argue with that, but what really matters isn't the back story that lead up to you having nothing, it's the experience you have starting with nothing and having to survive despite that. -
I posted about the temperature stuff a while ago. It's pretty stupid that boating is such a cold activity. It's already cold enough being at the coast, walking in the water when you get out, etc. I spent a lot of my youth driving my uncles inflatable around, I can assure you it's not that cold.
-
Congratulations... 1,000,000 Murders
bad_mojo (DayZ) replied to CrimsonBlade's topic in DayZ Mod Suggestions
Yeah, exactly Joaby, who cares if most of those players have left the game already, they still killed or were killed. -
Start with one food and one drink.
bad_mojo (DayZ) replied to Maderas's topic in DayZ Mod Suggestions
We're doing starting gear wish lists? Okay, here's is mine.... . -
No Vehicles on Servers: Heres the fix
bad_mojo (DayZ) replied to [email protected]'s topic in DayZ Mod Suggestions
No, just no. Vehicles aren't supposed to be a dime a dozen, if we added crafting a bicycle EVERYONE would make one. If we made the save longer, it would be harder to find vehicles. It's hilarious how you think making a bicycle is a "simple" easy task that could be done by someone surviving a zombie apocalypse. Perhaps it could.... if you had spare bicycle parts laying around, not fucking scraps of metal. How are you supposed to weld that shit together? Where do you get the chain, bearings, sprockets and other stuff? Your suggestion is stupid and your approach very whiny. "i'm gonna keep replying until there are more vehicles..." LOL ok. -
Congratulations... 1,000,000 Murders
bad_mojo (DayZ) replied to CrimsonBlade's topic in DayZ Mod Suggestions
It also says 300k unique players. A million divided by 300k, hmmm that's a whopping 3 kills per person. Oh yeah, PVP is THRIVING! -
Your guns were in your checked baggage before the plane crashed into the sea when the pilots became infected. Luckily you were able to swim to shore, and luckily those villages are stocked with lots of weapons. It's not about alpha, it's about difficulty.
-
Congratulations... 1,000,000 Murders
bad_mojo (DayZ) replied to CrimsonBlade's topic in DayZ Mod Suggestions
Fix what? and how? -
What's the point in having silenced guns?
bad_mojo (DayZ) replied to Pomegranate's topic in DayZ Mod Suggestions
I expect a suggestion to remove silenced weapons, I would have agreed with that. But, that sounds like a bug. -
Solution for server hoping to gain position.
bad_mojo (DayZ) replied to PintOfBass's topic in DayZ Mod Suggestions
-
Makes sense, you'd only be able to use your sidearm.
-
Here's what a survivor group should look like.... http://s18.postimage.org/5tu1ltpe1/arma2oa_2012_06_23_01_15_17_79.jpg
-
I only play on expert servers. And they still say "Player was killed" and list your kills in the debug menu. Are the kill messages a server side setting? Because I've seen them on every difficulty level.