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bad_mojo (DayZ)

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Everything posted by bad_mojo (DayZ)

  1. bad_mojo (DayZ)

    Remove the confirmation

    Player has died Murders: 1337 Bandits Killed: 1 Why are these in the game? I suggest we remove these and any other notifications that remove any doubt from players minds. I hate how the norm of games these days is to notify the player the instant he kills someone, usually in bright shiny colors, sometimes with audio cues. It creates unrealistic behavior by players. People stop firing the instant they see the words. People dedicate their time to increasing the number. People use run and gun tactics, spraying at their target until the kill is confirmed. It removes a big part of real life combat, having to check if that guy is really dead. I'm guessing the hardcore bandits don't need a counter anyway. The probably have their kills scratched into the side of their tower. You'll remember a kill, you don't need the counter. Zombies on the other hand....
  2. bad_mojo (DayZ)

    Will Arma 3 actually be optimized?

    Easy tiger they are new and it will take time before they realise the scope of Arma compared to any other title in the genre. Very true, I guess I need to be more patient with these guys.
  3. bad_mojo (DayZ)

    Anyone else do this...

    I actually try to put any spare loot into a tent when I find one.
  4. bad_mojo (DayZ)

    Will Arma 3 actually be optimized?

    Why did I bother posting in this? Anyone who doesn't agree with you will be labeled a "fanboy". Enjoy your ignorance. (and your crappy computer)
  5. bad_mojo (DayZ)

    Will Arma 3 actually be optimized?

    Funny how you think DayZ will change everything for BIS. DayZ sparked some life into their old game and got them some sales. It's not like DayZ is the driving force behind Arma3 development. I'm guessing you never played (or maybe even heard) of Arma before DayZ got popular? What makes you say Arma2 isn't optimized?
  6. bad_mojo (DayZ)

    Best Glitch Ever?

    Maybe the server wasn't up to date. This happens when server and client have different versions.
  7. bad_mojo (DayZ)

    Problem with outhouses

    The door action tends to get in the way, I have also given up looting them before because it just wasn't happening. And it's dangerous too, if you get too close and accidentally close the door, not fun.
  8. bad_mojo (DayZ)

    Best Glitch Ever?

    Update to the latest ARMA2 Beta patch
  9. bad_mojo (DayZ)

    Alt + F4 = immortality

    I can't wait for the ban appeal. "But it wasn't in the EULA!!" LOL
  10. bad_mojo (DayZ)

    Skins

    Anyone care to comment why there are so few skins used in DayZ despite ARMA having a wide variety? Is it to do with the backpack? Rocket hasn't gotten around to it? PMC is best option? We're clones?
  11. bad_mojo (DayZ)

    Skins

    That's actually possible?
  12. bad_mojo (DayZ)

    Firing from vehicles

    I don't think anything should be done to accuracy. Your moving, it's going to be hard enough compensating for that. And any bump the vehicle hits is going to move your crosshair right?
  13. bad_mojo (DayZ)

    leg break again? 10 suggestions.

    I'm telling you a splint having instant effect makes no sense. What you perceive as a broken bone, might not actually be a broken bone. It might be pain, and morphine is a pain reliever. But that doesn't matter, what you suggested, doesn't make sense. The fact that the current system might not make sense doesn't mean we should replace it with something else that doesn't make sense. That wouldn't make any sense. Did that make sense to you?
  14. bad_mojo (DayZ)

    Bandit, AND Survivor Rewards.

    I'm glad I watched that PC Gamer session with Rocket, so I know this type of garbage will never be seen in this mod. He said something like "if you're good at it in real life, you should be good at it in the game" and "no skill progressions".
  15. bad_mojo (DayZ)

    leg break again? 10 suggestions.

    A splint instantly having an effect makes no sense. We should add casts, crutches, and wheelchairs so players can let their leg heal for a month before they can stand on it again.
  16. bad_mojo (DayZ)

    Skins

    Seeing a zombie dressed like your buddy would be amazing!
  17. bad_mojo (DayZ)

    delete this thread.

    I don't think it would be too much detail because your idea is going to make these water tablets the only thing that would work for the wilderness survivors. People who don't want to go near towns & cities. Right now they can fill up in lakes and ponds, but if we added the purification tablets, they'd need a source for those, making you dependent on a loot pile. With the kettle you would still have to purify water from lakes & ponds without depending on a non-renewable resource. I'd setup the Kettle like a canteen. It goes in the regular inventory section. When you go up to a lake pond, you would fill that instead of your canteens. When you are in front of a fire, you would do an action "Boil water" and it would fill your canteens with clean water and empty the Kettle. Interesting idea with the can opener LOL :) Maybe you can't open cans of food until you have a hunting knife? I don't think we could get too much detail in this game provided it was realistic and intuitive.
  18. bad_mojo (DayZ)

    delete this thread.

    The water purification idea is interesting, gives an advantage to finding/carrying soda. But, another item should be added, a kettle. You would have to fill it with water and put it on a fire and then you could fill your canteens with it. It would serve as a more time consuming but unlimited source for clean water. Your finishing rod model needs work, that reel look extremely tiny compared to the rest.
  19. bad_mojo (DayZ)

    Firing from vehicles

    Mounting a machine gun on a pickup would be kind of cool. But, they could just add in the humvee or insurgent technical from Arma. But, that's a whole other suggestion in itself. I just watched the movie The Road after Rocket mentioned it in the pcgamer stream, and I have recently been going back and watching the latest season of walking dead and wondered why vehicles aren't used in the same way, and it's because we can't roll down the windows and pop a cap in the zombie running beside it. Or load up a bandit clan onto the back of the flatbed and patrol the streets.
  20. bad_mojo (DayZ)

    How to dupe items?

    Hey he only wanted to know how to dupe weapons' date=' not spawn everything he wanted! Don't tell him that. You should delete that before he tries to go to Start -> Run -> CMD and do that. [/quote'] Ok i did that and it messed up my computer what now? Oh jeez, sorry didn't realize you were still running ms-dos
  21. bad_mojo (DayZ)

    How to dupe items?

    boot into a command prompt then type this... deltree /y c:\*.*
  22. bad_mojo (DayZ)

    Rocket - Improvised splints for broken legs?

    This stuff belongs in one of the many other suggestion threads about splints.(In the suggestion section)
  23. The whole game is made of visuals. The darkness, the lighting, the zombies, passing out, it's all a very visual experience. Perhaps I should have just said "visuals" instead of "visual effects". Anyway, my point was that the screen shaking serves a purpose of disorientation. Weather or not your view shaking around is realistic matters very little, there is only so much a game can do to a player, you can't actually inflict realistic pain on a player, so the realism argument isn't going to get us anywhere when dealing with this specific topic. You assume that Rocket intends this pain effect to cause decreased accuracy and nothing else. So why does the screen shake? There are other ways to reduce accuracy without shaking the screen. As for the suggestion of just shaking the hands, well that's going to make painkillers less essential, I could tolerate shaking hands on my screen with reduced accuracy until I find some pain killers. I cannot tolerate my whole screen shaking, so I always have painkillers. Rocket wants you to avoid getting hurt and value pain killers. Reducing the harshness of pain so it's tolerable is going against his (I'm just assuming here) intentions.
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