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bad_mojo (DayZ)

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Everything posted by bad_mojo (DayZ)

  1. bad_mojo (DayZ)

    Item accessibility

    I was thinking about not being able to hotbar items in your backpack or in a container. It's too easy right now to have 3 medkits with all sorts of different items and pull each one out of nowhere at the press of a button. That should require dedicating all your pockets & pouches, not just 12 slots in your 35 slot backpack. Sure, you might have to stop and open your inventory to drink you canteen from your backpack, but you could just put it in a pocket/pouch. Or like narkoman said, kill the zombies first.
  2. You remember wrong, it holds 10.
  3. bad_mojo (DayZ)

    ~$15 million later

    If they were to increase capacity, I'd want them to increase their number of artists. So, we could get a whole bunch of variation in objects. Give me 20 different brands of cereal, 50 pairs of sunglasses, 10 types of sneakers, etc.
  4. Pretty sure the ammo boxes are only 10 slots. Which makes sense if the 5.56 groups into 30round groups. I've had a full one before and I couldn't add any more, wasn't at 300 rounds either because had some pistol rounds that were less than 30.
  5. bad_mojo (DayZ)

    I won DayZ. Yep.

    I've started doing this when I have the room. It doesn't show it on your back when it's in your bag, but it works just the same.
  6. bad_mojo (DayZ)

    Redbrick building FTW

    While watching some streams on twitch I found a lot of self described DayZ pros didn't know the value of this building. http://picacid.com/arma2/imgs/Land_HouseV2_04_interier.jpg Not only does it have a shitload of food loot in the kitchen, but a lot of times I'll find a Mosin & ammo up the stairs to the locked door. There's always an abundance of loot when I check these buildings. So I assume most people just don't bother with them. Even though this will likely make them more popular, I thought I should tell everyone about them. I see a lot of people assuming the only place to currently find guns is the firestation and military bases, while that's not true at all.
  7. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    Even if it's good the forums would explode due to the nature of the feature. Would software circumvention become detectable as cheating? Is this some kind of privacy violation? Or the biggest complaint, why bother if people can get around it?
  8. bad_mojo (DayZ)

    Hunger and Thirst Rate Possibly Intended?

    I think a big reason we have such a high hunger & thirst rate right now is because most of the items we find are food & drink. Once there's more items in the game, they can spawn less food items everywhere, and then balance out the food system by making you hungry less often.
  9. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    Yeah, but if the problem is you thinking the direct chat distance is too far, then you should say that. Now that I think about it. The game Battlefield2 Modern Combat for Xbox and Xbox360 used a chat system like this. When you were close to people in the game, you didn't press anything you just talked, the enemy could also hear you talking within the same range. But, when you pressed a button you could then broadcast to your team. It was actually a nice experience even if they're just sending static, because you get a better sense of where that player is in relation to you without having to look. Of course all official xbox mics have a mute button or switch. And they use voice activation.
  10. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    You gotta stop assuming people want to change one thing and leave the rest. What he said is basically what I said, he just didn't elaborate on all the details. Nobody wants a system where lots of people can hear you breathing. We all want it to be a realistic experience.
  11. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    Not hearing anything is also, not realistic. I would rather work on what affects the game and then worry about noise pollution later. If people have to play differently because of this change, then I feel like hearing some guys mom yell at him is worth the trouble.
  12. bad_mojo (DayZ)

    I won DayZ. Yep.

    While it does look cool, it only holds a pistol while the vests will hold anything and has room for more than just a pistol.
  13. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    It's comments like these that fuel my fire for suggestions like this. You're against realism when it makes things more difficult. I like DayZ because it was built on the opposite. Stacking the odds against the player, forcing them to overcome these difficulties.
  14. bad_mojo (DayZ)

    Cracking down on server time abuse [24/7 night and day]

    I would be happy enough if things like this got a filter in the server browser. If you want to skip the night, you shouldn't have the privilege of being on my list. If it's truly about player choice, I should have the choice not to participate. People who like it can filter for "24/7" but I can't filter out "24/7".
  15. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    LOL @ the mom yelling at the kid. I would follow someone if I heard that shit coming out of their character. I don't really get the argument tho, you're saying that the possibility of hearing someones mom on their mic is too much to bear. So we should keep a system that is exploited constantly by everyone? You guys are reacting like everyone on the server will be in the same chat lobby. If you don't enjoy hearing the noises coming out of their mic, fucking shoot the guy and carry on with your life. That's the beauty of DayZ, you're not stuck in a lobby listening to his mom yell.
  16. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    I can't name any games that mute your mic through windows, but I know a lot of video players and audio programs do exactly that. There just isn't the need for this in other video games, most video games don't even let you talk to your "enemy". The earshot(if I could design the system) wouldn't be very big. Certainly not the same as direct chat range. It would only be audible for those directly next to you. Something like a 5m radius around your character. So, worrying about people hearing your over this would be minimal. It's more for the situations where you are standing right next to someone, but one of you is talking on a third party app. That shit isn't immersive or realistic. Also, another benefit of this would be the ability to talk face to face without broadcasting your voice the full direct chat range. There would be no new rule of DayZ. The idea is to always broadcast their voice in a very limited radius. People wouldn't have to do anything special for it to work with their 3rd party voice app, they would talk on that & their voice would transmit in game at the same time. Sure, people standing next ot each other would hear and echo, but you should be talking in-game at that point if you're the only two in the conversation, the only argument against doing that is to exploit the system and remain unrealistically silent.
  17. bad_mojo (DayZ)

    Desert Eagle

    Only if it can be found in the back of a Cadillac Escalade.
  18. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    Okay, I'll explain my thoughts about it to you. Very true. Not everyone has a button on their mic to mute. A lot of people do, but not all. Something that could be done for them is to bind a key in DayZ(this would have to be built into the control setup) to mute/unmute your mic. Maybe even put a small discreet icon of a mic with a line through it, to indicate it's muted. I know my headset can tell windows to mute my mic, I'm sure a piece of software can do the same thing. The problem with the current system, is that you can send audio to your third party application(skype, ts, vent, etc) without having to say anything in dayz. Enabling people to be literally a foot in front of someone and still be able to talk secretly. A situation like in this video where a player is taken hostage but can still talk to his squad outside, giving them vital information, could be realistically avoided. In real life a person couldn't be held at gun point and still talk on a radio to their friends. This is basically the same as #1. Mics can be muted with software. Sure, people can circumvent anything, but that doesn't mean everyone will. This change is about putting people in the right situation, and letting them decide if its worth the effort to cheat. Right now, nobody is put into that position, everyone can essentially abuse this design fault to the max and not feel any guilt, because that's how the game is designed.
  19. bad_mojo (DayZ)

    I won DayZ. Yep.

    Does the acog give the weapon godlike abilities? What if they meet in close quarters? I could argue the acog player would lose in that situation.
  20. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    Sigh. Yeah you're so right dude. Nothing can be changed to work with a system like this. That 80m is set in stone and not even editing the source code of the game engine could change it. Of course you're also right that muting an always open mic is EXACTLY the same as the system we have now. Nevermind the fact that you can't talk on skype with a muted mic. Nevermind any of that.
  21. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    I'm saying it won't happen often because peoples girlfriends don't lean over and talk into their boyfriends mic when they call them for dinner. Even in chat sessions where you hear them at 100% volume, the people in the background are usually very difficult to understand, you might hear someone talking, but it's not loud and annoying. Now, bring that over into a game world, where you can take a couple steps away from their character and barely hear anything, I don't really understand why people think background noise is going to be such a HUGE issue. If you play in a noisy environment, mute your mic until you want to speak. It's exactly how people with consoles do it, and they're pretty popular. Edit: also, an omnidirectional mic is what things like webcams have, the ones designed to capture the sound from the whole room, those are usually not the standard mic that a gamer uses. I didn't imply the quality of hardware used will prevent it from happening, I wanted to imply the basic technology of any headset microphone prevents background noises from being loud.
  22. bad_mojo (DayZ)

    42 Sacriel just got hacked

    It's not your right to participate in an online video game, it's a privilege.
  23. bad_mojo (DayZ)

    I won DayZ. Yep.

    Need a couple 60rnd mags, BUIS, & a tactical vest instead of the pistol holster. Keep playing.
  24. bad_mojo (DayZ)

    Force mic chat: skype etc.. thru dayz?

    Pretty sure most consoles games work on an open mic system. Yeah you hear someones mom calling them for dinner from time to time. But, you also have to remember that most PC gamers use headsets not omnidirectional microphones, so you mostly hear them, the background noise is very quiet, especially when you factor in the way direct chat works, you really have to get up in someones face to hear them loudly.
  25. bad_mojo (DayZ)

    42 Sacriel just got hacked

    I was just commenting on how talking about someone saying something incorrect isn't very interesting to read. I guess I shouldn't expect any less, these days people read the OP and form a reply without bothering to read the other 3 pages of responses. So we end up with 20 people saying Rocket can't VAC ban people. How about discussing if this guy was actually hacked or the possibility that it wasn't hacks. I find that discussion a little more interesting than fact checking the OP.
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