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Everything posted by PhillyT
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Persistence in the MOD is good, but it leads to huge amounts of fire arms. That isn't itself an issue, but they are shooting for a more survival feel and less of a Deathmatch game with SA. MOD is a great military sim with deathmatch and light zombie play. The SA is looking to make Zombies the main issue and survival against starvation and weather a serious danger, with deathmatch being tertiary. Having guns and potentially food spawn with regularity makes it much less of the first two.
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I think the assumption that you should have a work horse computer to play this game is unrealistic. No game can base its entry level at ultra high when it is already a bit of a niche experience. They are trying to make some money on this dog. Bohemia is terrible at producing efficient games. They just aren't any good at it. But they still make a nice base on which to produce something really cool. DayZ has the potential to be their biggest seller. We will see what they do to get it across the finish line. I don't anticipate them breaking their mold and suddenly producing ID Software level cleanliness and performance, but they will need to do something to manage RAM and processor strain for essentially insignificant features (like storing every rag and matchbox dropped by players).
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Well, finding guns for one thing. In the MOD, you run into a place where you know a spawn point exists, reach that point, get a gun and some mags, move to the next location hoping to get a better gun. With persistence on weapon spawns, guns will spawn at locations, but once a player gets the gun, that gun is no longer at that point and the next player will not find it. I don't know how much better that might be, but it certainly changes the all the guns all the time dynamic of the MOD. The issue with this version of persistence is that an organized clan can start scooping the good loot, storing it amongst their followers or in a storage container, and call it a day, holding the best loot on a server. Sometimes this happened with the MOD (I recall a server I played on removed the option to purchase some military vehicles but didn't delete those that had already been bought making those specific vehicles the only ones left and so incredibly important).
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We are arguing the same thing, we are just taking different angles. We have evidence of people using violence to take scarce resources. It has happened and it is happening. I think we separate on the assumption that humans will band together in a positive sense rather than resort to violence. Many will, but they will still need to defend themselves from those forces not interested in benevolent cooperation. Historically, the time it took for groups to recover from a calamity could be quite a long time. And in many cases, it was a one time occurrence that was being responded to. In the case of DayZ, we have a problem that is continuing, zombies and a lack of central authority, and a limited resource that is not going to be replaced, canned and processed foods. Additionally, you say order ALWAYS returns quickly. In the past, order is returned by virtue of order existing externally. DayZ takes place in what is assumed to be a global calamity. There is no external authority to come in and take power. If order needs to occur internally, it very well could become messy, broken, and nearly impossible. People do things illogical when they are facing death and starvation.
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Would you support a desicion to replace the Infusion engine?
PhillyT replied to Damnyourdeadman's topic in General Discussion
Super classy there Caboose. -
I wasn't referring to the fantasy "Wild West" I was referring to those regions lacking a central authority who was capable of enforcing laws. The Rail road companies were able to, but much of that ability was an outgrowth of the stability of the Eastern United States. With DayZ, like most post apocalyptic time periods, you have no previously existing authority remaining. What authority exists is new, growing, and challenged. Don't assume something when it is you who lacks an understanding of a point or argument.
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Britain during the war: http://www.theguardian.com/society/2010/aug/29/blitz-london-crime-flourish-blackout Christopher Ward wrote about banditry durign the American Revolution in the area around New York city. I'll find the book. Looting in civilian centers during WWII http://spartacus-educational.com/2WWcrime.htm Theft of food and items during periods of famine were common: https://books.google.com/books?id=2jYdfkY8fQUC&pg=PA148&lpg=PA148&dq=food+theft+during+famine&source=bl&ots=pyqaeTRcHK&sig=HorWUMdjdaJRCWGfZAnuKJ7Fqnk&hl=en&sa=X&ei=BA2sVLuvIdG1sQTU_IKADg&ved=0CCQQ6AEwATgK#v=onepage&q=food%20theft%20during%20famine&f=false Basically, anytime a central authority is weakened or reduced, the criminal elements of society will replace that order with crime and abuse, greed and self enrichment. It is a known and understood concept that is exaggerated when looked at through fantasy and sci-fi for post apocalyptic settings. Yes, that is me on Falcon!
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Wartime and post wartime survival society? The American West in the 1800's with relative anarchy, theft, claim jumping, and murder?
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I am thinking you have not brushed up on basic human nature and history.
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Why do people keep claiming this won't see full release? How is leaving it in alpha while continuing to work on it making them MORE money? On the issue of persistence, there needs to be a system that both supports items remaining long term while also allowing for respawning of items on a regular basis. The current issue is that players need to look for those small towns nobody has been to since the last refresh to find ANYTHING of value. While interesting, it creates an equally unrealistic rush immediately after a refresh as everyone rushes the military zones, which are then left mostly barren for the week after (other than for Deathmatching) while people wait for the server to repopulate it with items. The MOD had a nice system where items spawned when you approached. Maybe having a floating respawn rate based on the total number of goods on the server would work. Approach a town, the server checks how many beans are in inventory with players and storage, then spawns X number near your location representing a fraction of the potential maximum number of beans in the game. Just a thought. Something does need to be done to restrict groups from hoarding all of the best materials if there is going to be global limits.
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I didn't even know they came in numbers greater than 100! 94 is my max.
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What do you mean more fun?
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Very overpowered steam feature? Recently played with...
PhillyT replied to yazar8's topic in General Discussion
Well Chernarus is a really big place. You would still need to friend them, play at the same time as them, and find them. -
| FOG's Crazy Community | 1PP | Persistence Disabled | All Playstyles Encouraged |
PhillyT replied to Vex_Vehix's topic in Servers
Are you trying to connect to the FOG 1 server? It is gone. FOG 2 is the only one now. -
Pripyat, a city we have all been too a dozen times yet never set foot in. Great video.
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Are ladders/stairs supposed to be the most dangerous thing in the game?
PhillyT replied to xhiril's topic in General Discussion
Is it still happening like it used too? I recall falling a couple stories about every third time I went up those spiral police station stairs... -
Are ladders/stairs supposed to be the most dangerous thing in the game?
PhillyT replied to xhiril's topic in General Discussion
KIT hasn't been as bad for me. I go to police stations all the time and don't have this problem. -
Why is Bohema so bad when it comes to AMD?
PhillyT replied to john5220's topic in General Discussion
In Bohemia's defense, they can't optimize for intel either! -
Too bad we can't manually ring the bell...
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I carried a note on my body that updated the length of game time I had lasted and calling my killer a murderer for my death.
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Gas meter inside works. I found one in the city slightly NW of NWAF. It was cool! It greatly reduced my travel time back east. Of course, I lucked out by spotting it suddenly and by accident as I moved through a field and just turned my head to peek at the spawn point.
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| FOG's Crazy Community | 1PP | Persistence Disabled | All Playstyles Encouraged |
PhillyT replied to Vex_Vehix's topic in Servers
No, not really. Well to the open season part. I didn't actually know for sure about the bandit thing, though I have seen gun fights start without initial contact. But you know, thats NWAF! -
| FOG's Crazy Community | 1PP | Persistence Disabled | All Playstyles Encouraged |
PhillyT replied to Vex_Vehix's topic in Servers
Oh well then, open season! I didn't realize FOG was bandit! -
| FOG's Crazy Community | 1PP | Persistence Disabled | All Playstyles Encouraged |
PhillyT replied to Vex_Vehix's topic in Servers
I don't Kos with Lefty, but when he dies I'll need a new character. -
| FOG's Crazy Community | 1PP | Persistence Disabled | All Playstyles Encouraged |
PhillyT replied to Vex_Vehix's topic in Servers
He was wearing a blue paramedic's suit! Did you think he was in disguise? What was he doing that was squirrely, acting like he was afraid the heavily armed military guys were trying to kill him? I am running around in a press vest and a yellow raincoat. I guess I need to get a ghille suit!