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PhillyT

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Everything posted by PhillyT

  1. That makes more sense, but what I was saying was why would BI, which thrives on not being COD, take the potentially bigger franchise of DayZ and do what they have never done before by attempting to make it a mass market shooter? The MOD had gobs of military weapons and is about 75% PVP. If the SA looks like it does, has fewer military weapons, and focuses on survival AND PVP, then it will be a great game.
  2. If Dean got even a $500,000 I would be shocked. He had no leverage to demand anything. He was a mod maker. I bet, had they wanted too, they could have developed Dayz SA without his involvement at all legally. They asked him if he wanted a job. He isn't a high demand individual.
  3. BI makes a game that is the antithesis of COD and BF, why the hell would you be worried that they will turn their zombie survival game into one? Honestly, you guys need to take a step back and put down the pitchforks. This isn't that big of a deal. BI isn't suddenly going to morph into some other type of company just because an amateur from New Zealand, whose actual tangible involvement is suspect, is heading home at the start of beta testing. Beta is for final shake down, not substantive improvement. And the beta for Dayz will be pretty short I bet since we are going to see a huge amount of beta type testing towards the end of alpha.
  4. PhillyT

    "Flawed Concept" - Discuss

    Dogg, much jaded. Wow You are better than this Mdogg. BI is a small developer. There is a ton of money still to be made here and their reputation is on the line. They have a small team and the potential to get another million or so sales at full price. They will finish this game. I can't see where this assumption that the game will be abandoned is coming from. It doesn't fit into the idea of an effective development. If they are successful with this game, they very easily could have a franchise worth much more than their EXTREME niche ARMA. The DayZ mod resulted in more sales of ARMA 2 than the actual game generated. If that isn't a sign to BI that they have an immense opportunity, I don't know what is. A publishing group of their size needs to be smart and efficient. It would be foolish to drop this potential franchise since it is likely to double their companies product line.
  5. PhillyT

    "Flawed Concept" - Discuss

    Great post. Honestly, Dean has never been anything but a figure head to me. He was a guy who had an interesting idea and pushed it. That idea took off almost entirely due to the community, not by anything Dean did. He is to be thanked for the vision and for starting the whole thing off. That being said, BI is the one who took a real risk in trying to develope DayZ as a product that could make money. It has done that. When Dean talks, it is like he has never heard anything he wouldn't like to implement. He is a dreamer, not a person whose job it is to actually get things in and working. You will find people like this throughout life and in many fields. Him leaving will have very little impact on how the game progresses or where it finishes. He isn't writing code or producing art. He set things in motion and was allowed to continue that in a paid position. Honestly, there are plenty of people who can see the project to its logical conclusion. I have close to 200 hours in game at this point. Those who are babbling about doomsday scenarios and an incomplete product need to get grip. From the sound of it, you won't be happy with the final product regardless of who is working on it. At $30, I have already gotten more entertainment than from 75% of the AAA games I buy in a year, and this is a A game if that. BI isn't dumping much money into this. The team is small. This game will be a niche game for its entire cycle, but really, so are the ARMA games for the most part. Enjoy what Dayz is, and what it will be. Dean did good work and has started a great experience, but lets not overstate his influence on the current and eventual product.
  6. What personal risks has dean taken? Did he invest his own Capitol into the game? Other than time, what risks has he taken. Seems BI is the one who took a risk on Dayz.
  7. And that is fine, though the hacking claim generally stems from a single incident. What is true is that his videos have one and a half million views each and he has been instrumental in many thousands of people purchasing the original ARMA and the Standalone. I know of Frankie long before I had ever heard of Dean, and what drives both mods and niche games like DayZ is publicity and word of mouth. Frankie's videos have done that.
  8. Quite honestly, I would say that people like FrankieonPC has had potentially more to do with the success of DayZ than any other individual. Sounds crazy, I know, but I would be willing to bet he drove a few hundred thousand of the sales the game has had. His videos have done more to show what is possible or what the game is to laymen than anything Dean has said. Dean kicked things off, made Bohemia realize they could monetize the concept and move to a standalone, but Frankie promoted the game in ways they never could.
  9. Why are people so worried about this? What has Dean ever produced from start to finish? He is a guy who had an interesting idea and started it, allowing others to "finish" it. He isn't a professional developer. He is an idea guy. He has no track record. To be perfectly honest, when he talks, it is always these vague concepts. When someone brings up something, like bows or horses, it is as though he has never heard a single thing he doesn't like or that he doesn't want to add. That shows a serious lack of focus. The head of a development team NEEDS to be the source of focus for the team.
  10. I don't see how the core of the game is broken. I will say that I am not one who sees this as doom and gloom. This is Dean's baby, but what is it he really does? He is a visionary type, but his vision is already here. At this point, finishers need to get to work.
  11. Why would he do that exactly? And this leads me to the comment I have been making to my friends: Dean seems to be saying he wants to put everything plus the kitchen sink into this game. My one friend who is in the field of game development (he is on the art side but has worked for major publishers on AAA games like Halo 3 and Destiny) says that DayZ is a long way from being a real stable product and seems to lack a focused design doc. Everytime I see things like Dean wanting to add horses and dogs and underground bases, I am left wondering if he and his team really want to make a finished game anytime soon or if they even know what is achievable.
  12. Honestly. eat and drink until your energy and hydrate bars are bright green. You should then get a healthy or healing marker.
  13. The journey of the wander He struck north from Cherno, the Path of the Warrior. Ranging out across the fields, he entered Zeleno, searching the barracks and jail before breaking for Green Mountain. Cautious to avoid attention, he slunk through the gate, scampering left around the storage building. Moving low, he peered through the jail’s back window, making sure nobody had searched inside. Seeing it empty, he cleared the building, carefully arranged the items in his pack , and ate his lunch, two sodas, tuna, and a can of beans. He made his way into the woods north of the tower, heading down the hill, and along the wall lined fields. The rocky hill south of the military base was his target. From its top, he looked down to see if other survivors wandered the grounds. Five minutes passed with no sign, so he broke from cover and moved downhill slowly, to the left of the barn, and through the gap in the western wall. Hitting the barracks and jail, he raced quickly towards the town of Vybor itself, checking two of the piano buildings before moving to the true target of his journey, the North West Airfield. Like an experienced survivor, he bolted from hay bale to hay bale until he reached the tavern on the southern end of the base. Moving along the wall, he searched the first barrack, drank deeply from the fountain, then moved to the nearby jail. Little did he know that all the while, on the north end, two hardened survivors were doing the same to the north west jail across the tarmac. They searched the two hangers where they were and were cautiously moving to the second jail and fire station. Our brave wanderer sprinted across the runway on the far eastern end, making it to the first of the eastern hangers without realizing he had entered the last chapter of his life. His first mistake… he let a zombie spot him. As the creature lurched forward, one of the hardened bandits spotted it while searching the ATC. He alerted his companion who was in the firestation tower and they both brought their ACOGs up and scanned the stripe, spotting the wanderer. They hatched a plan. They assumed that the wanderer would pick his way north west, hitting each hanger in sequence and when he reached the final hanger, they would end his adventure. One bandit watched from the doorway to the ATC, the other crouched behind the first hanger. They patiently waited as the wanderer happily searched, organizing his gear after each building. Little did he know that his death was less than a minute away. As he broke from the second to last hanger, both bandits leaned from cover. Two M4’s began firing. The wanderer’s body was riddled with eight rounds, five to the back and three to the legs. He crumpled without a word or cry. The closest bandit approached and put a .357 round into his left temple. Like hyena, the bandits picked through the dead wanderer’s gear, stealing the storage containers and ammo can, the sardines and tuna, and two stacks of shotgun shells. They didn’t need his M4 magazines, his guns, or his pack. They were equipped and the wanderer’s death was little more than entertainment. He was a minor threat to be dealt with and forgotten. It was only afterwards, as the two bandits followed the Path of the Warrior back south, retracing the steps of our wanderer that they pieced together his story. A story made up of empty magazines, open doors, and discarded food and drink containers. His five hour journey played out for them as a mystery that they cobbled together. By the time they rested in Zeleno, there was the slightest hint of guilt in the back of their minds. Secretly, they too knew that one day they would be the victims of a vulture who knew they were there before they knew of him. Their gear would also be damaged and ruined trinkets for an angry soul to pick through and discard, never knowing the difficulties or stories that came with each. Everyone was a killer.
  14. PhillyT

    The sad tale of the Wanderer

    Oh, by the way. I was the one in the firestation and hiding behind the hanger.
  15. PhillyT

    Another big NEAF catch, 2 glitchers down :)

    Is it possible to shoot people in the glitch spot? I know of it but have never met anyone in there.
  16. PhillyT

    The Current Combat Log System Dosen't Work

    We have caught multiple combat loggers. The combat log timer is meant to deter people from combat logging. It certainly does.
  17. PhillyT

    The Current Combat Log System Dosen't Work

    I have found the new log system to be very good. We killed two people yesterday after they logged. I have seen at least a dozen exchanges that I am sure would have been combat logs prior to the change, but the player knew that he couldn't just vanish and would be killed. Combat logging is often about protecting one's gear. If a player knows they are dead meat if they log out, they will try and win the fight to protect their gear.
  18. PhillyT

    NWAF - You lied to me

    I have read the opposite. NWAF isn't populated, and the vast majority of threads say as much. Bolata is the airfield with the most action, though NEAF is pretty often populated.
  19. PhillyT

    The sad tale of the Wanderer

    The Path of the Warrior is just the Bolata - Zeleno - Green Mountain - Vybor Military Base - NWAF line running South to North (or North to South if you are coming from the NEAF). It is a fairly common path taken to fully gear a character without server hopping.
  20. PhillyT

    Shotguns are awesome

    Yeah, I own a Saiga 12, Remington 870 Special, and an old Winchester Model 12. In all cases, anything hit with buckshot within 10 yards is fucking DEAD. I don't hunt, but we shoot a lot of rounds here in Maine in the summer (about 5,000 on the range we have built on my property per year). The amount of damage shot guns do to various items and material is amazing.
  21. PhillyT

    Shotguns are awesome

    I have never noticed a difference with speedloaders so I can't really say. I have had an odd glitch were a pair of shells won't combine with another stack, instead giving me the option to load them into the stack. I generally have to drop the rounds. As far as kills, not sure. I did have a case last night where I shot a crouching man with a single round and broke his leg, but didn't kill him. I am sure if I had dropped the second round, he would have died (I was only 10 feet away from him). If a pellet hits the head, it will pretty much end them. In either case, shot guns are a fire and run weapon. You dump both rounds, then get to cover to reload and pop out to shoot again. You NEVER shoot and reload anywhere near the person you are shooting. There certainly does seem to be quite a lot of variation in the damage rate. I would say use it for a bit and see how it feels.
  22. I like Berezino because you can actually meet people. As far as cities go though, I really enjoy Polana for whatever reason. If I needed to say what my favorite city is though, I would go with Vybor. It is a neat little town with everything you could need. The only thing missing is action!
  23. PhillyT

    Mosin Vs B95

    B95 has the rule of cool, but other than that, it is just an early weapon that you use before getting the Mosin or SKS.
  24. PhillyT

    Just caught a big one in NEAF!

    Ten minutes, and apparently, only if no other players are near it. 30 second clean up would be horrible.
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