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ktclsm84

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About ktclsm84

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    On the Coast
  1. ktclsm84

    7 Ideas for Standalone

    A handful of ideas, can already thought of them or can serve as a bridge to other ... Or maybe some worth. My English is very basic, sorry. 1. Random boxes with basic survival kits on the coast. - The concept is as the title , but what you might assume , I call different levels of battles. We understand that if respawns are on the beaches , maybe this could generate the same there, a pvp recently appeared composed mostly of players battle for survival. - We could understand ( for example) that causes appear on the beach are a shipwreck or a plane crash and surviving these accidents occur in a scenario of zombie holocaust , and right there the first dilemma now arises fight with survivors from the remains of the plane (Al purest hunger Games style. ) ally myself with them and deal- it , leaving behind the stage and go directly to towns or cities. - The kits you could find would be very basic , backpacks, food and drink, very rarely a weapon, then once achieved, would you choose to look no more ... ----------------------------------------------------- 2 . System missions = achievements - The lure of survival is very funny, but short - term it can stabilize it , I propose a system of missions furnish all kinds of challenges . I 'm not talking about making this a GTA . REALISM - To respect the realism of the game these missions may appear on bulletin boards in some cities, or create an external board in the Startup screen ... MISSIONS - The missions bulletin boards , may contain individual assignments and group missions. a) I will not get to have bitten me , I hid in X place ... (you have to pick up the paper on bulletin board in place to enable mission X , Y object this site.) b ) (Team ) retains X town where you have to turn antenna and get the activation lasts a while without another player 's turn . Reward can be safe from the sky ... c ) (Team ) Defender X instead of X Survivors ... etc ... etc ... Incentives team play . Or get rewards. EVOLUTION - can even respect the evolutionary system of the game and still be as a guide to start at the beginning on the beach find on the floor, a survival book or papers are warning of a zombie holocaust , in the first towns and cities , posters on the walls, to inspect trigger that mission , that the world is over, you are looking for life, or watch the bandits later ... ACHIEVEMENTS - Mas that bind me to steam achievement system , would create a system of achievements dayz with them to keep a clear achievement of individual survival i ROL team . - Actually , this point could be extended to many things. ----------------------------------------------------- 3 . System clans or factions - Some system to have peer - is located , maybe an object, or walkie-talkie located at a specific frequency . - The possibility to link - it to other players in the game , although it is very minimal is something I always like to find multiplayer games . ----------------------------------------------------- 4 . Neutral city- Maybe some npc 's in turrets with an almost perfect aim defending a people could create a neutral environment, as is typical Mad Max 3 , where the trade would be possible. Where survivors prefer not fire for fear of dying . - It could also be an incentive for experienced clans, the overthrow that people or intercept traders way. - This would be a new dimension of trade possibilities filled , friendly treatment between survivors and possibility a richer interaction among survivors. ----------------------------------------------------- 5 . States > Sites > Objects - Some states might only be solvable in specific parts of the game, in the hospital instead of X is the only place where there is still a machine in good condition to analyze or treat my disease or health problem and also know that need MEDICATION . ----------------------------------------------------- 6. random events - Sound the sirens in every village and built large sites. Nuclear ! Attack! , A voice sounds occasionally , if X number of antennas is not activated in X time ( generous timers in some cities ) , a nuclear attack is carried out, considering that the site is infested with zombies , all survivors will die unless they confirm that the area is safe . Suddenly you have a change plans , you 're all going to activate , alliances and betrayals later ... etc form ... Or maybe one decides to live in a zombie world, it is better to die and defend all the antennas. - Events generated by players, as can be : dam break ( or tool- specific object , door keys ) and city flood , its previous alarm in the city, its possible solution : go to the dam and fix generators ... ----------------------------------------------------- 7. Daily survivors - A diary to kill a survivor you know something more about him , nick , path , maybe the dead before dying himself write message as it dies.... ----------------------------------------------------- Thx for read.
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