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kampfkarnickel
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Everything posted by kampfkarnickel
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Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
Note: Patch deploying to Experimental Branch 0.32.114557 expected ETA for stable branch starting in 1 hour #DayZDaily -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
I want private hive server files please.... so communitys can start... -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
Hmm no standalone server files for privat hives ? .... :'(((( -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
YYEAHHHH DayZ Experimental build 0.31.114500 pushing to steam now. Stable expected by 23 Jan 14. Changelog updated: THANKS DEAN ! -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
haha :D thats right .. after the first day everyone drives crazy about the patch its getting quiet here :P -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
No news from the devs ? .. how about any information like "we pulled the patch until tuesday " or something like that before going home to sleep ? ... -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
They stopped the rollout because of dead body issues.. we have to wait :) So there are no servers and you are on the old version ... (startscreen top right.. see the version number) -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
some more news would be great thats right :) but i think and hope they are bugfixing as hell :P and i think we have to wait until tomorrow :) but then it will work much better then now and it will worth the waiting :) -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
But a new coder needs weeks or month until he can start helping the team ... he need to learn everything - how does the team works .. whats the code... understanding the code.. long way until he can start coding for the game in real -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
For example .... there are 3 Coders ... and 5 people for gameplay and animations, sound, models.... Every patch will include some performance tweaks and bugfixes ... AND also the part of the other group .. so new models and so on ... The 5 people cant do the coding and bugfixing part... so they do what they can ... So please stop talking about - we need just bugfixes and no more models or something like that .... ! -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
Not sure if these people just trolling ... there are no servers until the experimental test has finished at about 8pm... -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
I hope we can make our own hive .. so admins can do a great job and resetting buggie people and so on -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
Not sure if trolling or ... :P B) :beans: i feel some sarcasm in the air :P -
Rolling Changelog: Stable Branch: 0.32.114557
kampfkarnickel replied to rocket's topic in News & Announcements
Now ? -
Intense-DayZ [German/English|Whitelist|Admin Support]
kampfkarnickel replied to spidey's topic in Mod Servers & Private Hives
Danke für die lieben Worte :) Thanks we do our best, also to find your socks if you lost them :D:D -
Intense-DayZ [German/English|Whitelist|Admin Support]
kampfkarnickel replied to spidey's topic in Mod Servers & Private Hives
Momentan Dayztaviana.com Version von Taviana am laufen mit ca 150 Fahrzeugen und vielen neuen Gebäuden wie z.b. mehr Barracken und Industrial loots zum Bleistift am AKW :) Have fun :) -
INTENSE-DAYZ.de now with Taviana
kampfkarnickel replied to [email protected]'s topic in Mod Servers & Private Hives
Ab heute gibts auch normalen tag/nacht wechsel auf taviana :) -
INTENSE-DAYZ.de now with Taviana
kampfkarnickel replied to [email protected]'s topic in Mod Servers & Private Hives
Langsam wirds voll auf dem server :) -
Intense-DayZ [German/English|Whitelist|Admin Support]
kampfkarnickel replied to spidey's topic in Mod Servers & Private Hives
taviana map rooockssss ! xD -
INTENSE-DAYZ.de now with Taviana
kampfkarnickel replied to [email protected]'s topic in Mod Servers & Private Hives
about 350 vehicle spawnpoints :) and 150 vehicles ingame so no one need to run anymore its fun :) because "damn someone stole my car i want it back" ... "im driiiving on the street im driiiving on the street" "ohhhh 5 cars in front of me :D *hupp hupp* :D "hey guys :D great map ! really big mac but great :) -
Release - DayzTaviana by DayzLand.eu
kampfkarnickel replied to xela's topic in Mod Servers & Private Hives
No serverfiles for everyone so we can help testing ? -
Release - DayzTaviana by DayzLand.eu
kampfkarnickel replied to xela's topic in Mod Servers & Private Hives
cant see serverfiles .. dayzland rocks... pm me for servefiles if you want them for testing -
INTENSE-DAYZ.de now with Taviana
kampfkarnickel replied to [email protected]'s topic in Mod Servers & Private Hives
As far as i know we just use files to create a taviana server for everyone and didnt do anything bad by our own -
INTENSE-DAYZ.de now with Taviana
kampfkarnickel replied to [email protected]'s topic in Mod Servers & Private Hives
included : 150 spawnpoints for vehicles -
INTENSE-DAYZ.de now with Taviana
kampfkarnickel replied to [email protected]'s topic in Mod Servers & Private Hives
Everything works good with our Taviana Server :) But we use a special whitelister tool since 5 month or more so perhaps its a problem with your whitelister ^^