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Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sabata (DayZ)

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Everything posted by Sabata (DayZ)

  1. Sabata (DayZ)

    Friendly survivor system (hard-coded 'friendliness')

    I may agree with both major objections, it's kinda black and white and imposes some sort of artificial limitation over players. However, do you honestly think there's another solution that is feasible, somehow realistic and going to be widely accepted? The question for me is adapting dayZ gameplay to what it would/could be the fictional zombie apocalypse cases we know (what most people expect in the end). While I still like this mod I don't wanna close my eyes and ears and pretend everything is going ok or it will be fixed eventually. In-game socializing isn't part of the plans and it probably won't be ever, and that's a big miss IMHO.
  2. Sabata (DayZ)

    Friendly survivor system (hard-coded 'friendliness')

    I really don't know why someone would want to gun down this idea as quick as first two replies, even if they partially seem to agree. What do you fear? Bands of 'carebears' going for bandit hunting maybe? And what's the problem, anything better than shoot on sight. Think about it twice, you can even grief like a boss. A buddy turns into friendly, approaches other friendlies and convince them to go somewhere, his non-friendly buddies await there and bang! This is the kind of thing that would turn this mod into a proper zombie survival, along much needed fixes and zombie AI improvements.
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