

Sabata (DayZ)
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1 NeutralAbout Sabata (DayZ)
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Survivor
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Killing by sport is just the definition of what's wrong with this mod. Why you may ask, because it just proves how void is the gameplay when your priority is just camp until some victim shows up
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I hit the mother load...then bam
Sabata (DayZ) replied to Slyguy65's topic in DayZ Mod General Discussion
I just want to thank rocket for creating this mod that keeps busy so many trolls, hackers and general scum. -
Revamped loot system: anti slot machine
Sabata (DayZ) replied to Sabata (DayZ)'s topic in DayZ Mod Suggestions
You brought a nice comparison here, there's however a paradox in dayZ world: night doesn't play any role other than a safer scenario for those who managed to get NVGs. Let's see if I can explain the paradox: a real life day/night cycle in this mod is actually unrealistic because players bypass or use it to customize their playing experience instead going through it as a real person would do. In real life you don't disconnect when things get ugly. My idea however only touches this aspect of dayZ partially, what I really want is to turn gameplay around a single game day event. This has huge consequences and is what I really would like to discuss along other persons. The relatively short timespan I proposed just had to do with the fact players shouldn't miss the event, and not everyone can play on-line several hours or match its playing time with the event. -
Revamped loot system: anti slot machine
Sabata (DayZ) replied to Sabata (DayZ)'s topic in DayZ Mod Suggestions
No, that's not even remotely what I said. I said I want a big risk (even bigger as is now) for some reward at least, even if it's a miserable AK. I just don't want a slot machine travestied into a zombie game. And get your homework done before comparing ideas to CoD/whatever, those who repeat such phrases are usually the ones that spend thousand of hours in those games. -
Revamped loot system: anti slot machine
Sabata (DayZ) replied to Sabata (DayZ)'s topic in DayZ Mod Suggestions
I see your point, loot refreshing every 5 hours is probably the biggest issue here though. If the loot respawn event happens out of my play sessions then I'm f*cked. I also think this event should happen on all servers at same time or another kind of server hopping could born. Well, all these issues comes from the central database, sometimes I think it creates more issues than it solves... Yeah I guess the way I explained it sound very unbalanced. Let's say a top tier point should give AK's at worst chance. What's the point of raiding an airbase as I've done many times to find only garbage, ammo, grenades and food? The risk doesn't pay off. -
Don't you feel sometimes like a slot machine player, awaiting for the jackpot to appear in front of you? Does it make sense in a game like this? It's a well known and cheap system to create addiction, apart from that... aren't there other alternatives? What about a less random loot respawn system? 1. Shorter day/night cycle (this actually was mentioned by Rocket, forced by engine right now). My proposal: 1 hour daylight, 30 minutes nighttime. 2. Respawn all loot items when dawn begins 3. 100% chances for loot to be spawned. Means a top tier loot point will always spawn such items, not garbage, low tier stuff or nothing at all Implications: - Highly decreased randomness: you don't feel like an idiot trying to hit a jackpot anymore - Fight for extremely rare guns/gear: since top tier locations are known, and respawn time is fixed too, it promotes teamplay and organization to conduct looting operations. - Too much certainty takes away some excitement? That's quite subjective to say at least. A bigger chance for reward should bring a bigger risk chance. - What about empty servers? Top tier stuff won't respawn unless server reaches a minimal amount of players (half the slots or so) - What about server hoppers? Less room for it since hopping into an empty server has no point. May still require a mechanism to penalize this exploit. - Playing during night isn't optional, you don't simply bypass it. NVG may become overpowered though, as it's the only gear that makes a big difference Any other thoughts or is this another insane/dumb proposal from me?
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The only thing needed to make player work together
Sabata (DayZ) replied to AlcopopStar's topic in DayZ Mod Suggestions
Hell, I thought this was another troll's thread, but it makes some sense. A zombie class that grabs players or knocks them out with 100% chance, that could work if they spawn only in very specific areas. If they were all around the map then solo playing would be very hard, so better to keep them around top tier loot spawns for instance. However, it only pushes players a bit more to play along other people outside the game, it doesn't deal with trust related issues. -
please ad kill rewards on the game
Sabata (DayZ) replied to slasher (DayZ)'s topic in DayZ Mod Suggestions
Don't feed the troll :/ Gonna post some suggestion about throwing knives and a quake like announcer... -
So you are bored and think the game needs something endgame or new...
Sabata (DayZ) replied to Survivor-Kyle's topic in DayZ Mod General Discussion
I accept such suggestion as some sort of temporal alternative, but that's not for every player IMO. The average player should want to have fun surviving, not fooling around somehow or executing risky experiments. The mod itself isn't very friendly towards social interaction, that should be the first area to be improved as I insisted many times. A slot machine gets old fast, social interaction last forever. -
So you are bored and think the game needs something endgame or new...
Sabata (DayZ) replied to Survivor-Kyle's topic in DayZ Mod General Discussion
My point is a slot machine like gameplay will always be inferior and undesirable sub-product. So I hope you don't want to meant that what dayZ needs is some more complex or cooler slot machine. So the option right now is ignore this mechanism and try something else, like dying non stop? That goes against the very first rule in this mod: survive. Oh wait, let's ignore any rule, then what lefts? -
So you are bored and think the game needs something endgame or new...
Sabata (DayZ) replied to Survivor-Kyle's topic in DayZ Mod General Discussion
I just think most people get excitement from dayZ in the same way than others get from a slot machine. You risk some money to get a potential reward. Just you can fool the machine here, you can get really good at it and win the full prize. And then what? Then nothing, that's all. -
Please make Bicycles more common
Sabata (DayZ) replied to LondonHyena's topic in DayZ Mod Suggestions
This. I finally was able to find one, best time spent on this mod. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Sabata (DayZ) replied to Time Glitch's topic in DayZ Mod Suggestions
Has the difficulty increase in 1.7.1.x version created any more cooperation or less PvP? OBVIOUSLY NOT. Just decreased survival times and made some players angry. Going down this route makes no sense except for sadomasochist people. -
Liberation! (Mechanic of reclaiming towns for Survivors)
Sabata (DayZ) replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
This is a great idea because, what possibly could go wrong? Unless I missed something and there's some kind of way to prevent griefers or greedy players to kill every non zombie in the town... -
No well, there are ways around this. First time I respawned without morphine I did the same mistake. Now I try to get a gun and just after that, go to hospital and grab enough morphine. It's a matter of priorities.