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McBonkhead

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Everything posted by McBonkhead

  1. McBonkhead

    Everybody poops.

    LOL! Eeew.
  2. McBonkhead

    KOS Conundrum revisited. ~Easy fix!

    I totally agree, as was sugested earlier, you could get away with the first kill or so in a short period of time. It's just a killing spree that a pve server would be trying to avoid. Think of it as a noob training ground if you want. It's not ment to be punishment at all.
  3. McBonkhead

    KOS Conundrum revisited. ~Easy fix!

    I do think smart. I KOS like a madman. The point is; The game in it's current state is -making- me play like that. Just like hardcore pro-KOS players don't want to be -made- to play only with other KOS players. So we all come to a comprises? I hope we do. Then I can get back to seeing you before you see me, knowing you won't mind what hit you. ;)
  4. McBonkhead

    Bicycle Suggestions/Discussion [Official]

    +1 for hobo bicycles with dog carriers. -So much room to carry your stuff.
  5. McBonkhead

    Cannibalism

    Urban Dictonary: Long-pig slang term for human flesh prepared as the flesh of a pig. Usually used to sell human flesh to tourists in East Asian countries. Long Pig is best when avoided entirely. long pig is people!!! :P
  6. McBonkhead

    KOS Conundrum revisited. ~Easy fix!

    Just to put it out there: I Kill On Sight. I'm not against the tactic... Not when it's forced on me by a lack of a game-mechanic. Quite honestly, I just want the guy on the other end of my bullets to be in the same bandit mindset I am in. I don't want to shoot up people that don't think it's fun to die dancing. It's just not fair, and it makes me feel like a chump.
  7. McBonkhead

    KOS Conundrum revisited. ~Easy fix!

    I'm gonna present this from a moral angle, just to get perspective. Two players meet and one of them shoots the other in the face. KOS player searches the body and moves on. Two players meet and ask for directions and trade stuff. They both move on. The second situation will never happen due to KOS players in the current Alpha build. And that is because KOS players are forcing everyone to play their way. That guy you just shot in the face could have been a lot of fun to hang with, but you will never know now. Now that is what I call restrictive play. And that will have to be tempered with a solution that will allow the second option to happen. A PvP Bandit server is for KOS players to see who-can-see-who first - bang! dead. Fun, fun. Hero servers would allow noobs to figure out how to play, and let the second meeting option mentioned here to shine. Nuff said.
  8. McBonkhead

    KOS Conundrum revisited. ~Easy fix!

    It's not like your banned from playing the game, you would just have to play with other players that feel similar to you about PvP. If you're a KOS player, what do you care if others are playing to try to get along? Making other players play in a KOS environment without any options is the quintessential excuse for players that just like killing players... Just to kill players. Getting miffed at the idea of PvP servers means you really want to kill players for that reason alone, and my guess is, the devs want more options for every-bodies playing style.
  9. McBonkhead

    KOS Conundrum revisited. ~Easy fix!

    Yeah! That would be a great buffer for noobs figuring out how a gun works. As for the rest of ya, I thought this would open a can of worms. Such an easy fix too. It really feels like many players want to force a "KOS or get the hell out" game to make it out of Alpha. EDIT: Devs, you CAN please everybody... KOS players won't leave just because they can't be a Hero on PvE server. You think they would be up for the challenge of true PvP really, unless they want the game to be a serial-killer simulator, and the goal is to the only one left alive with all the guns.
  10. McBonkhead

    KOS Conundrum revisited. ~Easy fix!

    Well, making bandits play with bandits WILL change that. It's different play styles in the same game, an easy solution that would defiantly make pro-KOS players play with each other only. I can see why that would make the KOS-by-choice crowd uneasy. To put into context: After a Zombie-Apocalypse parts of the planet would become KOS places for many reasons, and other parts of the globe would get along to survive. If this game is a simulator at heart, it needs to simulate both sides of the coin. Or it will loose part of the player base from being to constrictive, one way or the other. See the conundrum?
  11. McBonkhead

    are people trying to make the SA to friendly?

    Maybe the answer is PvP and PvE servers? The idea doesn't have to change anything, just the mentality of the players that can pick where they play does. Here's a thought: Give every server a PvP or PvE tag. Track player profiles to include player kills. If you kill x number of players you can only enter PvP servers until a global cool-down on your kill-ratio times up. You will still get the occational PvE killing spree, but in general PvPers will have to play on PvP servers. :P Fixed. :lol:
  12. McBonkhead

    The noob stories

    That 'horror story feeling' is one of things that is going absolutely right for DayZ. Each time you play it feels like it's own little zombie story, I'll probably recant a few myself soon. :)
  13. McBonkhead

    KoS is not part of the game, it IS the game.

    I'll make it positive. I just ran for 5 hours into the deep northwest. Ran around a corner into another player and died dancing with a full clip sprayed into me. I love this game and can't wait to try again. Good times.
  14. McBonkhead

    Rolling Update Rev. 0.30.114008

    Working goodly here too! Keep it up, buttercup!
  15. Hopefully, random acts of kindness will spread in DayZ. It's far more entertaining in my opinion. +1
  16. Thanks for that link jona, good stuff.
  17. McBonkhead

    Alpha... Still,This is ridicilous

    Hear that sound boy? That's the sound of thousands people figuring out what Alpha means today... It's a whiny sound I know. But it will fade away with time's sweet way of figuring things out.
  18. McBonkhead

    TEMPORARY TROUBLESHOOTING TOPIC

    Yeap, I'm finding it hard to do much of anything other then move in the open. Oh, and I saw the BattlEye caught a hacker on the server I was on. Interesting.
  19. McBonkhead

    Rolling Update Rev. 0.30.113953

    Yeah, having troubles too. BattlEye seemed to install OK for me on the Steam standalone -but. Rubber band zombies and what seems like a time-delay on opening doors and making contact hitting things here. I tried to change servers to fix it but got my character progression wiped in the process for some reason. Hope this helps find a fix eh. ~Alpha is alpha after all.
  20. McBonkhead

    The KOS conundrum, problem/solution.

    Well hell, I'm definitely reading both sides of the issue here. So I guess it's up to the devs if this will be more like "The Road" - but with zombies, or more like a classic Romero movie. The notion that more zombies and things to do will solve the situation is a good tacked to take, but we will see. My take is that there should be consequences to every action in DayZ. For good or ill.
  21. McBonkhead

    The KOS conundrum, problem/solution.

    You have a point. I would suggest "The Cultivation of Hatred" by Peter Gay. A great incite into aggression during the history of the Victorian bourgeois. It's a good read.
  22. McBonkhead

    The KOS conundrum, problem/solution.

    That will be the topic of my next post, as hinted at in my first post "Everybody poops." under suggestions. :P But seriously, this defiantly has to steer away from the morality thing. That's not the issue here, it's the in-game repercussions of lone survivors on a killing spree; And if your (character is) not a professional serial killer, the chances are your character is going to suffer from it. My idea is to make that 'new level of suffering' all part of the game.
  23. McBonkhead

    The KOS conundrum, problem/solution.

    Thank you for this! I agree, not a great system, full of reward/punishment and labeling. Too... gamey. I'm proposing real life cause-and-effect simulation of actions. Not judgmental morality calls, that's for the players to decide. And for those that skipped over my initial post because of the subject matter. I encourage you to chew through it. It's not what you think, me thinks. It's the simulation of horror in a horror game. And that to me, is freaky fun.
  24. McBonkhead

    The KOS conundrum, problem/solution.

    Ok, ok, ok. I get the "it's not something to be punished" angle. That's definitely where most players are in agreement. I don't want any form of real long-term inhibition of player actions either. That's just no fun at all. But adrenaline surges and checking your sanity at the door would be hella' fun. Think of it as temporary-insanity even, kill a lot of players in a row and it would unnerve your character, at the very least. It's another level of realism, in a game that takes so much realism into account. I have to stress, the problem is not KOSing, it's the repercussions of KOSing as projected by our poor characters in a bat-shit crazy world.
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