oxide (DayZ)
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2 NeutralAbout oxide (DayZ)
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Getting far more rubberbanding on this stable patch than the last one. Shortly after I first logged in on the new patch I was on the top story of a building, not moving at all, then screen went black and I got "you are dead" despite nobody killing me. I assume the game teleported me through a wall somehow and I fell to my death. After respawning I ran around for about 30 mins total on a couple of different servers and I was rubberbanding roughly every 30-60 seconds on all of them, even on a low pop one.
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Would you like spawn points spread out?
oxide (DayZ) replied to Irish.'s topic in General Discussion
Servers only have 40 slots at the moment and despite having most of the spawns near it even Berezino is a ghost town a lot of the time on full servers. The spreading out spawn points should not even be considered until they've optimized the game enough for additional player slots. -
Dean "Rocket" Hall, may I ask a Favor?
oxide (DayZ) replied to Joseph1234's topic in General Discussion
And this is why you are a console peasant. The eye can see the difference and it's very noticeable in high motion scenes. This is why they make TVs with refresh rates of 50hz and above. Besides, you don't play games with just your eyes. Games are interactive and require player input to move and rotate your character, etc. It's extremely easy to feel the difference between 30fps and 60fps, especially in a first-person shooter. I can feel the difference between 120fps and 240fps in other fast-paced FPS games. -
Sounds like someone has been outplayed by bandits too many times :(
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@ Lancer It's weapon zeroing, you can change it with page up and page down. Assume there is a player standing still exactly 200m away and you are aiming at their head: If you have the weapon zeroed to 200m, your shot will hit the player in the head.If you have the weapon zeroed to 300m, your shot will pass over the player's head.If you have the weapon zeroed to 100m, your shot will hit the player in the chest.
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The spread definitely needs improvement, there's just too much of a luck element involved at the moment even at medium ranges. You shouldn't have to prone with a bipod to hit someone 300m away.
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I was killed on sight, then my next character reset.
oxide (DayZ) replied to Bakercompany86's topic in General Discussion
BOOOOOOOOOO HOOOOOOOOOOOOOOOOOOOOOOO -
Kicked from every server: BattlEye Script restriction #98
oxide (DayZ) replied to Majeye's topic in DayZ Mod Troubleshooting
Getting kicked for script restriction #98 on every server. The game and BE are both completely up-to-date. -
-1,400,000
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Global Ban Due to being Hacked
oxide (DayZ) replied to Jagger433's topic in Mod Servers & Private Hives
You pretty well just confirmed you hacked with that ban appeal, good work lol -
It's supposed to say that
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Global ban from a hacker in-game?
oxide (DayZ) replied to gll_5852@hotmail.com's topic in Mod Servers & Private Hives
nice cover story, im not buying it -
Day Z is insulting to vegans (and animals)
oxide (DayZ) replied to FaxMonkey's topic in DayZ Mod General Discussion
troll or f***ing retarded? -
L85A2 gone, snipers will reign supreme
oxide (DayZ) replied to TractorFiend's topic in DayZ Mod General Discussion
Sleeping bag, toolbelt item, 20 second animation (borrow from campfire) and then the server kicks you out/you can abort and your character dissapears. If someone is being shot at, they won't have 20 seconds to setup, but if they hear someone they can easily cancel the animation get back to being gun-ready. You are flat out retarded. Part of survival IS surviving other players. You really think that people wouldn't kill each other if there was a zombie apocalypse? TL;DR Deal with it noob -
[DayZMod] The Dayz Statistics thread!
oxide (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info