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bobotype3334

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Everything posted by bobotype3334

  1. bobotype3334

    ultra rare katana

    Yeah, sucks for you. Delete your account, leave the forum, uninstall the standalone, and find yourself a box of tissues.
  2. bobotype3334

    ultra rare katana

    Removing one of the bases would make sense, but as for the military camps, there's recently been a zombie outbreak, so this is foreign containment force encampments we're seeing IMO.
  3. bobotype3334

    ultra rare katana

    Yeah nah, fuck katanas. Chernarussians are too poor for that shit. Shashkas are the way to go, boys. Proposed "stats": 1/4 chance on hit to get stuck in the zombie or player on every hit to torsoTakes up 5x1 inventory slots or chuck it on your backFairly durable2 hits to torso to kill1 hit to head to killcan decapitate or remove limbscan break open cans [destroys 50% of food inside]good lengthno knockbackfast swing speeduncommon to rare spawn in civilian homes and military baseslooks badassBisecting zombies would be nice but isn't really realistic. Still, this could be a damn fine weapon for showing zombies who's boss. It could have nearly the killing power of the Axe, but with less chance of getting stuck in those body wounds, a faster swing speed if you miss, and much more accurate limb removal. EDIT: Make that average to poor durability, on second thought; the killing machine that is the Shashka actually looks almost as flimsy as a katana.
  4. bobotype3334

    Nuclear area

    We haven't been around for months because there is fresh fruit still available and the zombies haven't rotted away from lack of hygiene and maggots; the invasion's probably been about one month at the most, if we're assuming that the fresh fruit was unripe early into the outbreak [a green banana takes five days to ripen and a ripe banana takes a week and a half to rot in a colder climate like Chernarus, also some of this fruit may have been refridgerated until the power went out, then looted out of fridges]. However, we can also tell it hasn't just started recently, because so much food and clothing is missing.
  5. bobotype3334

    Nuclear area

    And yet there would be absolutely no reason for high quality loot like ghillie suits or sniper rifles to be in a nuclear power plant, not anything players would want anyway. Yes, though, this would be cool as a separate map, and modders should probably have a go at it if they can be bothered. That's how we got DayZ, after all.
  6. bobotype3334

    Melee effectiveness

    That's why I said it, so that people wouldn't think I was trying to say something like "when you put it in your inventory it tells you damage done in description". I'm not stupid, mate.
  7. bobotype3334

    Melee effectiveness

    Oh yeah and obviously all of these stats would be unseen, so the player doesn't really know. Also, crowbars and baseball bats should probably be more durable than most things seeing as they're solid.
  8. bobotype3334

    Melee effectiveness

    Bit of a rhetorical question isn't it OP? On a new track, would anyone support Axes and other bladed weapons continuing to be more effective than their blunt counterparts in terms of one hit kills, but also having Axes have a chance to get lodged in the wound it makes, leaving you with the decision of try to pull it free OR just run for it? This would add depth when choosing melee weapons, and would also mean the guaranteed weapon answer isn't always "Axe". So we'd see weapons have pros and cons, like IRL: Axe/Hoe--1 hit kill to torso or head, can remove limbs, 1/4 chance on every hit it will get stuck, largePipe Wrench/shovel--2 hit to head or 2 hit to body kill, large.Knife/Bayonet--3 hits on torso or 1 hit on head to kill, can remove limbs, 1/8 chance on every hit it will get stuck, smaller than Axe and holsterableFire extinguisher-- 1 hit kill to head or 2 hit kill to torso, encumbers movement, very large, knocks backHammer-3 hits on torso or 1 hit on head to kill, small, holsterable Pen-Headshot only to kill, destroys Pen, bodyshot does no damage but destroys Pen anyway. [free zombie lobotomy!]Baseball Bat/Crowbar--3 hits on body or 3 hits on head to kill, medium large [but still fits in backpack], knocks back zombies.Pitchfork--Stabs from range and takes 2 body hits or head hits to kill, 1/4 chance of impaling a zombie and getting stuck in the wound, encumbers movement, very large Hacksaw/Sickle--Easily removes limbs but takes 4 body shots to kill [due to awkward angle of implement], medium small but not holsterableAttached Bayonet--Knife, but with increased range.Machete--2 hits on torso or 1 hit on head to kill, can remove limbs, 1/4 chance of getting embedded in wound, medium largeGun butt-- 4 hits to body to kill, knocks back.Fists/Can Opener--5 hits to body or 3 hits to head to kill, run faster with fists or can opener out than with anything else in hands, knocks back a single zombie a bit And then planned weapons; Chainsaw--1 hit to kill, 1/8 chance of getting lodged in wound [unlike unrealistic zombie movies, chainsaws jam easily in a mixture of flesh/bone/fabric;] can kill enemies essentially by activating it and running towards them dismembering on touch as long as you don't jam, requires fuel, very large.It comes down to: what do you want from your weapon?-- Dismemberment, reliability, ease of access [quickdrawing from a holster rather than getting it out of your backpack], raw damage against lone zombies, horde control, knockback, or just style?-- rather than just "I'm keeping this stupid crowbar till I can get the 10/10, flawless one hit kill Axe".
  9. bobotype3334

    Camping

    I can't wait to see the day when players can go all out innawoods, felling trees to build crappy log cabins and living in them, safe from all except the occasional zombie or bandit. This would be a viable survival strategy, just build near a river for your water and eat berries and hunt, and all you'd have to worry about would be being found or getting a disease [necessitating a return to civilization to get medicine] and making sure you can find enough prey to hunt. Oh man, having a log cabin in the woods in a zombie apocalypse would be so damn comfy. Or even better, a fucking TREEHOUSE. YES. THIS PLEASE.
  10. bobotype3334

    Nuclear area

    Yeah, but it's not canon, because if you look all around you, you can also see zombies, which I may remind you are not present in ARMA II. Edit: Stop posting until you learn common sense.
  11. bobotype3334

    recognizing peoples and studying dead bodies

    There should NOT BE VISIBLE NAMES OF ANY KIND. Facial recognition and more facial customization options IS the answer. All these things can wait for now. Corpses are dead pieces of meat, you can't tell their name just by looking at them even if you've never met them before; it's unrealistic.
  12. bobotype3334

    Nuclear area

    And so you're saying that for some reason all the best military grade loot somehow wound up 50 feet away from a nuclear power plant's fuel assembly? Wtf? Because otherwise, there's no reason to add this because you're making a part of the map deadly to players, and yet giving them no reason to go there; so unless you can somehow justify all the sniper rifles or all the grenade launchers being in a nuclear power plant close to a fuel assembly, players will always go elsewhere for loot. Also you've still ignored many of the very good reasons for this not being in the base game and being left to modders. If you want it so bad, maybe you can mod it in yourself someday. If you think the developers are going to put it in anyway and that it's confirmed, why bother making this thread?
  13. bobotype3334

    Nuclear area

    Why nuke such a poor country though? What exactly would there be to be gained by nuking a Second World country like Chernarus that you couldn't do with a conventional military force? Must have been a pretty miniscule nuke then to only cover such a small area without destroying and irradiating the whole map, m88, considering the early Hiroshima explosion took out an 11 kilometre squared area- nearly half of Chernarus, not considering modern nuclear technology. A modern nuke would have wiped out the entire play map. And if we're saying that only part of the nuked area makes up the map, then there would be no point in going into a smoking crater anyway, because everything inside it would be obliterated, and going inside a nuclear area was the point of OP so that you could find nice things. If there's no reason to go into an irradiated area, you're just making an entire corner of the map useless for no reason, which sort of defeats the purpose of "guys open world zombie apocalypse sim with huge map!" Before you try and be cool, you need to learn some common sense.
  14. bobotype3334

    Dual Wielding

    Chill bro, a lot of perfectly sane and intelligent people would actually try dualwielding, not ones who are retarded, so calm your tone. And as the source says, dual wielding isn't even that bad [but if you use something high power you WILL break your wrist].
  15. bobotype3334

    Dual Wielding

    No, this should definitely be added when the game gets more indepth-- why restrict players from an option they would legit have IRL? Just add in a nasty surprise-- dual firing a pair of powerful pistols, or revolvers, assault rifles, shotguns etc. should break both of the players' wrists. A nice little lesson for John Woo wannabe bambis. Other than that players should be able to dual wield weaker pistols like the M1911 or whatever; Mythbusters actually proved that dual firing pistols simultaneously actually gained better results than a single fully gripped pistol, as long as you were firing them together [going left-right-left-right throws off your accuracy due to recoil, while simultaneously hasn't as much of a problem and you ARE putting twice the bullets into the air] http://www.discovery.com/tv-shows/mythbusters/videos/hollywood-gunslingers.htm [third or so video in the playlist]. It's kind of like using a sawn off shotgun, you're looking for about a 10 foot effective range really, but you're getting increased damage. Also yeah one-handed melees should dual wield as well, would like to see dual knives, screwdrivers and can openers in play :thumbsup:
  16. bobotype3334

    Ammo Needs Value in Finished Game

    And yet you can see an axe murderer coming at you, a rape much easier to avoid than a bullet, especially since running with hands out has a speed advantage over running with an axe. If this is going to result in cross country marathons of axe wielding bandits chasing bambis, the next logical step is a stamina system and a much greater speed penalty for carrying stuff while running.
  17. bobotype3334

    Ammo Needs Value in Finished Game

    And yet guns are so much of an easier and lower risk KoS method that it will indeed affect that playstyle, because you now have to get within range of a player to kill them, where they can see you; from which point they can try and outrun you or just hit you with their axe too. Saying less ammo won't affect the KoS playstyle in any way is very stupid; nearly all of my related deaths have been from unseen bullets and that's way different to a bandit clearly coming at you with an axe.
  18. bobotype3334

    Ammo Needs Value in Finished Game

    POLICE, RIOT AND MILITARY ZOMBIES NEED TO CARRY THE MAJORITY OF INGAME AMMUNITION AS LOOT. Civilian zombies can occasionally carry handgun, Mosin or shotgun ammunition. ZOMBIES NEED TO BE A BIGGER THREAT. If you murder someone IRL, the cops usually come running, a pretty good deterrent everywhere except Detroit; zombies can be our police, by hearing a gunshot from ~1 kilometre away and running in its general direction, gaining you an unwelcome zombie horde from all sides. Also, ammo becoming more scarce is definitely a way to reduce KoS if zombies are a bigger threat. If you have less ammunition as a bandit, you're still likely to try and KoS but you're also more likely to miss the kill because you lack ammo. Therefore, you're more likely to try more surefire methods.
  19. bobotype3334

    Black Powder's Hunting Rifles

    OP, this is lovely, and all the images are great, but I really don't know if all the effort that would be needed would be worth it from the devs considering your average player would never go to the effort of crafting black powder when an axe or military weapon would be easier; also black powder weapons would have to be such a rare spawn [due to antiquity] that not many houses would even have them, making the entire BP crafting situation a large thing which could only rarely be used. It just doesn't seem worth it. I am possibly not prepared for the black powder weapon enthusiast shitstorm EDIT: also, it's not half a year since the fall of civilization, or the zombies would have all decomposed due to being absolutely devoid of hygiene, and all that fresh fruit wouldn't exist. It's more likely a week or two following the apocalypse.
  20. bobotype3334

    <Name> killed by <Name>

  21. "Stalin's Blue Light Disco" is really getting attached to me already How about "The Green Dragon"? Shoutout to Tolkienfags, maybe a pub owner was into 50s fantasy.
  22. Yeah the title sums it up pretty well Find a petrol generator [is this announced yet? If not I'd like to suggest that too] and plug it into a vending machine Feed the genny petrol and the vending machine money, and get a source of nigh on endless low quality snacks and drinks [100 available per machine]? Also breaking into the vending machine should be possible but cause the drinks and food inside to be highly damaged or destroyed in the process, leaving only 10% of the possible haul. This could lead to bases being built with vending machines in mind. Also, an addition of one or two to Green Mountain could aid in sieges there.
  23. bobotype3334

    Powering up vending machines to buy food

    There were heaps of negative responses to the idea of paying but I'll reiterate/expand my OP. The basic point of using a generator was so as not to damage the food and save the effort of hammering on metal with an axe. Vending machines are built like safes http://en.wikipedia.org/wiki/Vending_machine#Safety_and_security_issues: Heavy and practically armoured, obviously not to the level of actual safes but then again they are large crates full of food and money so they won't be a pushover. An axe is not going to be an easy job to break it- vending machines in DayZ don't have nice glass fronts designed to handle First World pilferers, they have metal/plastic facades designed to stop Second World thieves [the kind who, in countries like Moldavia, steal the manhole covers off the street and melt them down.] Hitting the vending machine to open it is an option, but bashing up the machine, in the process, fucks with the stuff inside [say you puncture the cans of drink with your axe while hitting it, because you're going to be hitting hard to penetrate the metal and plastic façade] and so you only gain 90% of the possible food or drink you could have. Getting a generator means you and anybody else with money have a way of getting food and drink out. Same with crowbars: The rough treatment would ruin most of the snacks inside. Also it doesn't look like there's many easy gaps for crowbars to exploit. In fact, with all the punishment you're enacting it's possible the vending machine will topple [they're top heavy]. If your issue was HOW WILL YOU GET MONEY? then remember that when cash is implemented, if zombie loot drop is implemented by then, a lot of ex-citizen zombies will be walking around with wallets on them. Literally all you will have to do is kill a nearby zombie and loot their corpse. Also: Vending machines should probably have a little cash inside too. The Chernarus Chubb Co. employees were gonna come empty it at the end of the month, but then the zombie outbreak happened.
  24. bobotype3334

    Dayz and what it should have been.

    Base building is indeed confirmed and I can't wait till it arrives, I want to see solo players building log cabins in the woods too [and occasionally having the odd zombie or player wander by].
  25. bobotype3334

    Use melee and pistol from bike

    No, not as effective as GTA for sure. But you gotta admit that being pray and spray would really work here: One handed for the bike, and lots of individual bullets=lots of chances to hit.
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