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bobotype3334

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Everything posted by bobotype3334

  1. So I see many people holding the mistaken notion that DayZ is set "years" or "several years" after the outbreak of zombies and collapse of society. No. The game is set in a period of days after the outbreak, that's why it's called Day Z, right? If you don't believe my say-so, here's the in-game evidence: Unrotten, fresh fruit in house pantries, unless we're going to say there are Fruit Fairies that place fresh fruit in houses. http://www.ehow.com/info_8373099_fast-apples-rot.htmlCereal, which definitely wouldn't last "at least several years" http://www.eatbydate...xpiration-date/Usable petrol, which decays hugely in the period of 1-3 years http://www.pistonhea...47664&r=8242567Clothing in open air buildings in a wet climate which hasn't gone mouldy or rotten. This goes for paper too, decays in about 5 weeks in damp.Potplant in town IIRC, which isn't dead, someone's been watering it in the last week or so.If anyone wants to bring up the run down buildings as evidence of years of decay, just remember Chernarus is basically Afghanistan: Everyone is poor, and there's been civil war for months. The buildings are crapholes because nobody was taking care of them even before they were zombified. Days is long enough for looters to clear the supermarkets and only leave scraps, but short enough for fruit in people's houses to still be edible. So remember when you make feedback, DayZ occurs at maximum 2 or so weeks after the zombie outbreak. NOT YEARS.
  2. bobotype3334

    Phones, Pepper Spray, Tear Gas, Wallets, Belts, Hip Flasks

    Thanks duderino! I also suggested wallets as is in the title, but edited that out because the devs apparently already have them in the game files and might be working on them. I have high hopes for this vidya gaem
  3. bobotype3334

    Clearing this up: DayZ is NOT years afterwards

    The "post unrelated thing to get out of looking stupid" tactic is old news Read the thread before posting, and you won't have to clutter it up with stupidity
  4. bobotype3334

    Craftable Sniper Rifle

    What the hell kind of language are you speaking? Might be a cool gun OP. If this was craftable though, what would be the ammunition? Where do we get 23mm calibre? I guess http://en.wikipedia.org/wiki/23%C3%97152mm was apparently used in their anti-aircraft guns so that might do the trick? If you're not serious though, the Suggestions forum is full enough m8
  5. bobotype3334

    Bambi inventory

    I want to channel the feeling of an episode of Man Vs. Wild, what would happen if I was dropped into a Shit Hits The Fan situation with only the stuff in my two pockets. The kind of feeling that I reckon Rocket was going for when he first made DayZ as a mod. To achieve this, spawns should all be given only 2 inventory slots [2 pockets] and have a random chance of two from the following selection of items spawn in these pockets: Hamsung Flip Phone / Gargle Smart Phone / Lemon Smart Phone. Makes sense for many people to be carrying a phone. You can use it as a light source, you can play a song on it, you can take it apart for crafting materials [the battery to power something, or the glass screen as a prism firelighter and sharp cutting edge]. Or you can play Snake [Easter egg]. Or you can throw it like a Rock. Flashlight: What we have now. Comes preloaded with one (1) battery, no more spawning with extra batteries. The Phone is a shitty light source compared to this beast. The battery is a 9V and can be used in other equipment, whereas the Phone battery can only be used in phones. Wallet: A small container that holds useless paper money [you can use it to light fires, that's about it] and perhaps like coins or keys or a condom or credit cards or something. If they ever implement player-specific skills, it could also hold licenses or business cards that tell you what your special skills are. Pepper Spray: For personal defense? At a short range, it can be used to completely blind a zombie or player for a short time, although the player or zombie can still flail around and attack. Has 10 charges. Face coverings such as masks, gas masks and even sunglasses prevent this weapon from working. With the acceleration of time in DayZ, let's say it works for a minute of blinding if it hits you, and aftereffects last for 15 minutes of mildly blurred vision. [And spraypaint can have the same effect on eyes.] Swiss Army Knife: It has the little saw, a screwdriver, and a short knife blade of course. It can be used as a few different crafting tools, or a stabbing weapon like a normal Knife. Lighter: A small, quick, and easy firelighter for crafting and pyromania. Can be crafted into a makeshift flamethrower later! Hip flask: Apparently your player was something of an alcoholic, or just happened to pick this up. Whatever. Can hold water, fuel, blood, spirits or urine, but for now is full of vodka! You can also throw it at people. The vodka inside is useful for sterilising, like its medical alcohol counterpart. One of the existing types of glasses: You just happened to be carrying these when you wound up stranded in DayZ for whatever reason. Look cool, and protect your eyes from the sun/Mace. Also, a Belt -- 25% chance to spawn wearing it, and it can be used to restrain players, or as crafting material to bind together stuff. All up, I think we should keep it realistic and just have what you might have in your pockets on an ordinary day walking down the street. I know people who carry some of these. And you could only spawn with 2 things from all of these. Everyone spawning naked like beached whales is quite ridiculous. Sure there's room for a lot because dayZ's lore is very open, but the mental gymnastics required for Survivors ending up naked?
  6. bobotype3334

    Clearing this up: DayZ is NOT years afterwards

    No offense intended, just constructive criticism: You need to work on your reading comprehension. Next time, lurkmoar before posting. It would answer a few of the questions you have and save you time typing them out and someone else answering them. As the OP states, it is that DayZ happens days after the zombies attacked. Not years. That is the thread. The part about Afghanistan is referring to the fact Chernarus is similar to Afghanistan because both have been poor and fighting a war in their country, not a reference to climate or location. This was intended as a pre-emptive refutation to arguments that Chernarus is set years after the outbreak, to save argument on that fact, although people were still silly gooses and brought it up anyway. :|
  7. bobotype3334

    Fuel Source Depletion And Alternative Fuel Sources (Server Uptime)

    Foreign countries DID send aid. There's SAS stuff lying around too, isn't there? And NATO/UN stuff? And a crashed foreign copter? I forget if it's UK or US, but it is foreign Maybe other countries are just dealing with their own zombie problem. Or maybe they put Chernarus under quarantine. We don't know, but we do have irrefutable evidence of time like the fruit, and the usable Epipen that expires in 2015 another guy kindly pointed out.
  8. bobotype3334

    Clearing this up: DayZ is NOT years afterwards

    Looters, if we want to go down the "you make up the story as you go" path I also enjoy. People try to escape the zombie outbreak by filling up cars with guns and food, and getting the fuck out of dodge. This is why everything is so scarce. Cars that worked were already scarce, because if you check out pictures of Czechoslovakia horse and cart was not an uncommon method of transport. So when the apocalypse happened, the smart ones grabbed all the good cars, and only the junkyard-tier ones were left. The Survivors we play as are the ones left maybe twenty days later. The cars are gone, most of the food and guns are gone, and almost everyone's a zombie. And you said "zombies would be everywhere, most people would be dead": um, they are? Chernarus is a developing country because the affluence of the people in houses we can see doesn't even begin to match first world levels. Houses are bare apart from rudimentary furniture. It's a poor place. If it was a developed country, they would be full of bullshit clutter. As for the infrastructure we don't even know if it was even working pre-outbreak. A country's financial circumstances can change; I read about another country in the area, Moldavia, that had complete power plants and lines and such, but could only afford to power half the country at night. Clearly? Did you read OP? There's only a little evidence, dismissible evidence, pointing to DayZ being years later. All the rest of the ingame world points to weeks/days/a month later. "It's just a game". Of course. But when people discuss changes to the game, they need to keep the time frame in mind because suspension of disbelief only goes so far.
  9. bobotype3334

    Clearing this up: DayZ is NOT years afterwards

    Sperm, I will beat you off with both hands :thumbsup: :thumbsup:
  10. bobotype3334

    Toxic air

    Tear gas grenades or Mace would be a consistent reason for wearing gas masks. Also, gas masks offer some mild level of protection from a zombie biting your face off if it got close enough, and protect you from spittle-transmitted airborne diseases, I would think Finally, they look cool. We don't need to implement giant floating clouds of toxic gas to make gas masks useful. Although toxic clouds of gas might be cool. I would see them as more reasonably located inside certain factories due to abandonment than hovering outside. Sort of against the idea though myself.
  11. bobotype3334

    Clearing this up: DayZ is NOT years afterwards

    Infant, hold your tongue around your elders. I'll give you what for. ;) If you bothered to read my OP: "If anyone wants to bring up the run down buildings as evidence of years of decay, just remember Chernarus is basically Afghanistan: Everyone is poor, and there's been civil war for months. The buildings are crapholes because nobody was taking care of them even before they were zombified." There is paint peeling on my damn house RIGHT NOW, and I live in a first world developed nation. Chernarus is a poor, ex-Soviet farming community existing after a civil war. I don't think giving these peasant buildings a regular coat of Dulux is a priority. For Pete's sake some of them live in log cabins. I assumed I made this Very Clear in the OP to avert this kind of silliness.
  12. bobotype3334

    Clearing this up: DayZ is NOT years afterwards

    Son, I've been playing the mod since 2012 and the game since January, and joined this forum in what, February?. I do remember, but being less common than its rotten counterpart doesn't make the fresh fruit irrelevant to the discussion anyway. If even 1 fresh banana is around and 20000 rotten bananas you have to ask "how the fuck did all these bananas get here when they only grow in the tropics? They must have been here about 5 weeks at most." My friend, zombie infections are exponential-- you have patient zero, and he infects like 4 other people who in turn run away and infect 4 more each on their own. A zombie invasion can in theory be very, very quick. It might take 28 days, perhaps.
  13. bobotype3334

    Clearing this up: DayZ is NOT years afterwards

    This message was to people who care about the game's time period in relation to General Discussion or Suggestions, mah nigz. If that doesn't matter to you, you don't have to comment on it.
  14. bobotype3334

    Clearing this up: DayZ is NOT years afterwards

    To me it looks like most of it meshes with ArmA canon. You have normal items like motorbike gear and GPS, modern stuff a few people would be able to afford in a developing eastern European country. You have farm stuff which is right at home in a Second World farm country, you have SAS(?) military gear and CDF military gear, which references either foreign intervention in the civil war, or other countries helping contain the zombies. There are no real indications the game takes place a long time afterwards at all. Of course, Tactical Bacon cans are a joke, and Hoxton masks were a shoutout to the Payday devs. Those are exceptions rather than the rule.
  15. In my humble opinion: >Zombies should be outrun by a sprinting player, but an invisible "stamina" meter (when we get stable vehicles) means you can't run forever and will tire, especially if you're carrying stuff, forcing you to ditch your stuff, or find a vehicle, or hide, or fight the zombie. >Fresh spawns should be able to easily outrun zombies in the early game, because they aren't carrying heavy gear that lowers their stamina. >Zombies should carry loot to make them worth killing. Military zombies should have ammo. >In melee combat, zombies should be easy-ish to kill, but also even one zombie should be able to hurt you heaps if they get close, so players try not to fight zombies in melee because it's too risky, and save their bullets for fighting unavoidable zombies rather than for KoSing. Zombies should be able to survive a fair few bullets each (being pain-immune running virus missiles) but be susceptible to having their head, legs or arms lopped off, or their heart stabbed. >Zombies should tackle too, and players should be able to shoulder charge/shove. I think zombies of this speed, strength, sturdiness and reward value would be perfect for DayZ, make them the scary focus of the game again like they were in the mod, discourage KoS, add action to the game and make things more fun and realistic in general.
  16. bobotype3334

    Fuel Source Depletion And Alternative Fuel Sources (Server Uptime)

    could we have a few petrol tankers lying at random around Chernarus with the other vehicles? one or two could be pristine, most of them broken down, and you could repair them and drive around, or siphon petrol out of them The game is set in a period of days after the outbreak, that's why it's called Day Z [Days], right? Days, Not years. This is not YearZ. Hence unrotten, fresh fruit in house pantries, unless we're going to say there are Fruit Fairies that place fresh fruit in housescereal, which definitely wouldn't last "at least several years" http://www.eatbydate.com/grains/cereal/cereal-shelf-life-expiration-date/Usable petrol, which decays hugely in the period of 1-3 years http://www.pistonheads.com/GASSING/topic.asp?t=547664&r=8242567Clothing in window-paneless houses, somehow not mouldy in Chernarus's run down buildingsPotplant in town IIRC, which isn't dead, someone's been watering it in the last week or soIf anyone wants to bring up the messy buildings as a sign of time passing: Chernarus has had "many months of civil war" in ArmA canon, and is poor as dirt. Days is long enough for looters to clear the supermarkets and only leave scraps, but short enough for fruit in people's houses to still be edible. The notion years have passed is an easily made mistake, but can be avoided by critical thinking.
  17. bobotype3334

    Adding cold weather/winter

    I want a dedicated "nearly always cold, usually snowy" region somewhere up north, with wolves, bears maybe, log cabins, one castle, low zombie spawn rates and very thick forest Would be comfy as hell hunkering down to survive in caves or cabins, far away from the majority of coastal players, fighting off the occasional wild animal and lighting fires or running engines to keep yourself warm. Melting snow to drink. Cutting wood for fires. Being able to track intruders in the snow. Rugging up with furs/parkas. That sort of thing. EDIT: although I realise it's easy to say this sort of thing without thinking about the work it would take to implement BUT it would be really cool pardon the pun
  18. bobotype3334

    A new approach to the bandits and heros situation

    No thanks, to any of that. Just let players play how they like. No magical tattoos or ingame karma tracking system is necessary.
  19. bobotype3334

    Time to reduce run speed with vehicles inbound?

    Don't make any changes yet to run speed please until vehicles are in stable and we have helicopters and bikes too. Then we can talk about adding a stamina system: >running/walking with weighty items drains stamina faster. >Using bicycles uses stamina, although only a third of the stamina of running. >not having food or water makes your stamina slowly fall. >Being fed makes your stamina slowly rise. >Crouchwalking and crawling uses less stamina than walking. >When stamina bar is empty, you cannot sprint. >You can outrun zombies by sprinting, but your jog speed is slower than a zombie and zombies have no stamina and do not get tired. >Boots lower sprint speed, running shoes increase it, no shoes/worn out shoes can cause bleeding at random intervals if you sprint. >The "stamina meter" is invisible, there are just visual and auditory clues [ragged breathing, camera becomes janky in first person and running animation becomes floppy in third person]
  20. bobotype3334

    A new approach to the bandits and heros situation

    Bandits should NOT be punished directly. Players shooting weapons at all, on the other hand, should attract zombies to their position in a 1 km diameter area. Guns are bloody loud, I lived out on a farm and when people went hunting I could hear it quite well a kilometre away. Just change the properties of gun sound range and zombie hearing range and suddenly you'll be as deterred from shooting someone as if you were in the middle of a busy city, sort of like killing someone in GTA and the police coming for you, except instead of police you have 20 or so tough zombies, running at you from every direction at top speed. That should be the punishment for banditry or even just firing a shot. And also make it that once a zombie has heard a gunshot, they don't change their pathing for about a minute to head towards it unless a human gets in their LoS, so two bandits can't just confuse zombies with continuous shooting with neither of them being hunted. If because of this sound restriction you try to KoS with melee weapons, and someone doesn't want to fight you, they can just outrun you because you have your melee equipped. And so this is how we fix KoS. It will still be possible, but there will be a punishment, just like OP is suggesting bandits should be punished in a "bad luck" way [which is unrealistic]. Thus, we don't need a karma system, just more difficult survival to encourage players to team up, and zombies as "police".
  21. bobotype3334

    Lone wolf or team player?

    When we have survivalist stuff- tents, scavenging berries, hunting animals, bows and arrows, rivers and snowy wastes- and team stuff- base building, tanks, events and large zombie hordes to clear- will you survive alone, testing yourself against Mother Nature in the wilderness and fighting wolves and bears, or with a group of your bros, taking on big things, stabbing people in the back, slashing up zombies and having fun?
  22. bobotype3334

    Results of killing (insanity, morality)

    I THINK WE SHOULD ALL GET ALONG AND LOVE EACH OTHER :( ;_; ;_; ...AND AGREE THAT DAYZ SHOULD BE REALISTIC AND NOT HAVE ARBITRARY CAPS ON THINGS PLAYERS CAN DO IN REAL LIFE.
  23. bobotype3334

    Not to much military loot

    This. And yeah, if the zombies were able to stand up to enough bullets because they didn't feel them, I think they would be a lot more effective at taking down anything in their way. Not entirely barren of course, they still left some stuff. But yeah, that's how I always play it out in my head too. That's what's great about DayZ: you can have 'headcanon' about why you're on the beach [personally I think I was a survivor of one of those downed copters or someone immune to the virus] and technically not be wrong, because nothing is set in concrete.
  24. bobotype3334

    Not to much military loot

    DayZ's lore is tied in with Armed Assault's lore [debatable with the new towns but eh] as ArmA partially takes place in a war in Chernarus, so that's why there are military bases everywhere and military loot everywhere. Assuming, of course, that canon continues. And even if it doesn't, it's entirely reasonable to think that if a zombie outbreak did happen, then armed forces would swarm in to try and contain it.
  25. I honestly 100% remember Rocket saying he wanted players to be able to dig fortifications and underground bases and that they had plans for this in the works, they were saying something about an Evil Genius isometric style too iirc.
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