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Everything posted by bobotype3334
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No thank you. Too lighthearted, doesn't really add that much to the gameplay for the effort it would take to put in, and nobody would appreciate having to go through the motions every time they want to do something. Rather, it seems to be an unnecessary annoyance. As for the lockpicking, zooming up on your character picking the lock is as deep as it needs to go.
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Trains would really have the least utility of all the vehicles. MAYBE they should be electric-powered, able to work if you get Elektro's power running. Also, they need an inland extension of the rail line. Electric trains are already in Brockovka, Ogdenvodsk, and North Haverzino, and by gum it put them on the map!
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Whoever suggested "Fallout 3 plasma rifle" needs to go if they can't make serious suggestions. My suggestions: Tree/grass roots [that can be made into makeshift rope] Rocks Sticks Makeshift hand-axe.
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Whoever suggested "Fallout 3 plasma rifle" needs to go if they can't make serious suggestions. My suggestions: Tree/grass roots [that can be made into makeshift rope] Rocks Sticks Makeshift hand-axe.
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No. I really hate people like this. The survival rate for players is too low due to all the KOS for anybody at all to enjoy a working train if it requires literally, minimum by the statement "weeks", FOURTEEN DAYS of gameplay at the least to even get working when you can expect to be able to repair a car to basic functionality in a day. Nobody would even use the fucking train at that rate because it's on-rails and yet takes supposedly the same fuel cost as a car. Even if player life expectancy was longer, WEEKS of repair is an unrealistic and unfair expectation. Nobody took the train to pieces and ripped its engine apart, it didn't have a collision with a fixed object as smashed cars presumably would have. It just came off the rails and landed on its side. With enough vehicles to tow it, you could align it back on the rails. Then you get the motor running. No problem. That would take time to collect the vehicle parts and rebuild them [three cars needed?] haul the train [30 minutes IRL getting it back on rails if you have something to brace it on], fuel the train and chug up and down the coast. Fixing a train should take no longer than a 2 day effort on your own, and even shorter with assistance.
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Nicely researched, maybe the prison car thing would be a good idea if the railway connected to the planned inland prison somehow. We can't overdo it though, this is like a 2-lane railway, not a complex system with room for lots of trains. You could fit like 3 more at the most.
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Of course, with stick-gathering we wouldn't want it to be too Minecraftian. No crafting tables, no punching trees, man up and use the ground [you have to crouch?]
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I propose: -Gather Sticks in bundles of 2x1 from the ground underneath trees, or from trees directly. -Gather Long Grass Roots in coils of 1x1 from grassy ground. -Gather Rocks in piles of 2x2 from rocky or concrete ground. Each of these items takes 10 seconds to forage from their terrain type. Once you have them, you can create many things from scratch. Sticks and Roots can make a splint after 30 uninterrupted seconds of construction, sticks and roots and rocks can make a Makeshift Axe after 30 uninterrupted seconds of combination [tie the rock head securely to the sticks with nice long tough roots,] and you can even make the Bow with roughly 100 seconds of crafting, tying together all the roots to make a grass root rope, then adding this to the Sticks over 70 seconds to make a really shitty Bow. innawoodsman's dream. Who needs towns when you can put together your own shittily crafted tools? They fall apart fast, but they're YOURS.
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Nudity and Defecting and pissing. [Poll questions] DEAN AWNSERS MY QUESTION
bobotype3334 replied to theswedishcathead's topic in Suggestions
Peeing and pooping? Maybe just soiling of clothes occasionally which requires you to find new ones unless you take time to go to the toilet about every IRL hour. If you don't go and don't change, you have a high chance of getting dysentery or cholera. You can collect urine in a bottle, and use it to spoil food, crudely disinfect wounds, or as an emergency beverage which decreases your blood and can give you serious diseases, but just takes the edge off your thirst for the time being. However, you can't collect urine as fast as you drink it. -
Nudity and Defecting and pissing. [Poll questions] DEAN AWNSERS MY QUESTION
bobotype3334 replied to theswedishcathead's topic in Suggestions
We don't need nudity, but having to urinate and being able to fill pee-bottles is a good idea. ALSO: Sleep-No, no, no. How is it meant to work? Do you lie down and then instantly gain sleep value and get right back up? Or do you get in a bed, and sit and watch a black screen for the 8 hours until your character wakes up? Both ideas are pretty silly. A good placeholder for sleep is players logging out of the game, and we don't need anything more. If people are going to call for sleep, they need to think about these things first. I agree with this dude wholeheartedly. In a zombie apocalypse in a cold climate, the only people not wearing any clothes would be clinically insane. Seeing as those people would likely have died after losing their carers in a zombie apocalypse, only a very few of those people would still be alive. In opposition to that, in a game situation where they can always respawn, players would find nothing wrong with cold and hypothermia and just run around naked on the coast. They do, however, need to implement shirtless men and chicks in bras [and less retarded-looking underwear] by getting rid of that gay-ass undershirt. The fact it isn't complete nudity decreases the amount of idiots/gawkers, and it eliminates the question: When my Survivor is bleeding out, why doesn't he/she rip up their tasteless undershirt for a bandage? Shirtlessness/Bras explains this: You can't use a bra as a bandage. -
Although I don't think the sewers should be overflowing with zombies because really, it begs the question: How did they get down there? Also, it takes a lot of the zombie-spawning resources of the server and confines them underground where not everyone might venture. Mostly, a sewer with man-sized drains covering Cherno should have about 10 zombie spawns: a couple service guys who were underground repairing a drain when the zombies got them while they were on the job; a few zombies fall down an open manhole cover; that sort of thing, but not, like, 100 zombies. Maybe we could have a sewer mostly zombie free in Cherno, while in Electro they could have tried to dump the zombie corpses in the sewers and ended up leaving them to rise again. That would be kewl.
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MMM SEWERS GIMME DEM BIG ROUND HOLES YEAHHHH TEENAGE MUTANT NINJA TURTLE TIME COWABUNGA DUDE
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These actions would be available only while equipping fists. Hug - Only at very close range to another player. Uses an MMB menu. In the event of a sanity meter ingame, this could be a sanity aid.Throttle - Trying to punch from point blank range makes you choke hold them around the neck. If both players attempt this, they grapple; the one with the higher energy has a 70% chance of winning the grapple.Carry - picks up a person lying on the ground in a fireman's carry with an MMB menu. If they are conscious, they can struggle out of your arms at will.Tackle - Dives into a player or zombie, knocking both of you down [hold V?].Take - attempts to remove something from their hands via an MMB menu. If surrendered, allows you to wrest away from them their backpack or weapon, etc. If up close to a player with a gun while you are unarmed you can wrestle him for it, both of you holding it and struggling; there is a 70% chance the player with the higher Energy will win a wrestle for it.
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Is there anything being planned that incentivizes not shooting on sight?
bobotype3334 replied to alleycat's topic in General Discussion
"Make it so that they can't be killed unless you get them in the head": Silly and unrealistic. Even zombies who are alive because the virus causes some sort of cellular regeneration would still be blown to bits by enough bullets sprayed at their torso. This is not the direction DayZ should take at all; the zombie virus manifestation should be more realistic than "disease which magically makes your whole body immune to harm except your head" No, instead zombies should have greatly increased stamina [being dead, zombies don't feel pain and so push their zombie bodies beyond the limit] and the player pathetic stamina [not at the moment while there are no vehicles].Players can run at a decent speed until their inventory starts getting full with heavy cans, at which point they become slow meatsacks easily outran by ravenous zombies. This means you dump everything, or learn to ACTUALLY EVADE ZOMBIES. It also gives bambis more of a chance, because they retain the ability to outrun zombies we enjoy so much now; but it only works for so far before even a player carrying nothing will have to slow to a walk, and somehow deal with the mob he gathered while sprinting through Kamywobo. Also gunshots should literally attract zombies from a kilometre or two in every direction, and same with vehicles. Zombies need to be more effective hunters to pose a threat, and you shouldn't just be able to sprint through towns fearlessly. A sniper waiting for players will be mostly safe, but if he's camping at a spawn location and KoSing, he's going to attract zombie reckoning. Zombies' strength should be in stamina, numbers and sensory awareness. -
I'll get the ball rolling. "Backstabs" as knifings which instantly and inexplicably kill a player or zombie upon hitting them in the back. ID tags which identify players upon their death. High heels. Removal of the combat logging timer. REASON: The logout timer is there for a reason and does not need to be removed. Shut up. Unrealistic suspension of PVP, such as spawn protection, "safe zones", and items which make you unable to kill players or be killed by players. DISCLAIMER: This is not only me. The things I've listed are suggestions I've seen other people than me complain about as a bad idea, like with the high heels thing.
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Can you treat the axes with a little more respect?
bobotype3334 replied to jubeidok's topic in Suggestions
So you can stab a zombie in the face with a pen, and it just grinds in deep in that cartilage of the face. -
It's a bit awkward having microphones "always on" like with the fucking Xbox One Kinect, but I guess I can live with it. Shout button is a good idea.
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Can you treat the axes with a little more respect?
bobotype3334 replied to jubeidok's topic in Suggestions
Maybe the splitter should have greater heft than the lighter fireman's axe, even to the point of being as heavy as the fixe extinguisher, whereas the fire axe can be made rarer and stay how it is, because the swinging of the fire axe seems pretty realistic, apart from the fact the Survivor is a demigod who can run kilometres without tiring and swing a pipe wrench ad nauseam [only to break both legs falling 200 cm]. But what is really needed is a more action-movie oriented system for melee weapons. If sharp, they can get stuck in an enemy's body, especially the swung weapons like axes. You can choose to let go of the weapon by swinging again, which leaves it in the wound and allows you to run away; or attempt to pull it free from the zombie's ribcage while its fellows paw at you. This encourages weapon choice diversity and makes zombies a slightly tougher enemy due to even in death being able to take away your sharp weapons. Sticking in wounds won't happen every time, but there's a 1 in 10 chance that when you hit a zombie with something bladed and heavy it's going to lodge nice and deep in there. -
Destructible doors player before zombie
bobotype3334 replied to blackberrygoo's topic in Suggestions
soz buddy boo ily xx -
Destructible doors player before zombie
bobotype3334 replied to blackberrygoo's topic in Suggestions
Heeeeeeeeere's JOHNNY http://soicreepyeah.com/wp-content/uploads/2012/10/heres-johnny.jpg -
SEWERS ARE SUCH A GOOD IDEA OH MY GOODNESS JUST CROWBAR OPEN A MANHOLE COVER TO ENTER A DANK AREA WHICH OCCAIONALLY HAS ZOMBIES OH YESSSSS
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Well yes, knives should be stronger too. Just as long as we never, ever have to hear the word "backstab" on the suggestions threads ever ever. Knives should have similar damage to Fire Axes but a smaller melee range.
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DayZ Needs A Theme Song I Can Run To
bobotype3334 replied to leefriendfield's topic in General Discussion
You really should have titled the thread "Songs I can run to in DayZ". Otherwise it looks like a suggestions thread for a mandatory theme song always playing in the game, which is horrible, just saying. -
What you want is removal of the invisible slinging-over-back inventory slot which allows you to carry a fire axe without anything holding it, and makes you instead have to always have the fire axe in your hands, or place it in your backpack sticking out of the top, forcing you to choose whether you want the smaller and slightly weaker knife that takes up 2 slots or the Axe who takes up 6 slots of space in the pack.
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This is a great idea, would give more beans if I could. Maybe it could even still be afloat rather than run aground, anchored well offshore, out of draw distance of the coast, to get people to use the boats which should eventually be included. It could be covered in the tough military zombies hiding in the cabins :beans: :thumbsup: