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Everything posted by bobotype3334
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I like you man. You make good suggestions. Should we make this something both the driver and the front or even rear passengers can do all at once? Can the driver drive with one hand and shoot his sidearm with the other, or is it strictly driver/gunner shooting arrangements? I see this as being useful in clearing out zombies
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You know what else is unrealistic? Bloody retarded cartoon ponies. This could be made to work and would be a valuable addition, but if based on the sun then reflections such as a twinkling scope should fade when the sun fades behind a cloud.
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That's a stupid reason. Simply having a car in Chernarus would be a sign of status, and those owners aren't going to be packing ArmorAll. DayZ is set in a poor Afghanistan-tier country, hence the rusty cars. The fresh fruit is simply the fruit that was unripe when the apocalypse began maybe a week before the recurring start of DayZ. If we were talking years, all the zombies would have decomposed [due to not worrying about flies and such landing on their bodies and placing maggots]. Fresh fruit does not need to be removed. [edit: and also all of the good condition cars would have been driven away by survivors anyway]
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I support this but only to a certain degree. It should tell you what part/s of your body failed at the endgame screen causing you to die, but not tell you the cause of those body parts failing. For instance "you died from blood loss" or "you died from starvation" or "you died from a severed brain cord" AS OPPOSED TO "you were killed by a zombie bite" "You were killed by a Mosin Nagant bullet from 240ft by xXsuxcockxbadassSnIpEr!69Xx"
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Zombies are "virus" style today rather than magical. Yes, in some movies, they live without vital organs, crawling around ripped in half. But neither I nor DayZ mention or have that. Zombies shouldn't survive absolute decapitation or bisection. On the other hand, they should be as fast and as painproof as a mindless virus-ridden human would be. So it makes sense for them to keep running even after they got hit by a bullet, and they're still bleeding out but they're still refusing to sit down and stop going as the pain response in a human would force them to do.
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I made a nice, concise list of the super-nos for you; things you should never, ever again mention here. Also, with your "gear stats" idea: You're being too RPGey. DayZ is a realism-based game. Boots don't "add +5 to your speed" in real life, especially because boots are big and clunky. They're more likely to help you grip to the ground better and be more durable. Gloves do not "add +5 to your accuracy", because we don't have stats for players and gloves do not make it easier to hold and aim a gun they can actually make it harder sometimes. Also, walkie-talkie, not wokitoki. Unless your whole post is Pidgin English. No offense but one of the most out-of-touch-with-the-game topics I've ever seen.
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Thank ass for that. Zombies actually have precedent in the real world to exist [thankyou Cracked] http://www.cracked.com/article_15643_5-scientific-reasons-zombie-apocalypse-could-actually-happen.html According to that article, there have been many instances of natural zombification-type behaviour in nature. Meanwhile, werewolves are ridiculously specific: A breed of creature where for no evolutionary purpose whatsoever, people transform into the shape of a wolf [which makes little sense-- why all the effort of transforming into a canine form if you can change into whatever they want?] at a time which makes no evolutionary sense whatsoever [wow, that time of the month, full moon, wow, such doge] and then, with lots of basis once again in science, they can only be killed by silver [seriously wtf? Evolution gives them the power to be completely indestructible, unless the thing has an Ag compound in it, in which case it's game over man? Why?] Werewolves have no realistic basis compared to the mostly realistic current pop culture "infection" zombies, which is the category DayZ zombies fit under, just like Walking Dead Walkers, Left 4 Dead Infected and 28 Days Later Rage Virus sufferers. Werewolves are based on magic/fantasy, not even pseudoscience.
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If zombies outnumber bandits enough, and zombies are harder to escape, it doesn't even have to be a matter of zombies being overpowered: when there are lots of hard-to-escape zombies you have to fight , hide from or die, then the focus of your ammo becomes the common or garden zombie. So when zombies become harder to run away from [rather than endlessly sprinting away from as you can now] and we actually see hordes, are you going to bother shooting that one guy and risk the whole mob that comes after you directly after? Only head shots killing zombies is an incredibly retarded idea, no offense to you personally. While zombies should, in theory, be able to sustain more bullet wounds than an average person--fuelled by adrenalin, no sense of pain, and yucky clotted blood allowing them to survive such things longer so as to carry on the infection--there is no biological basis for a zombie being entirely immune to body bullets and vulnerable to head bullets. If the zombie virus caused complete imperviousness to bullets then why did that imperviousness not extend to the head? The more sensible solutions, compared to headshot-only magic zombies, are: [as you said] more zombies in an areaZombies being able to take 7-9 low powered shots to the body and 5-7 high powered shots, while sustaining 1-3 hits from most melee weapons; most shots to the head should cause instant death, with some exceptions [e.g. wrench hit should take 2]Zombies having the ability to move faster than you can except when you are at top-speed sprint or unburdened, and maintain a steady speed endlessly [zombies, having no pain receptors, don't tire of running until their very legs simply rot out from beneath them or snap].Body armour/helmets on military zombies and riot police zombies to make a "tougher" zombie that can take more bullets or melee hits or headshots.
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The central elements of DayZ; both mod and standalone
bobotype3334 posted a topic in General Discussion
Can we all agree on this? Zombie apocalypse- both a PvE and aesthetic elementBanditry, the PvP elementSurvival, the Player Versus Environment elementDeserted ex-Soviet environment, the main aesthetic elementRealismGenerally, the standalone should not stray too far from these 5, right? -
What civ style weapons would you like to see?
bobotype3334 replied to pythonmsh's topic in General Discussion
I'm pretty sure from something I saw on /k/ this one time at band camp that the attachment there actually allows you to turn the rails of the gun into a [shitty] crossbow. Anyway, that might not be it, but it looks familiar. Anyway, here's my suggestion. The muthafuckin' OSA Wasp. Shoot a bambi in the face with flares, rubber bullets or flashbangs with this potentially-fatal-if-misused gun! Far more of a civilian weapon than the Texans on here who genuinely think that an automatic or switch-fire anything counts as a "civilian gun". Also, is actually Eurasian. -
The central elements of DayZ; both mod and standalone
bobotype3334 replied to bobotype3334's topic in General Discussion
Sidge, I did post it originally. I decided after posting it that it would make a good General Discussion topic. Quit it with the reaction image, sidge. It's not needed. Also, I did tweak it a little. -
This ISN'T RUST THOUGH SON. This is DayZ. The central elements of DayZ are: -Zombie apocalypse, or PvE-Banditry, or PvP-Survival, or Player Versus Environment-Deserted ex-Soviet environment, or aesthetics-Realism/simulationOr, summed up: What would it be like to try and survive in a deserted zombie infested world in ex-USSR territory with bandits? "and the environment, which should be the primary threat to the player"- While it should definitely be a worry, the main threat to the player should always be zombies, then bandits, then the threat of starvation, then the environment. PEOPLE HAVE TO STOP TRYING TO OVERLAY WHAT THEY WANT DAYZ TO BE. The harsh truth is at the end of the day it isn't a roleplay simulator/mad max demo derby re-enactor, and it sure isn't a purely survival-based game as OP wants it to be. It's a realistic zombie apocalyse survival game. You can't just cover up a whole aspect of the game, because then it isn't DayZ anymore, it's Hiking Tycoon 2014. [And if you have such a hard-on for innawoods, you can do it IRL, but you can't have a zombie invasion IRL, which is why we have games-- to do the things we can't do in real life]. I agree with the other guy. Why is a notebook a requisite? What, you can't rip a shirt into rags without writing it in your notebook, which you must have to complete the task? Not a good idea man. You'd regret it when you can't make a fire without consulting a magic notebook first. Leave it as is.
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If this is a troll, fuck off. If this is serious [i'm fairly sure it's not] then fuck right off. If this is a deep and witty critique of player mentality on the forums, then still fuck right off. It isn't funny, and some people don't get it anyway.
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Seeing as you can see your breath at 7.2 degrees Celsius, and in DayZ one can see their own breath in the air on occasion http://dayz.gamepedia.com/Survival#Temperature, it's safe to say bees are outside their operation range in Chernarus. Sorry for the buzzkill OP. Edit: Jarred honey still makes sense though.
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In fact, is Chernarus even the right climate to have bees? I thought you had to have a certain degree of warmth.
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Yeah, honey in jars sounds like a good idea as a food item. Not really going for hives themselves though, seems a bit too in-depth and Chernarus isn't exactly packing flowers.
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You're a fucking sarcastic moron. If you weren't so dedicated to getting beans for your hilarious endeavours, you'd realise that drugs proliferate in low-class, sketchy areas, areas just like Chernarus. When the zombies showed up, that didn't automatically mean that all of the junkies' stashes disappeared magically. They stuck around, just like the bags of rice and pants and detergent bottles. Cocaine makes a hell of a lot of sense in a poor ex-Soviet town which probably suffered from gangs and drug dealers like many other poor ex-Soviet towns, because once those drug dealers became zombies they were leaving their goods behind for good.
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FoV abuse, scatter when snapshoting, on-screen dot and zoom issues
bobotype3334 replied to FrostDragon's topic in Suggestions
Yeah OP it is a long-term problem but I agree it probably needs fixing -
Painkillers should really be designed to prevent going into shock, which immobilises you sometimes after taking heavy injury. That said, for the sake of realism alcohol and drugs should take a couple minutes to kick in.
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"DayZ attempts to portray a realistic scenario within the gameplay" And if you didn't mean that seriously then don't post it.
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Rapid melee attacks with a flashlight and other stuff while in the hands [such as a can opener] is a great idea which really needs to be implemented. Being killed because you're putting away your screwdriver or whatever is stupid when you could punch straight away using it or holding it. And yeah, zombies should have a smaller "sight" range at night. After that, most of the rest of OP's post turned me off giving him beans. "But its not a military simulator and the average person has no idea what military time reads"-- Learn it, buddy. And yes, DayZ actually did start as a mod of an unforgivingly realistic military simulator and is so inclined to be very similar. You should probably know by now, seeing as you play DayZ [presumably], that tab already has a rather important function. The players list is perfectly fine. Weapon readying is useful in showing you aren't aggressive and adding a realistic "draw time" for guns. This is different to your valid point about flashlights; whereas bringing your flashlight to bear on someone's skull should be instantly possible, bringing the gun up is nowhere near the magic speed afforded by Cowadoody unless you want to hit yourself in the face. The HUD is necessary, and if they thought it would have been better off contained in the inventory system they would have done that. You aren't going to be in the inventory screen 24/7. Once again, stop trying to change things that don't need to be changed. The icons are fine the way they are.
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Has anyone also considered the potential of using alcohol as an alternative to water for thirst reduction and very mild hunger reduction, giving players a reason to drink it [while flirting with the potential hallucinations, blackouts, loss of coordination, addiction, and withdrawals]? Without a "sanity" system in the game, a lot of drugs whose main appeal is a high will not really have anything else going for them. Some pros and cons I have thought of for ingesting the various drugs/alcohols [not their other uses as well] Alcohol- an always sterile alternative to water with no worry about disease. Can be used as painkiller in large amounts. However, while making you feel warm actually misreports on your body temperature; can in greater quantities cause hallucinated enemies, maxed out head bobbing, oversteering of the cursor ingame while aiming and going through the inventory, slowed movement, and blackouts. Marijuana- Painkiller. Side effects- slowed movement, hallucinations. PCP-Improved strength in terms of punches, melee attacks and movement speed [?], hallucination of survivors as zombies [?] Steroids-Similar positive affects to PCP [?] Energy loss. Cigarettes-a tiny bit of warmth when lit. You probably won't survive long enough to develop horrible lung cancers. Speed-increased movement speed and cursor speed-maxed out head bob and energy loss [?]
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Yeah this is basically the topic of my sig man. Unfortunately, even though it's a simple addition, devs seem to think spraypainting weapons is a better use of their time than making zombies worth killing. Don't make silly suggestions though, it takes up needed eye-space. My take: -make the majority of military-grade ammo in the whole map spawn on the dead bodies of military zombies -looting of helmets and backpacks from military zombies [clothing irremovable due to rigis mortem], make them rarer elsewhere -give civilian zombies backpacks to carry some of this delicious loot; sometimes the backpacks will be empty Also, to prevent overproliferation of loot in the world, make a lot of zombies-even those wearing backpacks- have a decent probability of carrying no loot whatsoever.
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Since this isn't IRL, bandits are very unlikely to worry too much about hitting their friend while trying to shoot you, seeing as once their m8 respawns they can just resupply him. Meatshields should just be there to take a bullet for you, not as deterrent.