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Everything posted by Otis.Driftwood
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Guys, i lost my second gun on both regular and hardcore servers. Not that i mind i am just asking is that a fix or what?
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Btw, i can confirm that the looking through wall isn't doable anymore. I tried it on police station. Anyone to confirm on other objects?
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True. ;)
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Fake, but Dragunov will be on DayZ, for sure
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I dont want to mess up with cfg. I think they will probably get the option to loot bed pillows in the future but only using the knife to cut it. Maybe someone hid something else, like a small gun :)
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Sorry my graphics are now on minimum. New town west from Novo, they need to fix this Pub The sign that floats in the air
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You bought alpha game, you are a funny guy.
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Experimental Branch: 0.48 Discussion
Otis.Driftwood replied to Super_Duty's topic in PC Experimental Updates
Why are you bitching about food? :) There should be much less food in the game so you can hunt for animals, fishing, picking berries, apples, this is what this game should be about, not stuffing your backpack with 20 cans :) -
Nevermind, Trusted Medics of Wasteland are the best!
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I've broke my leg when sniper shot me, i was on the apartments and after i log out and log in after some time i fell from the floor and i am trapped into a building, down on ground level..... Any suggestion how to deal with this? I have no rags or sticks so i cant do that trick with v and logging out. Can devs help me somehow?
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We also use the same letters in Serbian letter. That is cyrillic writing.
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You should join trusted medics of wasteland
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Experimental Branch: 0.48 Discussion
Otis.Driftwood replied to Super_Duty's topic in PC Experimental Updates
Can anyone confirm this? I do not think that this is fixed http://www.dayztv.com/pic/dayz-0-48-view-thru-walls-fixed/ -
Sometimes zomie pathfind doesnt work. They just go through wall and attack me...
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Holly s*** flying rifle from the town house
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Here's Johhny!
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Experimental Branch: 0.47 Discussion
Otis.Driftwood replied to SmashT's topic in PC Experimental Updates
Trapping a zombie into a room sometimes doesnt work. -
Experimental Branch: 0.47 Discussion
Otis.Driftwood replied to SmashT's topic in PC Experimental Updates
So, are tents like packed to be put in inventory? And what is the use of tents now? -
Experimental Branch: 0.47 Discussion
Otis.Driftwood replied to SmashT's topic in PC Experimental Updates
If all items are now persistent people will swarm from different servers so they will leave a bunch of items. I think that they should think about 1 character per server. -
Fixing the wall hacking in military buildings
Otis.Driftwood replied to Qu4tr0's topic in Suggestions
Remember, alpha -
Remove or change NEAF and Balota. One military airfield is already enough. Too much military.
Otis.Driftwood replied to St. Jimmy's topic in Suggestions
When they complete all survival features like hunting, fishing, cooking and crafting they will probably reduce the amount of canned food, the amount on military weapons and military clothing. That is my guess -
Great idea, have some beans
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Experimental Branch: 0.45 Discussion
Otis.Driftwood replied to SmashT's topic in PC Experimental Updates
I just climbed the city hall in the new town and i was looking for survivors from above, few minutes passed and then i got message that my leg is in pain and instantly message that i'm dead. No bullets, no falling, nothing. That was weird -
[Suggestion: persistent objects "tent" or "stash" VS. server hopping
Otis.Driftwood replied to timedance's topic in Suggestions
What are you talking about? You know the penalty when you switch to another server? -
Post what sounds you feel need to be added to the game
Otis.Driftwood replied to helcol's topic in General Discussion
When they add fog and stronger wind they should add crow sounds, branches scratching windows near building, and of course, wind effect