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Everything posted by Otis.Driftwood
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New animations in the process of development Source https://www.facebook.com/photo.php?fbid=1378728109058205&set=a.1375823722681977.1073741828.1375820659348950&type=1&theater
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I also explained that
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Tell me, why would he do that?
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For the second time i'll say : not all of them :)
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I got this message when logging in ingame also, not frequently but it's starting to annoy me Anyone with similar problem?
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Yes but it would be more effecent when they just follow team leader body signs then just multiple player shouting because there is no hierarchy in teamspeak, right?
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[Community Suggestion] Friendly UN Uniform
Otis.Driftwood replied to BattleSarge's topic in Suggestions
The way to prevent this is to disable getting all weapons to your slots and your back when you get UN suit. The only weapon he can have are fists :) -
Blood on your clothes if you kill someone?
Otis.Driftwood replied to pacoarizasystem's topic in Suggestions
Melee weapons have only single swing type i hope they will change that i don't like how the character is handling melee weapons now. I would like 3-4 different attack moves for each weapon and alternative attack or charging with heavier melee to perform stronger blow -
I dont think that they will add seasons because it's not that easy. I would like a grey sky and some raining The majority of those suggestions i made myself. Rivers would be cool also.
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Bump Like i said, most important ones. I know this can take a time to learn some of them but they are more useful then when team leader say STOP or GO or any other signal because there is full squad on chat and someone else can speak at that moment and things can be confusing. So, remember who is your team leader and watch his hand signals, perfect.
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Each server should memorize same user so if someone start from one server, get good items and log into another server he should start from start, again.. That would prevent server hoppers. I don't know if there is a term for the thing a described my English is quite bad
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Kvas is not a beer ;)
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Why would you decrease inventory space? Hiking backpack has massive storage area and can hold more that 35 slots in the game.
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[Suggestion] Option to permanently flatten grass in front of you
Otis.Driftwood replied to gibonez's topic in Suggestions
Camper :) -
Please use search before opening new topic. http://forums.dayzgame.com/index.php?/topic/166417-bows-we-need-bows/?hl=arrows
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Rename Towns and Signs or remove foreign language
Otis.Driftwood replied to dashx73 (DayZ)'s topic in Suggestions
Are you racist or something? Mad son -
Ok we all know that they will implement craftable camps in the future. How will you make them, i don't know. If a clan make big base with wooden walls, with towers, a gate for cars and other stuff wouldn't it be great to have big military cases like shown on picture bellow Those cases would serve to store spare weapons and clothing if a clan or group member dies. He will then just (who knows where will he spawn) run to the camp where most of the equipment will wait for him. One thing that will never work in this game to make it more real is exactly this. If you were participating in making a base and you die how will base still stand there after you respawned as a new person with "no memories" of your previous life? Or any other team player who was building a camp then died Following this logic i would like another feature and that is to use shovel or maybe burlap sack or military case to dig a hole on ground and make a stash. And last feature that i want to add is electricity in camps but not from power plants that are not working but from generators that run on gasoline. What are your thoughts?
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would like to see natural caves or sewer systems explorable
Otis.Driftwood replied to bdm634's topic in Suggestions
I'm up for tunnels. Creepy atmosphere. -
Yes i want to alcoholic drink to waste myself. But, when you think alcohol you would be even more thirsty.
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What DayZ also needs to be even more realistic?
Otis.Driftwood replied to Otis.Driftwood's topic in Suggestions
It's just like you climb a water tower, you can also be an easy target if they found higher ground so that would also be dead end. And about zombies : we dont know if they are drawn to the sound or smell or whatever. You can distract them like tossing a rock if you are in dead end. Climbing a tree is your option, and a risk. -
What DayZ also needs to be even more realistic?
Otis.Driftwood replied to Otis.Driftwood's topic in Suggestions
Maybe i skipped #6. Snap :( Water is frozen solid on 0 and lower and you dont want to drink too cold water because it can give you some medical condition, read on last page. Why climbing? 1st, in late game maybe they will be horde of zombies so you can escape them, 2nd you can hide there to escape snipers, bandits, etc etc -
What DayZ also needs to be even more realistic?
Otis.Driftwood replied to Otis.Driftwood's topic in Suggestions
You can climb regulary on this tree But on this You'll need a rope and Buckingam Tree Spurs http://www.wesspur.com/spurs/buckingham-spurs.html -
Come on man, use search 1st. http://forums.dayzgame.com/index.php?/topic/167343-servers-with-connection-issues-to-central-hive/ http://forums.dayzgame.com/index.php?/topic/167538-losing-all-items-when-leaving-the-game/?hl=%2Bcharacter+%2Breset#entry1701315
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What DayZ also needs to be even more realistic?
Otis.Driftwood replied to Otis.Driftwood's topic in Suggestions
I agree with the running speed. Btw i just got jogging sneakers and i noticed that i was a lot faster. 8) Climbing to a tree would be a nice addition too.