I feel it would do a great deal to slow server hopping, thwart the benefits, and increase player interaction (albeit unwillingly) if every time a player changes their server there were spawned up to 2 km away from where they were in a random direction, and a minimum distance of a few hundred meters beyond any point of interest such as a town or military base. 1.it would increase the sense of exploration and navigation as most players will end up loading into the woods or a clearing looking for a landmark if they were in any but the largest cities. 2. it would nullify players hopping immediately from one high interest building to the same building on another server as they'd have to get back to it and face any inherent danger of that traverse. in that same process it also significantly limit the chance of a player loading into the building that you are looting or areas of concern that you already cleared 3. for military loot areas, specifically those being farmed by players, it would mean all players running back onto those bases from all directions, increasing the likelihood of a player interaction, and the danger of the farming process. this being compared to now where some military loot areas are large enough to support as many as 4-5 groups of server hopping farmers without any of them being aware of the others presence I've played for 130 hours thus far, and have gone across servers looking for items myself, I feel this would be an ideal solution as the distance wouldn't be too far to travel or become lost from, and even if issues arise in its testing such as getting spawned into somewhere inaccessible( on top a boulder on a cliff or in scenery) you could just go to another sever and be spawned somewhere slightly different.