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commanderbash

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About commanderbash

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    Survivor
  1. commanderbash

    Status Report - 30 Jun 2015

    I know the system you should use for stamina, I've used it, and I know you won't find a more ideal fit for the type of game you're making. I do want to stop for a second and say that I'm highly opposed to stamina for the sole reason that it will make server hopping for loot, an already nearly unchecked problem even worse, and will offer a solution after misery mod, a free mod for the game "S.T.A.L.K.E.R.: Call of Pripyat" did a lot to make the game more of a survival event, and a LOT of it could be used to improve DayZ, including the stamina system the stamina system worked with two variables: ideal weight, and energy; both of these had roughly linear relationships, and one unseen static variable, stamina capacity at max food energy, you could run at your ideal weight indefinitely; that is to say the stamina reduction for running and the stamina replenishment for your energy level were equal. if you were at zero food energy (starving) your stamina replenishment was roughly* zero if you were at zero weight, you could run (roughly*) indefinite regardless of hunger * there was minimum values to negate issues with either extreme As these were roughly linear relationships, running at your ideal weight while starving will deplete your stamina just as fast as running at twice your ideal weight being well fed (at max food energy) Additionally there were consumables such as energy drinks and drugs that offered a temporary boost to stamina recovery separate and beyond the food energy recovery rate. stalker was a smaller game and used weight as the sole barrier to capacity, so their ideal weight was higher and stamina capacity lower then what would be best for dayz, I would suggest starting with the values of 25kg for ideal weight and around a minute for running stamina to deplete while starving at that weight, and work your way from there. other then the misery stamina system: misery mod also listed the kcal(energy) of food items. which would at least be on any canned good, something that should be in dayz, I know cans have had their values changed, and not sharing this in game somehow is only making people more reliant on playing through a wiki, not cool. the misery mod terminal ballistic system is based around the US NIJ Standard, non penetrating hits doing roughly 10% player damage, something to consider now that plate carriers have been added,,, and in case other vest are to offer any sort of protection. and on the note of server hopping, infestation survivor stories has done it the best of any game I've seen thus far, you cannot log out in a main city/military base and jump to another server, it will boot you to the outskirts of what ever place you were in, this will simultaneously resolve ghosting in pvp, and make it more likely that looters run into opposition getting back to a high loot area as well as delay them. this system could be improved upon by using a custom no hop zones for different areas, for example instead of just including the main building areas in the enclosure, you could include sniper hill in the electro no hope zone, and 1km around NWAF to increase travel time, which both increases hostile encounter chances and decreases looting viability. PLEASE look into this any questions to this please ask
  2. commanderbash

    Battleye EULA problem, Help?

    if your issue is with the automatic download of battle eye, you can goto their website http://www.battleye.com/download.html and try to download it manually
  3. commanderbash

    need more and better ways to cool off

    I understand that the current heat model is,,, well, broken. but if overheating is going to be an issue in the foreseeable future, we need better mechanics to combat it. here's a list I came up with: sweating(passive): your body is very good at dumping heat already, that should be worked in, at the point that you're overheating you should begin to sweat, it's a mechanic that could work until you're thirsty or right until you die of thirst, keeps you at a minimum of a damp-wet state basically trading water retention for heat dissipation. it works in real life,,, really don't know how it couldn't work in dayz. as far as how long into dehydration you could properly sweat for, as well as how quickly this dissipates water and heat, and if it would be still possible to reach hyperthermia, that balancing will be up to the devs. open clothing: most jackets, as well at some winter pants and gloves, can be either unzipped or have folds that can be opened to allow significant reduction in their insulative value so your skin and breathe when its too hot to be wearing what ever it is you have. i know we're not wearing snow suits, but i should be able to unzip my jacket to help me cool off, IMHO it wouldn't need a separate texture set, just a status beside the name ex. "TTSO Jacket (unzipped)" pour water over yourself: we have bottled water, we should be able to pour it over our head/body to quickly cool off being soaked should cool you off ALOT quicker: I've spent a half hour sitting in a pond to reduce my heat from hyper-thermic to just below hot, it REALLY should not be that long cold packs: though their actual use is to reduce swelling, with a lack of ice i can't imagine i wouldn't cool off a little holding a cold pack to me similar to a heat pack so there you go, 5 ways you could implement cooling off better then its done now.
  4. commanderbash

    Status Report - Week of 29 Sept 14

    what's the status of the SVD? I've been looking forward to that gun as much as cars!
  5. commanderbash

    Servers not showing up

    yep, its a problem alright, happens every Wednesday, servers all go down for maintenance, and the only solution is to wait..
  6. commanderbash

    Do you believe people who shoot on sight are terrible at DayZ?

    I don't know what to say about this thread, I've re-written this response from scratch 3 times now, but it just doesn't seem to get my point across clearly enough, PVP is the only end game in DayZ there is no base building mechanic(not that it will change much other then increasing the gathering phase) there is no wealth to accumulate through business or other ventures such as EVE Online, once you're as geared as you can get, that's it. you can either give it to other players (help other players) or shoot other players and the victor takes the spoils, I choose the latter. I enjoy gearing as a fresh spawn the most, its the only time where there's a danger to die from either the environment or your needs, after that, its just finding the best guns clothes and supplies for our build. there is some worry raiding the airbases for the best gear but that's different as the interactions are shorter ending usually with who was better equipped and more aware me, my gf, and friends, all shoot on sight for anyone that has a gun, unless they prove they're friendly SUPER quick, like this one time, i was flanking a guy we saw in berezino, just as I was about to come out and unload on him from his side, he saw my friend way in the distance and started waving doing the happy dance, ruined my fun and had to let him live at that point, gave him some ammo and left. but there is nothing to do after you have everything other then shoot or get shot i don't need your help to do anything in this game or that is to say there is no PvE challenge even closely requiring two players the only positive to grouping up with you is hopefully taking out other aggressors more effectively,,, and i can already handle myself with groups of 2-3, and our group of 3 can handle 3-6 so I'm back where i started, seemingly loosing the point of my response, you think players that shoot other players are bad at the game? that is the game, sure there are others that harass new spawns and incapacitated players, that is bad IMO, but if i don't shoot you, who will?
  7. between defibrillators and resuscitation, has anyone done empirical testing to find out how the mechanics work specifically? devs, a little break down would be nice :) thx
  8. commanderbash

    Status Report: Week of 28 July 2014

    OMG! so pumped!!!
  9. with current item creation there are likely locations to find resource, but it's completely random if they're there or not. leading to some items taking anywhere from minutes to days to find and create, and it works, but the hit and miss system of it can be tedious; case in point me and three friends searched the area surrounding berezino for 2 hours and couldn't find a boar despite our knowledge of their location. I was thinking that'd it be nice to have areas of definite material spawn like a textile factory, that could be brought to some where and processed into a product like clothing, there are many games that do this to some degree but the one I'm thinking of is Altis life. for example there could be a texile plant in berezino that makes cloth suitable for a backpack, and a plant in novy sober equipped to turn that fabric into a book bag. its a completely different gathering mechanic to the current one that is based on mine and process, compared to random chance, but can be used in tandem with the current mechanic. its benefits are: its server hop proof (no travel = no item) it gives a set time to get the item you want (travel time to town A + travel time to town B ) its raid proof(assuming the resource at the gather point was infinite) there could be dozens of resource and processing plants spread all across the map each suitable for some specific purpose from clothing to Kevlar, from bags to boxes. if they're placed far enough from each other they wouldn't offer much in terms of an advantage but rather a more stable average for finding a specific item you want thoughts?
  10. commanderbash

    Craftable armor

    any steel that you could cut with a hacksaw wouldn't provide effective armor against even the smallest rounds, Kevlar would be the only serious choice to stop any round, and at that point if crafting a steel backing was an option I'd be interested
  11. commanderbash

    New storage system? (for stuff you carry)

    its been discussed previously, other then weapons taking amorphous shapes in your inventory, a simpler idea was allowing stacking of smaller items like sardine cans, tuna cans, and most small medical supplies; and having a small bag such as a coin purse that would take one slot but hold a half dozen of the tiniest items like batteries, can opener, fishing hook, worms, etc
  12. commanderbash

    DUCK TAPE used for labels

    markers would work regardless, but we have duck tape and pens in the game already, and since neither can be erased, putting duck tape over a previous label actually makes sense as a way to change the label they all have their (possible) reasons to need a better writing surface for a pen that duck tape would provide: I'd be afraid to puncture a blood bag with a pen for ammo cans, some paints are scuff resistant, making them also pen resistant (would very poorly take the ink) the synthetic fabric of the first aid kit can also be resistant to pens dependent on the type of synthetic fiber and the plastic of the pelican case,, again, can be resistant to marks including pens they're all poor writing surfaces for a pen, and there's no need to add markers for this purpose, also how you could explain changing a label you made with a marker, pen and tape fit this job perfectly and it really wouldn't use much duck tape, even a dollar store roll with a few feet should be enough to make 5-10 labels
  13. commanderbash

    game crashing every third game

    :UPDATE: me and three other friends were in berezino on a full server doing some pvp, we were in the game for almost a minute then all of us crashed at the EXACT same time is it possible that someone is causing all the players on a server, or at least a network bubble, to crash?
  14. commanderbash

    DUCK TAPE used for labels

    although there are limitless uses for duck tape, especially in an apocalyptic environment, one that I'd want to address is labeling items, specially: first aid bags pelican cases blood bags(full) ammo cans duck tape takes pen ink surprisingly well and can be used to put labels on items not easily written upon, for anyone who's had to handle multiple of the above, they know how it can be a little tedious, and in the case of blood bags extremely dangerous, to not know which container contains what, for example, once I'm fully kitted I usually have one pelican case full of canteens, another full of food, and a third full of misc. items, sometimes I have two med kits, one with bandages, one with other medical items, and on a rare occasion, blood bags get mixed up, and have to be thrown away for fear of death. these could all be remedied by allowing us to write a 12 character string on these items that comes up in large bold font when we hover over them for example of pelican cases I could write " FOOD", "MEDS","MISC.","WATER" it would be a very quick way of identifying which is which for blood bags you could write the type "O+" "AB-", or if you don't know the type or don't want it easily plundered you could just write the players name for whom it came from ex. "BASH'S BLOOD" plus to realistically change what you wrote on a container, you'd just have to put duck tape on it again, which to me sounds like it would make for simple coding. so how about it? want to use this as a starting point for duck tape uses?
  15. commanderbash

    game crashing every third game

    playing the stable with a new friend and for some reason the game seems to crash very frequently, I don't know if 46 had some update or its something else, we usually both crash on server entry, and if it doesn't crash it states "cannot load material file" on loadup any advise with this?
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