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commanderbash

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About commanderbash

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    Survivor
  1. commanderbash

    Status Report - 30 Jun 2015

    I know the system you should use for stamina, I've used it, and I know you won't find a more ideal fit for the type of game you're making. I do want to stop for a second and say that I'm highly opposed to stamina for the sole reason that it will make server hopping for loot, an already nearly unchecked problem even worse, and will offer a solution after misery mod, a free mod for the game "S.T.A.L.K.E.R.: Call of Pripyat" did a lot to make the game more of a survival event, and a LOT of it could be used to improve DayZ, including the stamina system the stamina system worked with two variables: ideal weight, and energy; both of these had roughly linear relationships, and one unseen static variable, stamina capacity at max food energy, you could run at your ideal weight indefinitely; that is to say the stamina reduction for running and the stamina replenishment for your energy level were equal. if you were at zero food energy (starving) your stamina replenishment was roughly* zero if you were at zero weight, you could run (roughly*) indefinite regardless of hunger * there was minimum values to negate issues with either extreme As these were roughly linear relationships, running at your ideal weight while starving will deplete your stamina just as fast as running at twice your ideal weight being well fed (at max food energy) Additionally there were consumables such as energy drinks and drugs that offered a temporary boost to stamina recovery separate and beyond the food energy recovery rate. stalker was a smaller game and used weight as the sole barrier to capacity, so their ideal weight was higher and stamina capacity lower then what would be best for dayz, I would suggest starting with the values of 25kg for ideal weight and around a minute for running stamina to deplete while starving at that weight, and work your way from there. other then the misery stamina system: misery mod also listed the kcal(energy) of food items. which would at least be on any canned good, something that should be in dayz, I know cans have had their values changed, and not sharing this in game somehow is only making people more reliant on playing through a wiki, not cool. the misery mod terminal ballistic system is based around the US NIJ Standard, non penetrating hits doing roughly 10% player damage, something to consider now that plate carriers have been added,,, and in case other vest are to offer any sort of protection. and on the note of server hopping, infestation survivor stories has done it the best of any game I've seen thus far, you cannot log out in a main city/military base and jump to another server, it will boot you to the outskirts of what ever place you were in, this will simultaneously resolve ghosting in pvp, and make it more likely that looters run into opposition getting back to a high loot area as well as delay them. this system could be improved upon by using a custom no hop zones for different areas, for example instead of just including the main building areas in the enclosure, you could include sniper hill in the electro no hope zone, and 1km around NWAF to increase travel time, which both increases hostile encounter chances and decreases looting viability. PLEASE look into this any questions to this please ask
  2. commanderbash

    Experimental Branch: 0.54 Discussion

    same, wasn't going too fast either, about 40-50 when it happened
  3. commanderbash

    Experimental Branch: 0.54 Discussion

    any chance you could increase player capacity to the V3S cargo in this hotfix your testing, I'd love to have that in the coming weeks
  4. commanderbash

    Battleye EULA problem, Help?

    if your issue is with the automatic download of battle eye, you can goto their website http://www.battleye.com/download.html and try to download it manually
  5. commanderbash

    need more and better ways to cool off

    I understand that the current heat model is,,, well, broken. but if overheating is going to be an issue in the foreseeable future, we need better mechanics to combat it. here's a list I came up with: sweating(passive): your body is very good at dumping heat already, that should be worked in, at the point that you're overheating you should begin to sweat, it's a mechanic that could work until you're thirsty or right until you die of thirst, keeps you at a minimum of a damp-wet state basically trading water retention for heat dissipation. it works in real life,,, really don't know how it couldn't work in dayz. as far as how long into dehydration you could properly sweat for, as well as how quickly this dissipates water and heat, and if it would be still possible to reach hyperthermia, that balancing will be up to the devs. open clothing: most jackets, as well at some winter pants and gloves, can be either unzipped or have folds that can be opened to allow significant reduction in their insulative value so your skin and breathe when its too hot to be wearing what ever it is you have. i know we're not wearing snow suits, but i should be able to unzip my jacket to help me cool off, IMHO it wouldn't need a separate texture set, just a status beside the name ex. "TTSO Jacket (unzipped)" pour water over yourself: we have bottled water, we should be able to pour it over our head/body to quickly cool off being soaked should cool you off ALOT quicker: I've spent a half hour sitting in a pond to reduce my heat from hyper-thermic to just below hot, it REALLY should not be that long cold packs: though their actual use is to reduce swelling, with a lack of ice i can't imagine i wouldn't cool off a little holding a cold pack to me similar to a heat pack so there you go, 5 ways you could implement cooling off better then its done now.
  6. commanderbash

    Stable Branch - 0.50 Discussion

    I thought all instances were suppose to reset today, its all the same stuff as yesterday on the private shard I'm playing on, wth?
  7. commanderbash

    Status Report - Week of 29 Sept 14

    what's the status of the SVD? I've been looking forward to that gun as much as cars!
  8. commanderbash

    Servers not showing up

    yep, its a problem alright, happens every Wednesday, servers all go down for maintenance, and the only solution is to wait..
  9. commanderbash

    Do you believe people who shoot on sight are terrible at DayZ?

    I don't know what to say about this thread, I've re-written this response from scratch 3 times now, but it just doesn't seem to get my point across clearly enough, PVP is the only end game in DayZ there is no base building mechanic(not that it will change much other then increasing the gathering phase) there is no wealth to accumulate through business or other ventures such as EVE Online, once you're as geared as you can get, that's it. you can either give it to other players (help other players) or shoot other players and the victor takes the spoils, I choose the latter. I enjoy gearing as a fresh spawn the most, its the only time where there's a danger to die from either the environment or your needs, after that, its just finding the best guns clothes and supplies for our build. there is some worry raiding the airbases for the best gear but that's different as the interactions are shorter ending usually with who was better equipped and more aware me, my gf, and friends, all shoot on sight for anyone that has a gun, unless they prove they're friendly SUPER quick, like this one time, i was flanking a guy we saw in berezino, just as I was about to come out and unload on him from his side, he saw my friend way in the distance and started waving doing the happy dance, ruined my fun and had to let him live at that point, gave him some ammo and left. but there is nothing to do after you have everything other then shoot or get shot i don't need your help to do anything in this game or that is to say there is no PvE challenge even closely requiring two players the only positive to grouping up with you is hopefully taking out other aggressors more effectively,,, and i can already handle myself with groups of 2-3, and our group of 3 can handle 3-6 so I'm back where i started, seemingly loosing the point of my response, you think players that shoot other players are bad at the game? that is the game, sure there are others that harass new spawns and incapacitated players, that is bad IMO, but if i don't shoot you, who will?
  10. between defibrillators and resuscitation, has anyone done empirical testing to find out how the mechanics work specifically? devs, a little break down would be nice :) thx
  11. commanderbash

    Stable - 0.49 Discussion

    I like the new patch and what it brings, been playing on non-persistent 3rd person servers, a few items I've noticed, like other have is: haven't seen a helicopter yet in NWAF, (been looking for half buried ones,8-10 runs so far) jeeps no longer spawn loot (checked around 20), not that I mind, if they do they need to tone down the akm stuff that could be found in them floored tents no longer spawn loot ski-mask doesn't show under glass visor in GUI no static helicopter crash sites helmet and visor has odd combination effects(creates pristine variant with attachment slot for,,,, something else?) temperature is a little sensitive still, also can't use a butane stove as a heat source haven't found a hunting knife I really like that you can use any face mask under the new visor helmet(ski-mask, payday mask, gas-mask) I'm not sure if that's on purpose but I think its neat mags spawn in more realistic quantities, mp5 mags are back and drum mags are rare(ish) hitting zombies is better then its been for awhile, not the best, but a lot better doors are random state,, except a few that always seem closed(single floor bunker exterior door) zombies take a little more to kill now, two hits with a fireaxe,, it's nice actually flash bangs spawn in low-rise barracks now, which is nice, means more people will have and use them. I like the naked spawn, bug or not, both me and the gf liked having to scrounge for our very first clothing items, looked like homeless peeps for the first 15 minutes or so XD, but yeah IMHO if you want to add a couple rare spawns that are better locations but the trade off is you start with nothing at all,, well that would just be awesome the purge has made the airports HOTLY contested, its the most small scale action I can remember seeing since December, almost everyone in every (fresh) server seems to be at the airport, its the kind of end game fighting I have hoped for, every person on their own quest the same locations to find the same few power items, I know this will die off in the next day or two, but if you could figure out a way to keep people going to the same place like this in the future that'd be sweet, its the main benefit infestation has over dayz, with unlimited secure storage there's always more that can be had, so people keep going back to the military loot nodes over and over to grab more and more stuff, it ensures conflict, hats off if you figure out how that can be done in dayz devs, is there a reason floored tents and helicopters get bugged almost every patch? it seems super common, is there something special about these loot nodes that make them so delicate? Oh and I'm drooling over the promise of the SVD, PLEASE keep us updated on that
  12. commanderbash

    Stable - 0.49 Discussion

    I've been to 4 different servers, and each time I switch the messages read my leg is in pain my leg is broken you are dead WTF, it's like switching servers drops me off a cliff! wtf is going on?
  13. commanderbash

    Stable - 0.48 Discussion

    between reddit and other forum post it's my understanding that the SMERSH vest (not backpack) are not spawning at all currently, at least no one is posting they've found one, can devs or someone confirm that SMERSH vest are not spawning in the current stable build?
  14. commanderbash

    Stable - 0.47 Discussion

    I found all the bayonets and every bladed item other then a combat knife, where as you can attach a combat knife to military boots, it'd be nice to have one
  15. commanderbash

    Stable - 0.47 Discussion

    do combat knives exist in this build? I haven't found any
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