w1lg5r
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Everything posted by w1lg5r
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maybe after important things are added they could put this in. I think that very few should spawn (maybe 300) when there is the central loot economy.
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Chernarus needs a theatre building + other building ideas.
w1lg5r replied to franzuu's topic in Suggestions
This would increase immersion to no end, if there's gonna be useless loot, it makes sense to have a few realistic but for the most part useless buildings to add to the scene. -
I know this has been talked about but i wanted to see the whole opinion of the community (hence the poll). Fists are way more effective than weapons such as a crowbar or a baseball bat. This doesn't make any sense to me and i am fed up of being knocked unconscious by someone i just hit in the head three times with a crowbar. It would be a simple change and i would rather weapons were more effective as opposed to making fists less so.
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All those BMPs blow up on their own did they?
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Loot spawning idea - an idea that makes everyone happy.
w1lg5r replied to TEST_SUBJECT_83's topic in Suggestions
I think having random locked doors would be good too, particularly if it meant that better loot spawned inside, imagine going to balota on a high pop server and risking breaking down a door. -
I agree almost completely, but i think that Mi8s would be the most common variant of chopper.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
w1lg5r replied to alexeistukov's topic in Suggestions
AK12 are you mad, it is a prototype. the M107 makes more sense as it would be used for checkpoints. -
why no G43? surely there would have been some left by Germany if they occupated.
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Bases and helicopters.
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chernarus is not in czech, czech is landlocked. But it would still be good for czech equipment and looking at the cz75, there probably will be.
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If you are a lone wolf, i imagine shelling clans and running off or evading mortars might be fairly fun, especially if you end up surveying a huge clan war.
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if they make it like in ACE mod this would be great, rounds would be rare and practice would be necessary to use it, as in ACE, it is quite complex. No firing computer. Realistic too and you could mount it on trucks for insurgent-style attacks.
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Before you all say that this is stupid and that sniping has no place in dayz please hear me out. Sniping was a large factor in the mod (maybe too large) and it made people exercise caution, but now if the only weapons available in the future are the horribly inaccurate rifles, people will be free to run through fields without a care, that's not what dayz is about. That said, sniping was OP and anyone could grab an m24 and rack up kill after kill. The solution to this is to make sniping a skill that is hard to pull off. IRL you cant change you scope every hundred metres by the click of a button, its hard otherwise every soldier would carry one. Sniping should have a complicated zero system, wouldn't be hard just do what ace mod did. range tables should be lootable items - very rare to find one for your rifle so practicing is the main way of gaining skill. wind - you can find this info in a rangetable for your gun. wind should be able to be measured roughly by yourself and the environment but accurately by wind measures that should be very rare distance - there are no waypoints so unless you have a very rare rangefinder, you are gonna have to judge it yourself. dust - snipers kick up dust, an easy way to reveal yourself, you should be able to find/craft mats to rest your gun over. ghillie suits - craftable as a shoddy makeshift one that degrades or extremely rare military spawn balaclavas - helps snipers reduce skin shown The problem with sniping in the mod was it was easy, however if you have ever played ACE mod, you know its not easy and takes practice and calculations even if you have the best equipment, with these additions only the skilled/dedicated would be able to do this and if you miss the first shot, your chance is gone. For non snipers like myself it would restore the sense of caution necessary as when player counts increase, a skilled sniper could be lurking in any treeline as someone is sure to pass by, this and added zombies may force players to fight for loot, increasing the chance of server hoppers getting shot.
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definitely i think it would be awesome if in winter weapon spawns were high and food was low like namalsk. Vice versa in summer time. All servers would be the same though.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
w1lg5r replied to alexeistukov's topic in Suggestions
Just a small suggestion - add the M4, the semi/burst version of the M4A1, make it more common than the M4A1 just for a bit of variety as it would give carbine users something to aim for (getting the M4A1) and i'm sure it's just a config change. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
w1lg5r replied to alexeistukov's topic in Suggestions
I think as a general thing german forces shouold be included as American, British and Russian are, this would increase plausibility for G36s, G3s, MG3s etc. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
w1lg5r replied to alexeistukov's topic in Suggestions
Some more LMGs: RPD: uses 7.62x39mm http://en.wikipedia.org/wiki/File:LMG-RPD-44.jpg RPK: soviet 7.62x39mm http://en.wikipedia.org/wiki/File:Machine_Gun_RPK.jpg RPK-74 5.45x39mm http://en.wikipedia.org/wiki/File:Soviet_RPK-74.JPEG RPK-74M 5.45x39mm http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg L86 LSW: British 5.56x45mm http://image.gamerage.com/cf/eventImages/2014/0212/battlemode/en/img/Weapons/Weapon/l86.png MG3: German 7.62x51mm http://upload.wikimedia.org/wikipedia/commons/9/9f/BundeswehrMG3.jpg MG4: German 5.56x45mm http://img4.wikia.nocookie.net/__cb20120731012654/deadliestfiction/images/1/1b/H%26KMG4.jpg MG36: German 5.56x45mm http://img1.wikia.nocookie.net/__cb20130405000534/zombie/images/9/9d/MG36.jpg -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
w1lg5r replied to alexeistukov's topic in Suggestions
AKM and SVD are confirmed to be in the works btw -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
w1lg5r replied to alexeistukov's topic in Suggestions
the G36 has no place but this does... -
wow
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that's not pointed at utes
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7.62x51 is for a M14 7.62x54R is for a Mosin–Nagant
w1lg5r replied to GrimAlex23344's topic in Suggestions
.308 is 7.62