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w1lg5r
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Everything posted by w1lg5r
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Good luck with the sticks against automatic weapons. Also This guy look like a 12 year old?
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not really
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It's too gamey and not what the devs are going for. They will never add npcs and nor do i want them too. Some of these ideas are really cool though, just not fitting.
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especially the blaze.
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Just like the mountain dew in the mod it would be ultra rare, and would tie in with the loot economy.
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This is a great idea. You would get the holy crap feeling you just dont get.
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Allow Vehicle Quality/Quantity Modifications on Private Shards
w1lg5r replied to bonesnap's topic in Suggestions
Cars were really rare in breaking point, at the start. -
Would you want working streetlights at night in cities?
w1lg5r replied to NagsterTheGangster's topic in Suggestions
I'd like the occasional streetlight on. Maybe it could spark sometimes for effect. -
Yeah i really hope we get to make bases out of vehices. Buses and campervans would be good too
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I could see myself loading supplies on and ferrying them all across the map.
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By safe haven i thought you meant an 'invincible zone'. If they do add utes this would be really handy
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No safe havens that's really dumb Like the vehicle though
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How was anybody supposed to know that. Just because you remember a tweet or a line from a devblog a year ago that explains why they are in doesn't mean it is a good idea to have the masks. Personally i specifically kill anyone with a mask on because i don't like them (and because it's not very assuring to see someone who looks like they would mug you). Anyway the south park hats aren't outlandish or that ridiculous so aren't gonna stand out as much. I think it's something for Beta or full release if at all.
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So it would take 30 + mins to meet up with friends every new server? Plus complications of course. Maybe you would spawn relatively random but with your group Also people would just change server to get a better spawn
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Do you want to see persistant storage disapear with player death ?
w1lg5r replied to massacrorBKK's topic in Suggestions
This is, practically speaking, a stupid idea. If you are in a group and one person dies then it's all gone. -
Humvees and apaches are quite different you know, for example in an apache you can hover out of small arms fire and take out 8 vehicles before they know you are there, whereas in a humvee you are vulnerable to attacks with a decreased situational awareness with the possibility of mounting a machinegun position vulnerable to 360 degree small arms fire. Humvees will most likely be added just perhaps with no MGs, apaches won't.
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DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
w1lg5r replied to Evil Minion's topic in Suggestions
generic sports tops e.g a chernarus football club shirt you could find. -
U.S.A. (Western) temporary military base site for western military goods
w1lg5r replied to rickyonsteam's topic in Suggestions
you mean, like, NWAF -
having 2 primaries on back instead of primarie and a melee
w1lg5r replied to Kellrush (DayZ)'s topic in Suggestions
With storage coming you would mainly want 2 guns to store one for later. -
Just as title says can we have a trial period of maybe two weeks to see how OP zombies affect gameplay. Nobody really made them this powerful and thus no one really knows how we would adapt to that. I think we would shoot them upon seeing them and be more likely to help players. This is the alpha stage and this is the time when they need to test things like this. The test would only be for a few dayz or a couple of weeks and solve the issue of people liking to run away from zombies rather than dealing with them. Also, they could adjust ammo spawns during the test, e.g making them higher to see if people actively engage in zed combat, and reducing zed detection as you would have to deal with zeds more meaning you would need to be more sneaky (hello more proning through cities?) Either way this could really enhance gameplay and you would be using your weapons more = more fun. The only way to find out is to test.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
w1lg5r replied to alexeistukov's topic in Suggestions
IMO it fits the scenario, it could be good with gameplay as it is a specialised weapon IRL and the game should reflect this and encourage specialisations. I think they should add it later in Beta or something and make it truly balanced with mentioned sniping features -
Bats would add a huge amount of atmosphere, e.g seeing one at night through the light of your campfire