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yorkmorgan

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Everything posted by yorkmorgan

  1. yorkmorgan

    KoS's Updated KOS Reduction Topic for DayZ SA

    Why has no one thought this before? Your a Genius!
  2. yorkmorgan

    Rethink Reloading

    Thanks for feedback, I think im going to edit OP as on a reread I see I got a bit carried away and its just too complicated. I like this... Good point, you would only have to do it if the mag you are taking out isn't empty. Also I agree that 'preparing' and putting in new magazine should be done in the same step, im not sure why I used the word prepare now I think about it, I just meant 'get it in your hand'.
  3. Hey just so you know, the guy who made this is actually a sound designer who has worked on some indie titles and he has made all these sounds himself or used sounds for which he has copyright, here's the quote: "All the sounds have been designed from scratch utilising raw recordings from one of the following sources, my own personal field recordings, purchased professional raw library recordings, or for a handful of sounds - creative commons 0 content (for things I had no library material for or time to go out and record myself). Everything is either free of attribution & license requirement (my recordings and creative commons 0) , or , I own the licenses for and am able to distribute under the various EULA's agreed upon during purchase (various professional library recordings). So no, there are no license issues at all. Many thanks for the comment, appreciate it :) ." Also he did just overlay the sounds manually, but still he is pretty damn awesome...
  4. yorkmorgan

    Sports equipment as armor...

    Seeing as many of the rioters in Ukraine turned out in sports gear for protection, I think its a good idea.
  5. yorkmorgan

    Specific Castle Loot

    The Castles in Chernarus are awesome but its a bit weird that they spawn shoes and jeans in standalone, and it was even weirder in the mod where they spawned guns... Basically they should spawn swords, bows and arrows (especially as they are now implementing these for sure) and best of all, pieces of armour. Here's a picture of a rioter in Ukriane: No freshspawn's knocking that guy out...
  6. yorkmorgan

    Specific Castle Loot

    If you actually want to analytically deconstruct this game then you will find thousands of holes in it. I only think it would be better to find these things than to find rifles or jogging shoes... and besides, who's to say that some of these castles weren't tourist attractions that had armour and weapons on display?
  7. yorkmorgan

    Crafting Formulas List

    Love the idea of this thread! Here are some EDITED proposals: Chemistry first!: [sugar]= cook(sweet canned drink) [rocket propellant]=cook([sugar] + [black Powder]) [smoke grenade 'fuel']=cook(2*[sugar] + [black Powder]) Now some uses: [smoke Grenade]=can+[smoke grenade 'fuel']+[fast burning fuse] [Rocket Propellant casing]= hacksaw(spade) [small Homemade RPG Round] = [Homemade Thermite Hand Grenade] + [Rocket Propellant Casing] + [Rocket Propellant] + Duct Tape [Medium Homemade RPG Round] = Small Butane Tank +[Rocket Propellant Casing] + 2*[Rocket Propellant] + Duct Tape [Large Homemade RPG Round] = Large Butane Tank + [Rocket Propellant Casing] + 3*[Rocket Propellant] + Duct Tape Here's a pic:
  8. yorkmorgan

    Please ignore/delete this topic

    imagine a world in which KOS was 'fixed' and very few did it. There would be little incentive to play stealthy at all, or to scout out towns, or to watch your back, and there would be no fear when going to high pop areas of suddenly being shot at. Now imagine how boring a game that would be...
  9. yorkmorgan

    I sugges four things

    more pistols compared to rifles is a very good idea, anything that leads to more up close and personal confrontations can only be good. btw that resident evil gif brought back floods of memories, what a game that was...
  10. Hey found this on youtube, thought it was pretty cool, shows a new potential building model (3.20 to 6 mins), and gives a birds eye view of chernarus+ from a heli (12.30 to end), just something to watch while we wait for Friday. BTW seems strange how easily chernarus+ ports to arma 3... https://www.youtube.com/watch?v=cxA9ImH49TM
  11. I've clocked in over 100 hours and never seen one, looted fresh airfields, barracks, piano houses... WHERE ARE THEY??
  12. yorkmorgan

    Lets Talk Camo

    So being a survival game set in woodlands and all the devs should seriously take advantage of the beautiful graphics of the standalone to implement a proper camouflage system. ATM we only have one camo variant, the game should have MANY as there are so many awesome camouflages used by the Russian military: flecktarn, SURPAT, spectre etc. and so many used globally (CADPAT got to be the coolest). There should be face paint in military bases, we should be able to stuff leaves into our hats, craft leave nets and even basic gillie outfits (by no means easily). I'll make it clear I'm not calling for any of this now, now they need to fix loot, but an advanced camo system should really be implemented at some point if only to do justice to the amazing work the art team have done on the Chernarus+ Map. btw also check out Zjasuu's post: http://forums.dayzgame.com/index.php?/topic/178064-flecktarn-camo/
  13. yorkmorgan

    Too Many Severs - Dynamic Server Allotment

    completely agree, I posted something along these lines myself a while ago, I really think that people loot farming on lowpop servers, and THEN switching to highpop once fully geared is having a very serious effect on player interaction in this game, it means you get just two types of players in highpop, fully geared up to the teeth players who just want to hunt other players, and don't give a damn YOLO freshspawns, 90% of whom just run to electro to get themselves shot. There are no survivalist freshspawns in fullpop looking to gear their characters, cos they would just do that in lowpop, and these are the players who create many of the interesting player interactions, and that is the period in a characters timeline that is most engaging. Not to mention that it screws up the ratio of players to gear in the highpop servers, ahhhh I could go on and on about this issue, it is so underappreciated (this really could be the 'cause of KOS' that everyone's seeking) and I desperately hope something is done about it.
  14. yorkmorgan

    Lets Talk Camo

    sorry never even noticed the suggestion section! Any way I can move it?
  15. I don't think its the AI that's the problem, its the terrible server side performance issues this game is having in the stable branch, try out experimental, they have done some amazing work on these performance issues and I can report that I was actually killed by a gang of zombies who fractured my arm (they can do that now) and beat me to death. It was awesome
  16. yorkmorgan

    Has there been an update?

    I think they are quietly rolling out changes to the experimental cos its got a lot of new content now: three new buildings, and an insane server performance increase. It still has the no loot spawning houses and quite a few bugs and I heard it won't be pushed to stable until those are fixed. I think this is going to be the new model for updates, they continually add to the experimental until a meaningful amount of new content is added and only then push it to stable, I only wish they communicated what they're doing on the forums more
  17. Im currently playing experimental and can report that the server performance increase is fantastic so I've not come here to moan, just to ask if anyone knows how much a priority non looting building's are and to say from many hours of experimental build play that i'm fairly sure that there is actually one MORE non loot spawning house in experimental than in stable...
  18. yorkmorgan

    What made you buy the Standalone?

    I think I speak for a lot of people when I say I watched all of Frankie's videos of the mod, heard that a standalone was going to be released and decided to wait for that instead of dealing with having to download arma which I had no interest in, particularly as dodgy websites kept claiming that the standalone would be out within a month, for about 6 months. But seriously Frankie should be given a sack full of cash for the profile he's given this game, a full blown ad campaign would be less effective.
  19. yorkmorgan

    Rocket standing down from Dayz by end of year

    100% agree, and reading the article shows that Dean recognises this about himself and actually agrees aswell, I think this is not a bad thing, Dean has a great ability to make others see the merit in risky ideas, but after a point this becomes a problem. There are other people working on this game who have more focused vision and also no intention too make the game casual. Essentially, don't panic!
  20. yorkmorgan

    Random Leg Breaks?

    I fixed my teammates leg, he got up, ran into me and my leg broke, go Alpha
  21. yorkmorgan

    Things you want to see in SA updates first.

    Replace 'sticking' rifle to your back with proper weapon slings and get rid of sticking melee weapon to your back altogether (I really, really cant stand this), implement rudimentary barricading, allow character locked servers.
  22. yorkmorgan

    Throwing weapons.

    dean has made it clear that implementing a physics engine into the game that models throwing trajectories and body ragdoll is one of his priorities.
  23. I think its great they are working on the medical system, true it might seem overdeveloped now that everyman and his dog has a rifle, but it will really shine through once we're all hurling sticks and stones at each other when the gun spawns drop, personally I cant wait to be removing arrow shafts from my buttocks with tweezers.
  24. yorkmorgan

    Magical Holster Shoulders

    Just wondering if anyone knows whether being able to magically stick a rifle and an axe to the back of your tshirt is a permanent feature or just a placeholder mechanic for alpha... cos I really hate it. How cool would it be to have to find or craft weapon slings?
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