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yorkmorgan

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Everything posted by yorkmorgan

  1. yorkmorgan

    The Soviet Connection.

    Bump is in order, And lets not forget the Czech Connection: VS 52/57 Rifle VS 58 Assault Rifle Mlok, Oblacky & Red Desert Czech Camo's I would be very happy if these were added to the game!
  2. yorkmorgan

    Riot shields and improv shields

    good suggestion, i'm all for specific police station loot. I agree it should be useless against bullets (except rubber bullets if they are ever added). This would be really useful against zombies and blunt melee weapons assaults. You could have a pipe wrench or knife in your right hand and the shield in your left. Would also be useful against thrown objects and arrows. I think they should copy the design of the Ukrainian riot shield, it looks very functional and apocalyptic.
  3. just my opinion, but I'm confused by all the complaints that the zombie run animation is janky. I think they've done a really good job on it; it looks realistic, smooth and scary. It doesn't look alpha or placeholder atall.
  4. yorkmorgan

    It's too easy to get guns

    I have no idea what this guys on about, people are getting pretty vicious on these forums, I agree with points 2 and 3 and they will, im sure, be implemented at some stage, right now there are a lot of weapons as the devs want people to get into fights for testing purposes. Regarding point 1 I think they only need to make sure there are no balota spawns, and they have already done this.
  5. yorkmorgan

    Rolling Update Rev - 0.43.116251

    I can only join in the chorus of praise, I just played 2.5 hours experimental and it was amazing, I ran straight to the north and found my first unopened door just as I was starving to death (screen completely black and white), found a drink, but then had to run away from about 8 zombies before I could drink it, it was very intense. The game played extremely smoothly with 40 people, I had not a single server issue. This game version doesn't feel like early alpha anymore. Seriously well done devs, have you guys even slept these last few dayz?
  6. yorkmorgan

    Rethink Reloading

    Your in a firefight, your guns empty, bullets are firing over your head, you need to reload... you press r, and as you sit there panicking your character performs a reload that a veteran navy seal would be proud of... and you don't have to do any of the work. I find this makes reloading far to small a consideration during combat and more seriously spoils immersion as it builds up another barrier between you and your character. I suggest that this particular barrier is one that can actually be broken. The problem is that reloading is a procedure with multiple steps, and this is not well represented by only having to press r (or only have to drag ammo into gun if you don't have any snaploaders). The simple solution I suggest is to make the player explicitly instruct the character to perform each of these steps. I think this would make reload times more realistic, add another skill for the player to learn, make different weapons feel more unique, and mean that if the player is panicking it reflects in his character. I also just think it would be a lot of fun, here's an example: M4A1: 1. press magazine release 2. discard empty magazine 3. lock the charging handle 4. prepare new magazine 5. put in new magazine 6. release the bolt This is fairly simple but is much more complicated than it's represented to be in game, This could be implemented in game by assigning a 'weapon part' key, that when pressed prepares your character to receive commands relating to your weapon, (ie. it changes the assignments of other keys), you should then have to press each of these keys to reload, if you forget a step (for instance step 3.), get the order wrong, or try and perform the next step before your character has finished executing the last, your reload should fail or your gun should jam, depending on what you did wrong. Different weapons have different procedures so you would have to experiment in game to work out how to reload each, this also makes different weapons actually play significantly differently, and also makes a clip or speedloader a significant asset (just imagine having to put each of those SKS rounds in individually). I have always found reloading mechanics in games to be disappointing and am surprised that any game is yet to include a proper reloading system. I think that as a game with an emphasis on immersion and player skill that is also still in early access Dayz is well placed to introduce such a system. Thanks for reading, what do you guys think? EDIT: Reading the comments its clear that such a system shouldn't be as complex as illustrated above, and I agree I got a bit carried away. So here's the above example reworked (Thanks to Valadain for pointing out my mistakes): M4A1: Press R (weapon button) (if weapon is empty this automatically activates the weapon button) 1) Press Y (mag release) 2) Press T (Take out mag and put it away) 3) Press G (get and insert new mag) 4) Press B (release bolt) This only needs to be done if you were taking out an empty mag (Completing the reload automatically deactivates the weapon button.) You see that if the weapon is empty you only need to press 4 buttons to reload, all these buttons are near WASD and the reload button needn't affect the assignments of WASD so you can still move while reloading. I don't find this too complicated. Here's another example: Mosin-Nagant: Press R 1) Press B (Pull back bolt) 2) Press G (Get and insert bullet), repeat this as many times as you want. 3) Press B ( Push Bolt Forward) If the Rifle is already empty you only have to press 3 buttons and you have a bullet ready to go. I realise such a system would be difficult to implement but it would add another layer of immersion between the player and the character, it would also open up a whole range of actions you could perform on weapons (you could have a safety button, a switch mode button, a check chamber button etc.), and it would definitely give bohemia something to do after vehicles make an appearance :)
  7. In my opinion the 'vitamin bottle' is a pretty boring item (especially considering we now have tactical bacon). Now since every other post on this forum is some anti CoD slur I thought it would be fun to have an item in game that references it. Therefore replace the vitamin bottles with this: Sorry about the crappy design, im using a very old edition of paint... Post your own opinions, slogans and designs.
  8. yorkmorgan

    Report from Experimental

    Heres what I found after a few hours in experimental build (if you want to find all this stuff for yourself then don't look at this post): Tomato Peppers potatoes New Building in North Climbing the crane (expecting ladder death) New Station and School House Heating system is in the build but I couldn't put anything in the pot Some new town names Where I imagine Hoboamntpobck Will be I also found a small new town but for some reason took no photos ( I think zombie problems distracted me). Anyways all this stuff was along the north border. I can also report that the game has never played so smooth for me before, there was never more than a second between commands and response in my inventory, and the zombies were damn aggressive, I actually had to retreat from one town while being chased by a small horde. I noticed devs were keeping player numbers down to about 15, every 15 mins or so they kicked out the bottom 25 players, no idea why. I had no rubberbanding or invisible zombie issues. So yer, good work team. EDIT: Also check out this vid for info on changes to the weapons (sawnoff blaze anyone?): http://www.youtube.com/watch?v=-enzxx4DQqo&feature=youtu.be
  9. yorkmorgan

    things are looking good

    that's not actually on the tumblr, that picture is fake, 3rd persons here to stay sadly, also in other news, there has been another experimental update and there is a whole new city! And on top of that the experimental servers are up again! Life is good
  10. played smooth for me too, but the zombies all seemed to be on horse tranquillizers, really slow response and movement, could that just be because my pings a load of crap?
  11. yorkmorgan

    No servers?

    thanks man, I think i'll take your advice and give up for the night, todays been pretty frustrating, I imagine the blocker bugs are proving more stubborn than expected
  12. yorkmorgan

    No servers?

    you seem to have gone off topic... I personally still cant find any European experimental servers, has anyone found any? Thanks
  13. yorkmorgan

    No servers?

    i'm in England and am having the same issue right now. They updated the experimental, it worked for a few minutes, then steam crashed across Europe, went back up and now im getting no servers at all for Dayz. there's some bad joo-joo afoot.
  14. hey just looking to clarify: is the experimental down in Europe right now? Thanks
  15. yorkmorgan

    Thanks to a thoughtful survivor...

    me no comprende
  16. yorkmorgan

    Walking like a zombie

    Thanks for expanding my dictionary, what a great word! Also im in favour of the OP suggestion, but as it is a suggestion, this should really be in the suggestion section...
  17. yorkmorgan

    Seriously though, Commrade Crunch

    serf soda?
  18. yorkmorgan

    Rethink Reloading

    Fair enough you don't like the idea of having to go through the steps, however I would disagree with your analogy with can opening. Can opening is a mundane action that requires little procedural thought to perform. The whole point is that IMO reloading is NOT a mundane thing to do for an ordinary person and would require thought to enact, especially under pressure. I thus thought that putting the onus on the player to think it through would be a neat way to make the survivors feel more civilian. I also think that having to reload explicitly would be a lot of fun to try and get good at, but reading the comments I think I may be in the minority :).
  19. yorkmorgan

    KoS's Updated KOS Reduction Topic for DayZ SA

    Why has no one thought this before? Your a Genius!
  20. yorkmorgan

    Rethink Reloading

    Thanks for feedback, I think im going to edit OP as on a reread I see I got a bit carried away and its just too complicated. I like this... Good point, you would only have to do it if the mag you are taking out isn't empty. Also I agree that 'preparing' and putting in new magazine should be done in the same step, im not sure why I used the word prepare now I think about it, I just meant 'get it in your hand'.
  21. Hey just so you know, the guy who made this is actually a sound designer who has worked on some indie titles and he has made all these sounds himself or used sounds for which he has copyright, here's the quote: "All the sounds have been designed from scratch utilising raw recordings from one of the following sources, my own personal field recordings, purchased professional raw library recordings, or for a handful of sounds - creative commons 0 content (for things I had no library material for or time to go out and record myself). Everything is either free of attribution & license requirement (my recordings and creative commons 0) , or , I own the licenses for and am able to distribute under the various EULA's agreed upon during purchase (various professional library recordings). So no, there are no license issues at all. Many thanks for the comment, appreciate it :) ." Also he did just overlay the sounds manually, but still he is pretty damn awesome...
  22. yorkmorgan

    Sports equipment as armor...

    Seeing as many of the rioters in Ukraine turned out in sports gear for protection, I think its a good idea.
  23. yorkmorgan

    Specific Castle Loot

    The Castles in Chernarus are awesome but its a bit weird that they spawn shoes and jeans in standalone, and it was even weirder in the mod where they spawned guns... Basically they should spawn swords, bows and arrows (especially as they are now implementing these for sure) and best of all, pieces of armour. Here's a picture of a rioter in Ukriane: No freshspawn's knocking that guy out...
  24. yorkmorgan

    Specific Castle Loot

    If you actually want to analytically deconstruct this game then you will find thousands of holes in it. I only think it would be better to find these things than to find rifles or jogging shoes... and besides, who's to say that some of these castles weren't tourist attractions that had armour and weapons on display?
  25. yorkmorgan

    Crafting Formulas List

    Love the idea of this thread! Here are some EDITED proposals: Chemistry first!: [sugar]= cook(sweet canned drink) [rocket propellant]=cook([sugar] + [black Powder]) [smoke grenade 'fuel']=cook(2*[sugar] + [black Powder]) Now some uses: [smoke Grenade]=can+[smoke grenade 'fuel']+[fast burning fuse] [Rocket Propellant casing]= hacksaw(spade) [small Homemade RPG Round] = [Homemade Thermite Hand Grenade] + [Rocket Propellant Casing] + [Rocket Propellant] + Duct Tape [Medium Homemade RPG Round] = Small Butane Tank +[Rocket Propellant Casing] + 2*[Rocket Propellant] + Duct Tape [Large Homemade RPG Round] = Large Butane Tank + [Rocket Propellant Casing] + 3*[Rocket Propellant] + Duct Tape Here's a pic:
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