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Everything posted by yorkmorgan
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in version 44 a nasty little bug was introduced that has yet to be acknowledged on the bug-tracker. If you pick weapons of dead players you cannot fire them until you relog into the game. This bug is still present in the current experimental so we need to ensure its acknowledged so it doesn't quietly hang around in the game for ages. I made a bug report, please upvote it! http://feedback.dayzgame.com/view.php?id=10844
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What's the current hacking status like in DayZ:SA?
yorkmorgan replied to RadikulRAM's topic in General Discussion
1000th post!!!! I have never met a confirmed hacker, and i have 250+ hours -
i really, really hope this never happens, it looks ridiculous.
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Fishing Guide/Tutorial (Exp 0.45.12499 )
yorkmorgan replied to sobieski12's topic in General Discussion
I'm salivating over that well cooked fillet (and your framerate) -
for sure gamma exploit cant be fixed but it could be made infinitely less simple and convenient to do. As it is now it doesn't even feel like your exploiting as the game makes it so easy to do. If it was a pain to do and the game made it clear it didn't want you to then many people would stop it and as long as a critical proportion of the community stop doing it the problem largely goes away. Never underestimate the power of inconvenience to produce behavioral change. p.s. i LOVE the night as it is and on a night with no moon you really cannot see ANYTHING.
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Im with you there, a vz 58 and vz 52/57 would be so great in this game
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yer i'd be happy with some paint thinner. There are so many industrial areas on the map that some industrial chemicals would be work well in the loot pool. Nitrate fertilizers, ammonia, Antifreeze (cure is vodka :) ), Could make very primitive chemical weapons and the such.
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this is great news, now the m4 actually makes sense in the CZ.
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you must both use the sks
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In a real zombie apocalypse after the dust settled and only the immune were left the biggest problem they would face after food, water & shelter would be loneliness, depression and (worse of all) mind crushing boredom. Now i'm not suggesting Dayz tries to replicate this by making the game mind crushingly boring but i do think it should offer players other things to do than kill each other, or find the tools to kill each other, or repair the vehicles used to run away/too people trying to kill each other, or build the bases to stop people killing each other. I'm suggesting things that have no survival functionality other than too make surviving worth it. I'm talking about trying to put a little fun and comfort back into a life in the zombie apocalypse: For instance: Chess Board Pack of cards Guitar Harmonica Tea Bags Instant Coffee Cigarettes Pipe Vodka (The books are a great start) I won't bore you with the details of how i think they should be implemented as the devs could likely do it better and you can probably imagine how they might work. Playing cards would probably be the hardest to implement but it would just be so great to be able to pass the night round a fire playing a few rounds of poker while passing round the vodka bottle. If you've played Stalker and seen the groups of survivors chatting around barrel fires then you know what i mean, the RP potential of these items is huge. I guess none of this would be implemented before Beta stage but it would greatly enrich the final game IMHO.
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Yer describing them as 'minigames' may have been foolish, I agree that you should be able to look around at your surroundings while playing. A few large bars with pool tables would be pretty great.
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This is completely perfect, I had no idea such a game existed. If dayz bought the rights to use this in game it would be incredible
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The challenge and saga of Zombie Pathfinding
yorkmorgan replied to SmashT's topic in News & Announcements
the beauty of it is that is automatically generated so no one has to spend half their life drawing little lines all over the map. Going by the results in the pictures where even complex buildings had paths generated in them if anything it will allow the artists a lot more freedom to design more complex structures. -
The challenge and saga of Zombie Pathfinding
yorkmorgan replied to SmashT's topic in News & Announcements
that might become very relevant when player made structures are included down the line. Also for some reason I find that mans voice very unsettling. -
Time to fix night time once and for all! (with pool)
yorkmorgan replied to MLCA's topic in General Discussion
im with you on the gamma exploit but its really not too dark, just turn on the flashlight. -
a chess system something like this would be awesome: http://www.youtube.com/watch?v=o5syEs673QI
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No "Specialized" Cartridges [Torchia Tweet]
yorkmorgan replied to Katana67's topic in General Discussion
I'm usually on the front line of the realism brigade but this would be a good compromise in some cases IMHO. Classic example is the nagant M1895, that thing is so iconic and would be great in game but it uses a completely unique round, which would just bloat the loot tables even more, i say the devs just swallow hard and make it chamber the .357 rounds, however nonfactual that may be. -
What items that currently spawn are considered "Rare loot" atm
yorkmorgan replied to TheLast-StaR's topic in General Discussion
they were everywhere before the shotgun came in, and then they mysteriously disappeared in the same build that the shotgun came in, the guy must not have logged in for a couple of months (or just survived for ages). -
What items that currently spawn are considered "Rare loot" atm
yorkmorgan replied to TheLast-StaR's topic in General Discussion
250 hours and i've found 2 stab vests, 1 press vest and 1 lrs. Hilariously my current char has 6 green shotgun shells that i got from a guy on the berezino construction site. Im tempted to see if they work. -
Expect a big stable update at the end of the month: animals, campfires, akm, maybe a sub machine gun, chopping down trees. Dean was very active on reddit a few days ago and right now they are doing work to stop zombies going though walls, he sounded pretty optimistic as clearly the current zombie system is a complete disaster and he was speaking as though there had been a breakthrough of sorts regarding the zombie pathfinding, something to do with navmesh. I do agree though that a reliable devblog once a week would go a long way to satisfying the community.
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Too many high value area have overwatch
yorkmorgan replied to [email protected]'s topic in Suggestions
Yer thats Pavlovo, the map designers did a great job on that place. OP i get what your saying but many of the large towns are great for skirmish battles -
So, any word yet on when/if we will get realistic (not random) balistics?
yorkmorgan replied to crazykage's topic in General Discussion
I have to say that although i'm torn on the matter of the dispersion, this would be a really great game mechanic. -
Cigarettes would be great, they don't really need any game functionality, for instance a stamina boost would just be a clumsy game mechanic. The RP potential would be enough.
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Well I think its a pretty cool idea... but only as an improvised attached spotter scope. Using it as the main sight would just be too ridiculous. So instead of mounted on top it could be side mounted. The more 'homemade' weapon attachments the better. I want to be able to tape this on the side of my painted SKS, with a PU on top and a flashlight taped to the barrel.
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lol, a little melodramatic perhaps? What's worse about the new patch, its made the game a tonne smoother my end?.