steveb117
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Everything posted by steveb117
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Example: You have two characters, CharA and CharB. CharA joins DayZ Server #1. CharB cannot join DayZ Server #1 until CharA has left that server and a certain amount of time (maybe an hour) has passed. As someone else posted... why not up the limit until after the server has been reset? Problem solved, considering those items won't be there after a reset. This isn't an unreasonable time to wait either, considering there are more than enough servers you can choose from.
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Given what I posted earlier - how could someone possibly use the second character as storage? Please explain this to me.
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That's not a bad idea at all. I just want to be able to actually play the game when my friends don't. I know there's nothing -really- stopping me, but I don't want to be the guy who loses all of his gear because he was playing alone.
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Here's my take on what should be done, copied once again from my Steam forums post. Add the ability to make multiple characters (at least two) but prevent any characters from joining the last server one of your own characters were on. Example: You have two characters, CharA and CharB. CharA joins DayZ Server #1. CharB cannot join DayZ Server #1 until CharA has left that server and a certain amount of time (maybe an hour) has passed. This keeps the 'one life survival' aspect of the game in place and should prevent any players from exploiting the system. If anyone can think of any loop-holes in this, please post them and we'll see if we can think of a way around those as well. I really want to see this system implemented.
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Here is a summary of what I think should be implemented, copied from my post on the Steam forums: Add the ability to make multiple characters (at least two) but prevent any characters from joining the last server one of your own characters were on. Example: You have two characters, CharA and CharB. CharA joins DayZ Server #1. CharB cannot join DayZ Server #1 until CharA has left that server and a certain amount of time (maybe an hour) has passed. This keeps the 'one life survival' aspect of the game in place and should prevent any players from exploiting the system. If anyone can think of any loop-holes in this, please post them and we'll see if we can think of a way around those as well. I really want to see this system implemented.