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TheProphecy

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Everything posted by TheProphecy

  1. TheProphecy

    My fears regarding the future of DayZ

    I agree with you about zombies. I agrro'd while prone in a cafe somehow while making 1 bar of noise. The zombie that aggro'd was in the street, probably 30+ feet away. The funny thing was, I shot my M1911 and no other zombie aggro'd. In addition to their uncanny ability to see/hear through walls, the new damage they put out is just downright stupid. Bleeding from every third hit or so and broken legs occurring WAY too much leave me scratching my head. Also, they seem to respawn insanely fast now. That might just be me though, not sure.
  2. TheProphecy

    My ideas for added "realism"

    1. Agreed. Just like we have the option to cook meat over a fire, we should have an option to purify water. If you drink water that isn't purified, you have a chance of getting sick. 2. No. 3. I somewhat agree. I think transfusions should be riskier, not harder. I think the simple answer is increasing the time it takes to transfuse. What is it now, like 5 seconds? I think it should be at least 20 so this way you can't just transfuse anywhere in the middle of a firefight.
  3. TheProphecy

    Zombie 101

    Slow zombies wouldn't be a threat unless towns were completely overrun. You would need more than 100 zombies in Cherno/Elektro to be of any threat at all because those cities are so big and you would be able to outrun them easily. You also have to take into effect the stress this would put on the servers. In a full server, you're talking well over 1k zombies on the map at any given time, which could lead to horrible lag. As for turning the game into an MMO, no. Your skill/trait idea makes sense, but it also brings with it more problems. You want to add these things for realism, I get that, but here's the flip side. As is, every player is an expert when it comes to everything, including firearms. If you had these skills/traits, you would have to do something about the ability to use certain firearms. I can only see two ways of going about this. You could either be less proficient when using higher end military weapons, basically a dice roll to see where your shots land (terrible idea to me BTW), or you just flat out wouldn't be able to use the higher end military weapons unless you had the skill for it. Another question, how would these skills/traits be determined? Do we have a list of these things to choose before we spawn, or do we spawn into the world as useless meat sacs and come across books or something as loot? If it's the former of those two, how many skills/traits are there and how many are we allowed to pick? All I think this would do is make the game too complicated.
  4. TheProphecy

    [Ideas] - Suggestions, Hotfixes, Balance

    I believe most of these ideas have been touched upon, but I'll go over my thoughts on them briefly. Empty cans for new players - Gonna have to say no for the exact reason you listed, and the lag possibilities that could arise. Radio systems - For sure. I think all of the chat options should be removed, barring direct communication. I think direct communication should work for very short distances, shorter than now even. Walkie talkies (frequency 1) could be like up to 50m, military radios (frequency 2) at least 100, possibly up to 200, and then radio towers (frequency 3), which would be picked up by any type of radio (there would only be 2-4 of these on the map). There would be an all frequency as well, so players near a radio tower could hear those on walkie talkies and military radios, and those with military radios could those on walkie talkies if they were in range. More animal types - Not really needed IMO. Zombie hordes - Can't agree more. I found a crashed helicopter earlier, and there were 20 zombies in the vicinity. It's about the closest thing to a horde I've seen. Let me tell you, trying to sneak by them without being spotted was intense. Probably the best gameplay I've had with regards to zombies. There should be hordes of 10+ zombies at the tents in Stary, around the NEA, the airstrip in Balota and various sections of the NWA that are almost impossible to sneak by unless you happen to have a smoke grenade or a flare. Right now the only threats posed at those locations are from players, which is sad. Party system - What I propose is some type of built-in friends list that is tied to the player ID. You can see what server someone is on, if you have a map in-game they show up on it (if the server allows you to see your position on the map) and they will have nameplates that show up at a predetermined distance, maybe 50-100m (appears on any server, nameplates activated or not). As for party chat itself, yes to in-game text in a party chat channel, no to in-game voice. That would defy the point of radios.
  5. TheProphecy

    [Report] Spawned in Wilderness/Debug Forest/Endless Ocean

    I just want to confirm that you can get out of the desert/plains/no man's land area. What you will need is probably two cans of food and two sources of water, so if you don't have that, don't bother. A compass is preferable, but not necessarily needed. Once you spawn, follow the clouds east. Make sure you jam something in your W or up key because it's a long run. Took me about an hour and a half of running south east to reach Zeleno. BTW, they don't reset characters anymore, so there's no point in asking.
  6. I've been playing as a lone wolf since I started playing, and I think playing with a small group would enhance the experience. I'm not looking to roll with a huge crowd, just a small group of no more than 5 people so we could familiarize ourselves quickly and whatever voice chat method we use (something free, preferably Steam) wouldn't be cluttered. I'm from the east coast of the USA, but where you are from isn't that important, so long as you can speak English and our schedules allow us to play DayZ together. I currently don't have a "go to server." I just play in the server with the lowest ping. Once the group is established we could find a home base that works for everyone. I'm mainly a console gamer and I purchased all of my PC games retail before ArmA II, so I'm new to Steam. My account name is IPhillyBoyI and my profile name is Philly Boy, so I'm assuming you could add me through either one if you are interested. A PM on here would also be sufficient.
  7. TheProphecy

    [Report] Spawned in Wilderness/Debug Forest/Endless Ocean

    Spawned in the debug plains twice tonight. Both times it happened after I logged out at near Lesnoy Khrebet. I won't be logging out near there ever again.
  8. TheProphecy

    Self Administered Blood Packs

    +1 I made my way from Nadezhdino to Stary, went into Mogilevka and Vyshnoye along the way. I'm down to 5.6k blood now and I haven't seen a single animal on my journey. I have two blood packs that I scavenged in Elektro sitting in my pack laughing at me. I only have two options, wait until the group I play with gets on (and either run to them or have them come to me) or wander aimlessly in the fields north of Stary in search of an animal. For those shouting about "authenticity" or "realism," get over yourselves.
  9. This is a new problem for me. I joined a game today and it was night, so I logged out in search of a day server. The next server I joined didn't show the pings of the players and when I hit ok the receiving mission data bar it never moved. After about a minute the "connection with the host has been lost" message popped up and I was sent back to the server selection screen. This happens every time I try to get into a server. Tried restarting the game server times, nothing. I'm using beta patch 93825 and build version 1.7.1.4. Any ideas on why this just suddenly happened?
  10. Something like this has been posted many times, and I am against this particular variant of the idea. I don't think players should have the ability to make a safe zone in the middle of a town, and I certainly don't want to see an increase in razor wire (which has been removed, BTW), sandbags, toolboxes and entrenching tools. I think a more feasible idea, which has been suggested already, is to allow players the ability to setup some sort of rudimentary encampment away from cities if they have the necessary equipment.
  11. Here's a scenario using your proposed solution, time: I'm in Cherno and a bandit shoots my legs. I'm unconscious for whatever period of time you're proposing. Out of the mercy of his kind heart, the bandit doesn't put one in my head after he's done looting my body (which is what I would do if I were a bandit, BTW). I come out of the unconscious state to find the bandit took just about everything. Now I'm low on blood, ammo and I'm out of food/water/medicine. Is there really a legitimate reason to keep going when I can just hit the respawn button?
  12. I don't get how this notion of less loot would suddenly make people work together. If anything, it would make me want to kill MORE, seeing as how I know you have gear and I may not come across some if I go into a town. Buddy up you say? Okay, and what happens when we come into town and we are extremely low on resources and after combing the entire town, together we find only one can of beans (entirely possible, seeing as how I raided Novy and Stary last night and didn't find A SINGLE can of food)? If my food indicator is red and you picked up the beans, you're dead, plain and simple. So much for teamwork. I think this would encourage people to camp the spawns/Cherno/Elektro more than ever. People would just kill enough respawners, get enough food/water and then head north. And no, disappearing loot based on bullet damage still would not deter someone camping spawns along the coast.
  13. There are already good enough reasons not to kill everyone you see, as Rocket's quote in ElemenoP's post described. I'll delve even further into the "bandit solutions." 1. We don't need nooby "safe zones" where people can't be killed - First of all, bandits will just setup at the edge of these safe zones, killing anyone who tries to enter/exit. Second, if you want to trade with someone, find a group of people to play with or take the risk of asking a randy. I had awesome success teaming with a random dude last night. Gave a guy a transfusion on the same server as well. I could've been killed by either one or vice versa, it's a gamble. That's part of the fun. 2. Bandits don't need flies or crows around them 24/7 - Sorry, this is a dumb idea. If you see someone walking around with a M16/Coyote Pack, do yourself a favor and be wary. In fact, I would suggest you kill that person and take his loot if you get the drop on him. It's survival of the fittest in DayZ. 3. We don't need degrading items because someone killed you - If someone killed you, deal with it. Man up, respawn and either get revenge on him if he's close, kill some people in Cherno/Elektro to ease the pain or if it bothers you that much be a smart person and leave Cherno/Elektro in the dust and gear up elsewhere. Also, this wouldn't stop anybody from killing. Wow, if I kill you a mag of your Makarov ammo might disappear, what a deterrent. The ONLY post I've read that makes ANY SENSE at all regarding spotting bandits mentioned bandits having some blood (key word there is some) on their clothing if they kill enough people. It's subtle enough that it's not like, "HEY, OVER HERE, I'M A BANDIT," but at the same time if you managed to get close enough (or if you have binoculars or something) you could identify that person as being a bandit. What made this "solution" unique is that a bandit can remove the blood by finding some soap, which would be a rare spawn. The bottom line is if you're complaining about the game being a deathmatch, you're probably spending too much time in Cherno/Elektro. Both of those areas are too much of a clusterfuck and there really is no penalty if you just run in and die. So yea, if you're not looking to die right away, avoid Cherno/Elektro, play on low population servers or preferably, both.
  14. TheProphecy

    Whole coast respawn

    Most of the spawns seem to be at the southern coast, but not all. I spawned in Solnichniy the other day, which is not too far south of Berezino.
  15. TheProphecy

    Anti-Bandit System, Scrap Humanity

    This.
  16. TheProphecy

    Unreliable Weapons

    I'm going to have to disagree on this subject. The last thing I want is to find some nice gear and play for a few hours, get into a firefight with another player and die because my gun jams. The counter to well-stocked players has already been talked about, and it's as simple as lessening the amount of guns/ammo available.
  17. TheProphecy

    Stuck in debug area. Any help?

    You can get out of the debug zone. Well, the plains at least. Not sure about the ocean/forest/any other area. Just follow the clouds and they'll lead you east.
  18. I mostly play this game at night, and it's pretty brutal. Unless you have flares you can throw every few minutes, gameplay is impractical without turning up the gamma/brightness/HDR. My suggestion would be to just use the full moon night as the default night setting. I was able to play with normal gamma/brightness/HDR with the full moon, but it still looked dark enough to give a good atmosphere.
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