Gugolas
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Everything posted by Gugolas
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Usually around 3 hours, but some servers take a little more to come back up :)
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Takes place every wednesday, now you know. They will not announce it every time, just when they feel to.
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Apparently I was "speed gun hacking" ( me vs 3 fight) Video
Gugolas replied to G.Freeman's topic in Gallery
I did. -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
Yes, I completely agree with you. So I'm asking, is there a point in this apart from creating hype (wich is really not needed) and advertising? -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
I agree. Anyway, remember that the roadmap was expected for the second half of january...so, if that can be considered a roadmap, and I don't think so, I still feel that they are late on that aspect and I'm still waiting to regain faith :D -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
You might be right. -
Cant see map, indicatiors, eat, find water... Help
Gugolas replied to kanu-the-pup's topic in New Player Discussion
Are you talking about the SA or the mod? It seems that you are trying to apply mod knowledge to SA... -
Chernarus "is" way more west than moscow (source of your datas), and so "is" Cherno. Between 2000 and 3000 km. Anyway, nothing is balanced in the alpha phase of developing :)
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Not the same, lots of similar ones, lately. Anyway dealing with invisible players or bodies in positions that are not the client/server ones has been in the game since day 1.
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......why it shouldn't in your opinion? Invisible players can be spotted by that. That's what I actually ask my friend to do to show his position when he gets invisible XD
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Yep, I agree. It is probably completely "desynched". That should be another type of "invisible" player issue. That and much more can happen and happens, and the glitcher probably wasn't even aware of it.
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DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
If somebody likes a post just because he/she thinks that who wrote is hot is just as dumb as.......damn, our society. We're getting a little OT, aren't we? I'm sorry. By teasings anyway I meant those about the game, even if I was aware that somebody could get that wrong ;) -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
I honestly see that as lost time, in this moment. And all they'll get is tired. -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
Aren't you tired of teasings? -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
Indeed, I know. Just discussing about timing of the implementation (especially if the rest of the zeds things are long way to come) and consequentely impossibility of giving a proper feedback on the new animations. -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
Anyway, even if I want the Zs to be more dangerous, I partially agree with those complaining this time. They should be dangerous because of their numbers, because they can pin you down in a building, they can hurt you bad, etc. Clearly the above is not possible atm, but I don't think that they should be faster than a normal human beeing (whatever you think they are, dead or infected) and I actually don't find it fun to run (because you can't take them out silently and sneak around) and bandage/do whatever on those high places where you know thay can't go up because they are not able to do so yet, I find it quite sad. Talking about city life, clearly. In the wilderness the tragedy is that if you take out one, the current respawn mechanic gives you at least 5 minutes of zeds popping out everywhere around you...and they almost always see you :/ Maybe they will demostrate that faster zeds are a good idea...I don't think so but it could be. Anyway, I think (hey, it's an user opinion, don't start attacking and crying) they should have waited to fix other zeds mechanics, in order to create a better environment to test these new animations. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Gugolas replied to SmashT's topic in General Discussion
We can't give a real feedback on this particular changement. There are too many disturbing elements, as already stated: Spawn mechanic is still rudimental, zombies hear everything (even the Amphibia S) and see everything and run through walls, see you at a distance you cannot see them (or barely), lag makes them difficult to avoid and hit, melee at the moment supports only raised position, and so on. It is nice to have harder zeds, and it is what they should aim for, but in this phase of development for many players/testers (in particular those with low PCs) it can be a serious problem more than something fun. So, it is too difficult to judge this implementation. -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
It fixes (in Hicks words, it's just a bandage) the network issues. -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
As usual. I hope that if they can't push to stable today they will increase the number of experimentals availables again. -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
It has been like that since day 1 (or better 2)... Logging out in a safe place is the key, at the moment. -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
As I said (and I'm not the only one) many times, the melee fact is listed in the known issues because it's an issue, that means it is not intended. I imagine that the lowered stanco animations are not ready yet or have/cause problems, but that's pure guessing. Anyway, is not intended to work like that in the future. -
Uhm, we'll see in further development. If they limit some items into some spawn zones, having them won't be bad. Military bases? Western items are fine. Houses? eastern food and western food, but not canned bacon or similar. Remember, they might just be testing new items...one day maybe we'll see again the beloved Zluta.
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Good question. Anyway, I'm a Zluta fan too. But Pipsi is Pipsi...has an history.
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That's the real story behind the whole Arma 2. They wanted to export bacon.
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Please remember the war of Chernarus and the american invasion - they brought their canned bacon in there, clearly...as many other items, like the UN stuff and some weapons. Explained everything. Fine now?