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Gugolas

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Everything posted by Gugolas

  1. Gugolas

    Are servers down?

    Usually around 3 hours, but some servers take a little more to come back up :)
  2. Gugolas

    Are servers down?

    Takes place every wednesday, now you know. They will not announce it every time, just when they feel to.
  3. Yes, I completely agree with you. So I'm asking, is there a point in this apart from creating hype (wich is really not needed) and advertising?
  4. I agree. Anyway, remember that the roadmap was expected for the second half of january...so, if that can be considered a roadmap, and I don't think so, I still feel that they are late on that aspect and I'm still waiting to regain faith :D
  5. Are you talking about the SA or the mod? It seems that you are trying to apply mod knowledge to SA...
  6. Gugolas

    Where is Cherno?

    Chernarus "is" way more west than moscow (source of your datas), and so "is" Cherno. Between 2000 and 3000 km. Anyway, nothing is balanced in the alpha phase of developing :)
  7. Gugolas

    Hacker Caught on Camera

    Not the same, lots of similar ones, lately. Anyway dealing with invisible players or bodies in positions that are not the client/server ones has been in the game since day 1.
  8. Gugolas

    Hacker Caught on Camera

    ......why it shouldn't in your opinion? Invisible players can be spotted by that. That's what I actually ask my friend to do to show his position when he gets invisible XD
  9. Gugolas

    Hacker Caught on Camera

    Yep, I agree. It is probably completely "desynched". That should be another type of "invisible" player issue. That and much more can happen and happens, and the glitcher probably wasn't even aware of it.
  10. If somebody likes a post just because he/she thinks that who wrote is hot is just as dumb as.......damn, our society. We're getting a little OT, aren't we? I'm sorry. By teasings anyway I meant those about the game, even if I was aware that somebody could get that wrong ;)
  11. I honestly see that as lost time, in this moment. And all they'll get is tired.
  12. Aren't you tired of teasings?
  13. Gugolas

    Rolling Update Rev - 0.43.116251

    Indeed, I know. Just discussing about timing of the implementation (especially if the rest of the zeds things are long way to come) and consequentely impossibility of giving a proper feedback on the new animations.
  14. Gugolas

    Rolling Update Rev - 0.43.116251

    Anyway, even if I want the Zs to be more dangerous, I partially agree with those complaining this time. They should be dangerous because of their numbers, because they can pin you down in a building, they can hurt you bad, etc. Clearly the above is not possible atm, but I don't think that they should be faster than a normal human beeing (whatever you think they are, dead or infected) and I actually don't find it fun to run (because you can't take them out silently and sneak around) and bandage/do whatever on those high places where you know thay can't go up because they are not able to do so yet, I find it quite sad. Talking about city life, clearly. In the wilderness the tragedy is that if you take out one, the current respawn mechanic gives you at least 5 minutes of zeds popping out everywhere around you...and they almost always see you :/ Maybe they will demostrate that faster zeds are a good idea...I don't think so but it could be. Anyway, I think (hey, it's an user opinion, don't start attacking and crying) they should have waited to fix other zeds mechanics, in order to create a better environment to test these new animations.
  15. We can't give a real feedback on this particular changement. There are too many disturbing elements, as already stated: Spawn mechanic is still rudimental, zombies hear everything (even the Amphibia S) and see everything and run through walls, see you at a distance you cannot see them (or barely), lag makes them difficult to avoid and hit, melee at the moment supports only raised position, and so on. It is nice to have harder zeds, and it is what they should aim for, but in this phase of development for many players/testers (in particular those with low PCs) it can be a serious problem more than something fun. So, it is too difficult to judge this implementation.
  16. Gugolas

    Rolling Update Rev - 0.43.116251

    It fixes (in Hicks words, it's just a bandage) the network issues.
  17. Gugolas

    Rolling Update Rev - 0.43.116251

    As usual. I hope that if they can't push to stable today they will increase the number of experimentals availables again.
  18. Gugolas

    Rolling Update Rev - 0.43.116251

    It has been like that since day 1 (or better 2)... Logging out in a safe place is the key, at the moment.
  19. Gugolas

    Rolling Update Rev - 0.43.116251

    As I said (and I'm not the only one) many times, the melee fact is listed in the known issues because it's an issue, that means it is not intended. I imagine that the lowered stanco animations are not ready yet or have/cause problems, but that's pure guessing. Anyway, is not intended to work like that in the future.
  20. Gugolas

    Where the game is going

    Uhm, we'll see in further development. If they limit some items into some spawn zones, having them won't be bad. Military bases? Western items are fine. Houses? eastern food and western food, but not canned bacon or similar. Remember, they might just be testing new items...one day maybe we'll see again the beloved Zluta.
  21. Gugolas

    Where the game is going

    Good question. Anyway, I'm a Zluta fan too. But Pipsi is Pipsi...has an history.
  22. Gugolas

    Where the game is going

    That's the real story behind the whole Arma 2. They wanted to export bacon.
  23. Gugolas

    Where the game is going

    Please remember the war of Chernarus and the american invasion - they brought their canned bacon in there, clearly...as many other items, like the UN stuff and some weapons. Explained everything. Fine now?
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