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Your DayZ Team
Gugolas
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Everything posted by Gugolas
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Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
Then probably it was that specific server, sometimes they go to hell :) -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
Do you have the correct game version? Do you get an error? If yes, what does it say? Are you stuck on wait for host? The other servers are full? If you want help, you should give more infos regarding your problem :) -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
If you ask Hicks, experimental is down atm. There are only 4 servers ( the DE ones) on 60 where they are stress testing and there is no experimental changelog yet. I suggest you to wait until next week for experimental update (according to the dev blog). -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
You should read the basic roadmap "released" last week. You can find it in the dev tracker, in the thread referring to rezzed (it's sticked so you won't have problems finding it, I'm sorry but linking from mobile requires too much time).You'll get partial answers and more there ;) -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
Nope, but all these public things that Hicks and Rocket have to do may keep the devs from pushing something, even to experimental. I hope I'm wrong, anyway. -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
The only thing that "upsets" me about this roadmap is that is was supposed to be public in late january, and nobody talked about this big delay after the devblog that announced it for the second half of january. -
There is no fix for the lootspawns according to Hicks, they are just force-testing some datas on the hive. Read Hicks posts on reddit (find them through the dev tracker) for further and clearer (a little...) informations. Edit: when only 4 exp servers on 60 possible are online, then you know that there is not an exp version yet, and they are stress testing.
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Anyone else experience this, or have I lost my marbles?
Gugolas replied to consortiumczar's topic in General Discussion
Yep. I always find something useful lost behind the screen. It's a never ending hidden storage place. -
Usually around 3 hours, but some servers take a little more to come back up :)
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Takes place every wednesday, now you know. They will not announce it every time, just when they feel to.
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Apparently I was "speed gun hacking" ( me vs 3 fight) Video
Gugolas replied to G.Freeman's topic in Gallery
I did. -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
Yes, I completely agree with you. So I'm asking, is there a point in this apart from creating hype (wich is really not needed) and advertising? -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
I agree. Anyway, remember that the roadmap was expected for the second half of january...so, if that can be considered a roadmap, and I don't think so, I still feel that they are late on that aspect and I'm still waiting to regain faith :D -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
You might be right. -
Cant see map, indicatiors, eat, find water... Help
Gugolas replied to kanu-the-pup's topic in New Player Discussion
Are you talking about the SA or the mod? It seems that you are trying to apply mod knowledge to SA... -
Chernarus "is" way more west than moscow (source of your datas), and so "is" Cherno. Between 2000 and 3000 km. Anyway, nothing is balanced in the alpha phase of developing :)
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Not the same, lots of similar ones, lately. Anyway dealing with invisible players or bodies in positions that are not the client/server ones has been in the game since day 1.
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......why it shouldn't in your opinion? Invisible players can be spotted by that. That's what I actually ask my friend to do to show his position when he gets invisible XD
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Yep, I agree. It is probably completely "desynched". That should be another type of "invisible" player issue. That and much more can happen and happens, and the glitcher probably wasn't even aware of it.
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DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
If somebody likes a post just because he/she thinks that who wrote is hot is just as dumb as.......damn, our society. We're getting a little OT, aren't we? I'm sorry. By teasings anyway I meant those about the game, even if I was aware that somebody could get that wrong ;) -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
I honestly see that as lost time, in this moment. And all they'll get is tired. -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Gugolas replied to SmashT's topic in General Discussion
Aren't you tired of teasings? -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
Indeed, I know. Just discussing about timing of the implementation (especially if the rest of the zeds things are long way to come) and consequentely impossibility of giving a proper feedback on the new animations. -
Rolling Update Rev - 0.43.116251
Gugolas replied to Hicks_206 (DayZ)'s topic in News & Announcements
Anyway, even if I want the Zs to be more dangerous, I partially agree with those complaining this time. They should be dangerous because of their numbers, because they can pin you down in a building, they can hurt you bad, etc. Clearly the above is not possible atm, but I don't think that they should be faster than a normal human beeing (whatever you think they are, dead or infected) and I actually don't find it fun to run (because you can't take them out silently and sneak around) and bandage/do whatever on those high places where you know thay can't go up because they are not able to do so yet, I find it quite sad. Talking about city life, clearly. In the wilderness the tragedy is that if you take out one, the current respawn mechanic gives you at least 5 minutes of zeds popping out everywhere around you...and they almost always see you :/ Maybe they will demostrate that faster zeds are a good idea...I don't think so but it could be. Anyway, I think (hey, it's an user opinion, don't start attacking and crying) they should have waited to fix other zeds mechanics, in order to create a better environment to test these new animations. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Gugolas replied to SmashT's topic in General Discussion
We can't give a real feedback on this particular changement. There are too many disturbing elements, as already stated: Spawn mechanic is still rudimental, zombies hear everything (even the Amphibia S) and see everything and run through walls, see you at a distance you cannot see them (or barely), lag makes them difficult to avoid and hit, melee at the moment supports only raised position, and so on. It is nice to have harder zeds, and it is what they should aim for, but in this phase of development for many players/testers (in particular those with low PCs) it can be a serious problem more than something fun. So, it is too difficult to judge this implementation.