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Everything posted by Wheunis
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Svet is gonna start seeing a lot of action SOON. The more players get clued in to this "fancy new city same size as Cherno/Electro", its going to be the new Balotta... I went there on day 1 of release. Not a soul in sight. Had a whole bunch of hours to check out every corner. But recently, I've just been going NEAR it to peek over the hill and watch other players. And yes, you are right. Players run in, hit the supermarket, and then the police station - then they leave. Pity... there's this new clinic-type-building that I'm pretty sure will soon start spawning some goodies. As well as a decent collection of storage units (or garages, as brits call em). Nice town, scout it properly if you ever get the chance...
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Patch 0.35 coming today, when do we get the patchnotes?
Wheunis replied to Odahviing's topic in General Discussion
Based on 3-4 hours on experimental... nothing. I didn't see any new items. I didn't get the opportunity to kill someone either or be killed myself so I didn't get to see any changes to damage or anything. I did however notice that the GPU memory leak (aka: mega-lag glitch) was gone. Also noticed that sewing kits don't spawn like crazy anymore (kinda rare now). Also checked Airfield tents, and no, still not working. The only other thing worth a mention was that I found a PRISTINE LONG RANGE SCOPE within 5 minutes... -
1. No. 2. No. 3. It's much more likely to be a fun experience if you burlapsack your boss and forcefeed it to him! PS: Thanks for making my day.
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anyone finding pistol red dot sight anymore?
Wheunis replied to commanderbash's topic in General Discussion
Found a worn FNX reddot yesterday under a bed in barracks by the milbase near Kabanino. Before that i found one in the hanagrs by NWAF. Before that i found one in Balotta ATC. Before that I thought they were a myth... -
The Map is smaller when compared to Day Z Mod's Chernarus
Wheunis replied to AG-D.Wright's topic in General Discussion
With death. You will NEVER get to NWAF from Balotta in a straightup sprint in mod. You will fall unconscious and die due to not stopping for food/water/rest/etc. Thus: Forever. If i had to guess how long it would take with stops... probably around 40-50 mins. Think I will give that a go when servers go down for next patch on SA (whenever that is...) -
Bug/Glitch. Drop the pack (contents and all), and then pick it up again. Problem comes and goes every now and then. To clarify: Just drop the backpack with everything still inside it, and then pick the pack up again. You dont have to empty the pack first.
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I'm imagining being held up... and pulling the pin on it while it stays in your backpack... They dont see it, but you know... oh yes... you KNOW! I might go down but im taking all three of you with me!!!
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The Map is smaller when compared to Day Z Mod's Chernarus
Wheunis replied to AG-D.Wright's topic in General Discussion
BY TEH POWA OF SCIENCE!!! Anyway, map just FEELS smaller due to sprinting without any sort of stamina system to make you stop. Running from Balota to NWAF: -- Mod: FOREVER. -- SA: 16 minutes. (and thats not even running with fists up!) Yes, I have actually timed it... -
Because I'm bored and fail at falling asleep... Yeah well... my 2cents anyway.
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mosin + long range scope -> new aiming behaviour?
Wheunis replied to Ovomaltine's topic in General Discussion
Felt like I might add to this. A few weeks ago, holding breath didn't do anything but stabilize rifle sway. I did however observe exactly what the OP says in the last week or 2 since new patches. But, after some zombieshooting tests, I've found that holding breath now also stabilizes the shot, and not just sway. Prone down, bipod out, shoot = about 1mm left pull (as seen on scope - ie: 1mm on the scope) from target per 100-150m. Prone down, bipod out, HOLDING BREATH = very near perfect shot. Not 100% perfect. Still about 1mm pull left per ~300-400m, but thats a HUGE difference. Also, these tests conducted at healthy status, prone for 2 minutes to make sure character isnt tired, and pristine EVERYTHING (including bullets, scope, gun, bipod, compensator). I havent tested part conditions' impact on shots for about 3+ weeks, so I'm not sure if that has implemented yet or not... -
Loot respawns need to happen WITHOUT restart!
Wheunis replied to Kukui's topic in General Discussion
For alpha purposes, I've been thinking right from the start that all characters should be wiped every 24 hours or less... Don't get me wrong, I like my character and I like his gear. I just think the devs would get a lot more useful tester data from multiple forced respawns. Would also be fun right after the death restarts to hide on a hill with popcorn to observe the absolute carnage in a place like Cherno/Electro! -
Backpedal more.
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Except that, oh dear... 30 seconds freshspawned on the coast (somewhere between Berezino and ship), on an EMPTY FRESHLY RESTARTED SERVER... What's that? Lag? Oh my... looks like your bs theories just got shot in the crotch...
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Just to add to that, it also lets the game actually load its data when your character enters a server, instead of before the menu screen pops up. Doesn't really solve anything, but it does make starting the game a helluva lot faster...
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Critical Unplanned Update of 0.34 to Stable 7 February 2014
Wheunis replied to rocket's topic in News & Announcements
The whole "drop your prepatch gear" hoopla is a complete lie, a myth, and at the same time, the worst BS i have heard my entire life. I didnt even need to test anything to know that all of this is being conjured by the fanciful minds of people with no actual understanding of what a memory leak even is. I have died twice since the patch. New characters each time. New servers each time. The latest I even felt bored and found a freshly restarted empty server. Guess what... THE LAG STILL HAPPENS THERE TOO! So to all the geniusses out there, claiming that people need to throw anything away: Shutup. By propagating these myths and BS fixes/solutions, you instantly make yourself about as useful as a fart in a perfume factory. REAL SOLUTION? Wait for a fix from Devs. The end. -
Meh. Yes, but also no. Works ok most of the time. But if someone with corrupted loot inside a container within another container gets within visual range of you, you are instantly desynced to 10000 and it takes an extreme toll on the low bandwidth connections at the moment. Basically, you will be walking around, scouting and looting etc. And you wouldnt see anyone or anything. Zombies wont chase you, loot wont pickup when you press E, etc. And all of a sudden you will get blackscreen and dead. Basically you get desynced and you dont get to see what happens around you. The intentional desync has decreased a lot since they disabled the backpack-inside-backpack-to-infinity thing, but still happens with other containers from time to time. So... in some ways yes it works fine, but in others it does not. But that is because of unoptimized itemcode in the game, and that will be resolved over time... Alpha and all that goes with it.
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Your connection is fine, same as mine. Do note however, that you are very vulnerable to intentional desync caused by players carrying ammo boxes and other such containers with "corrupted loot" inside them. Search the forums if you're really interested, i made a pretty long post about it some short time ago. This will all get better over time, as they work on and optimize item coding. For now, you just have to learn to shrug at weird deaths a little more than most other people.
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What you have read is indeed correct. Both MP parts increase accuracy by reducing the incremental spread value (per shot increase). Sustained fire will still reach maximum range of spread in a VERY fast time, but single shots, or 2-3 shot bursts do indeed gain significantly from MP parts. The stock however has a MASSIVE effect on this (6x - 600% - more accurate than OE), while the handguard has a VERY limited overall effect (only about 5-10% increase in accuracy depending on range) Bipod when prone reduces sway of weapon while aiming, as well as increasing accuracy by reducing starting spread value. (ie: less variance in first shot from center of aim). But you should know that having the bipod deployed MASSIVELY increases recoil/dispersion, resulting in a nett accuracy loss so massive that your second/followup shots would be lucky to hit a bus - even if you were standing on top of it... I have tested the parts and such from the M4 to unimaginable lengths, so yeah. Another poster stated that CQB and OE stocks are the same; That is dead wrong. CQB incremental accuracy/disperson is almost double that of the OE. DO NOT USE CQB UNDER ANY CIRCUMSTANCES!. All that said... OP: the CURRENT status of parts (OTHER than scopes) play no significant role in weapon performance whatsoever. That said, I am yet to test the durability effects of the weapon itself since last patch... In future though, it must be noted that from the config files in place at the moment, some badly damaged parts will perform MUCH worse than their inferior brethren at pristine condition. This will add a VERY interesting little minigame with the attachments system, especially once they introduce weapon/parts degredation by USAGE. (Currently only gets affected by DAMAGE taken). Anyway, hope that clears up some of that. HAVE FUN! and remember to protect the beans.
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Rolling Changelog: Stable Branch: 0.32.114557
Wheunis replied to rocket's topic in News & Announcements
Looking forward to this patch, and many more to come. Actually, the run from Electro/Cherno all the way to NWAF only takes about 12 minutes if you SPRINT, weapons holstered... Sure, you won't be slowing down to scout your surroundings or nothing, just a straightup reckless run, but still! People tend to think this map is sooooooo gigantic. Matter of fact, its smaller than some of BF's large maps... Would sure be awesome if SA also featured a 4x larger map etc, but I'm not too picky about that. It's fine as is for now. -
Its basically your gameclient disagreeing with the server and vice versa, about various things. Including where you are, who you are, what you have, who is near you, your status, etc. Mostly caused by a busy/overloaded server, or a bad connection between you and the server. Whether or not that connection problem is detectable or solvable by YOU or any other PLAYER, is up for debate. 99% of internet connection problems are out of your reach.
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you can put limitless bags into one bag?!? WUT?!
Wheunis replied to blaskapelle's topic in General Discussion
http://forums.dayzgame.com/index.php?/topic/160785-desync-when-in-the-same-area-as-a-steam-friend/ Careful. You could end up dying to desync or crashing the whole damn server... -
Desync when in the same area as a Steam Friend.
Wheunis replied to ripzeus's topic in General Discussion
Trust me when I say that I have tested this to the point of sickening lengths. I've done a crapload of testing regarding M4 accuracy and parts etc, but that pales in comparison to the amounts I've done on containers causing desync. I believe its got to do with the bad itemcode on serverside, that Rocket has referred to as the main reason for not being able to implement automatic respawn of loot. Somehow the server just has a REALLY hard time dealing with containers inside containers. -
Desync when in the same area as a Steam Friend.
Wheunis replied to ripzeus's topic in General Discussion
See my post above. Same happens if such containers are on the ground, anywhere in the immediate vicinity. My guess is your friend is stashing some stuff and not completely naked, and/or another person/object in the immediate vicinity is the causing the problem. Also refer to backpack inside backpack i mentioned above. It only take ONE player on a server doing that 3+ levels deep and everyone with lower bandwidth on that server will suffer. -
Desync when in the same area as a Steam Friend.
Wheunis replied to ripzeus's topic in General Discussion
MASSIVELY IMPORTANT ANNOYNCEMENT REGARDING THIS PROBLEM!!! This is caused by containers inside other containers. Containers in this definition is ANY item that can contain other items. The problem occurs from guns in holsters inside vests/pants/packs etc. Ammo in ammoboxes, inside packs/pants/vests/ etc. Medkits, Yellow Safetyboxes, Ammoboxes, Holsters inside vests (no folks its not SUPPOSED to go there, holster OR vest, NOT BOTH), Mountain backpack inside Mountain backpack inside Mountain backpack inside Mountain backpack. Dont believe me? Have the friend that is "causing" the problem go onto another server and drop any and all containers, then join back on the server where you are functioning properly. He will no longer cause the problem. Want further proof? Go ahead and do the Mountain backpack inside Mountain backpack etc thing. You will only need to go about 10 deep before you completely crash the server and every player in it. That said, the higher bandwidth on your connection will help avoid this particular issue, within certain parameters. But containers inside containers inside containers etc, will drag any connection to the floor for imminent full desync and subsequent disconnect. I have already opened a ticket on feedback tracker regarding this quite a long time ago already, but made it private as this could be turned into a MASSIVE exploit for ganking/griefing. Now its out in the open, we'll see where it goes from here...