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Cydone

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Everything posted by Cydone

  1. Strip yourself to starter gear, and carry only your gun, which can't be seen on your body. Now walk through one of the big towns. Any guy who jumps you, you shoot. Or better yet, someone make a "Police" clan and have them patrol the streets. Cheers
  2. (EDIT: DAMN I spelled apocalypse wrong, maybe I should add 9. Dictionary) Anyone who has been in the wild for more than a few days, has a pretty good idea of what he/she would want to have access to, come an apocalypse. Basic human needs are obvious: Food, Water & Shelter (and a gun) Food and water is there ingame, but the shelter thing not really yet. Maybe when they implement being warm, cold, wet etc we will get the shelter part. But the more interesting part I think is the longer survival conditions that you would need to have/get to survive, not just physically but also mentally. What would those be for you? A light beer and blue jeans? Having been in the army and on several survival trips into the wild I'm pretty sure of what I would want! 1. A hot meal I know this will be implemented soon, so that we can get those nice hot meals, even if its just rice! 2. A hot shower Probably a wierd thing to implement, but if they want realism, this is one of the most precious dreams you have when you are in the wild, that nice hot bath! People say you get used to your own bad smell, and you do. But the smell of smoke from the fires you make every night, gets to you over time. Everything will end up smelling of smoke. In the stone age people died at 30, not just because of saber tigers, but indeed because of an extremely unhealthy closeness to fire and smoke. I.e. take your grill indoor (don't), and you will either die or get ill. 3. Clean water to drink Drinking water from ponds and streams, would make you ill pretty soon in an apocalypse, unless you are way off into the wild. Unless the apocalypse did nothing to the natural world, which I'd very much doubt. Water cooked over fire has a very bad taste of smoke, which for a day or two will be alright, but after a while start to get to you. Mentally this could be one of the things to bring you down given enough time. Clean water is a blessing, and is somewhat in game. 4. A warm bed Nothing beats a good night sleep. I guess they can fit this into the game by sleeping in your tent or something, making you fully rested in the morning. 5. A sense of safety Hard to get in this game. That would probably come only by joining a clan. Right now people are desperate and turn to battle logging, low pop servers, server hopping for loot etc. But hen all that is gone, what will they do? 6. Other people Again, its fun to be in the wild for a while, but then you start to miss people, and so the next big thing would be to establish some kind of community, i'e clans. 7. Sex If you are 12 years old, you might survive without this. But the older dudes won't and would look out for female (or same sex) fun. And the bad ones, the bandits :), would start raping everyone out there. Hard to add to the game, and would probably need an extreme rating. But if you want realism... 8. A plan/mission/goal/job This is an easier one to implement. After a while roaming about and having survived the worst of it, you would want some kind of stability in your life.. again solved by grouping and clans. More?
  3. Cydone

    every server is dark

    Night is nice, but some nights at least should be "lighter" with moon light. The pitchblack nights are unreal, and only happens a few nights a month because of the moon irl. I love the dusk though has a great feel to it. I would prefer a shorter cycle. 12 hours darkness is harsh.. In the summermonths of the northern hemispheres it hardly gets dark, just less bright.. go alittle south and you have 4 hour nights, where the darkest is never pitch black. The darkness of the night in Dayz is similar the longest winter day of the far north. Hardly realistic, given the fact that its summer/autumn in game.
  4. I must say this is by far the best "mmo" gaming experience I have had in a long long while. Planetside had some of it, even the beta of WoW had it, Anarchy Online back in 2001 also had this freeroaming feel. But this is something pretty unique, and i'm loving it, hands down. I absolutely love the fact that every little thing you pick up means something and could potentially make or break you. The finding out of different combinations of items is amazing, the sheer not knowing anything, and having to figure out almost how to crawl is totally unique in this carebear day and time. Back in the later 90'ies (here we go) and early 00' gaming was much more hardcore. You had your MUD's with deathtraps and permadeath was just part of gaming. Which I guess all stems back from the pen and paper days, where when you died, well you died. And this is the very key point of this game. The result of permadeath gives you and exponentially intensified gaming experience. From you first spawn, where you don't really care, to the few hour in, where you start to take more care, to the days, where your heart stops whenever you hear birds flapping about. Amazing! And this is only alpha.. crazy. I have some suggestions that I would love to see considered. Haven't played the Dayz mod, so bare with me. In no particular order: 1. Crafting - Able to collect and assemble bikes and motorbikes. Imagine finding a wheel here, and some gazoline there, and then this very old Harley Davidson lying around under some rubble. Fixing it up, and starting it. That would be amazing, instead of just finding a vehicle, which I know will be coming. Helicopters and planes, I do think would be too much.. Maybe if they do it right. But loving the crafting system so far, looking forward to see how this part develops. 2. Buffer when entering and leaving the game to prevent battle logging and login kills (the first few seconds of logging in you are very vulnerable to lag and graphic glitches) The mere fact that I can be killed at any point in time, makes this game great, and I would not want that to be taken away. But respawning beside a KOS dude, waiting for lag to settle, and being killed, is just silly. While I think that people should not be able to battle log, they too shouldnt be able to kill someone seconds after logging in. Its a latency thing, that doesnt exist in real life, so we might have to have some kind of buffer when entering and leaving the game. At least i'd want to be able to say, "ok I screwed up", not "ok my computer screwed up". 3. KOS - Dont fix it, but! Again the KOS thing is what drives the intensity of the game, and I wouldnt see this go away, or I would too leave. But if we want realism, we have to take into account that by far the most people would not like to kill another human being, he would dread it, hate it, have nightmares about it. Sure would he start doing it just to survive? yes most people probably would, but that doesnt mean they would love it. First I thought why not put in an effect that you would get sick or something afterr killing someone, and then after a few kills you would be adjusted to it, but that would only reinforce it, so that we all wanted to get past that zone. I don't know how we could make this part more realistic, but right now walking into bullets like we are now, is slightly silly. While this would happen alot in real life if our precious world came to this, it quite likely wouldnt happen as frequently as its happening in Dayz. Its just a game you say? WRONG, its a Post Apocalyptic RL Simulator. Try again. I have met GOOD players though, that instead of KOSing would hold you at gun point, and then take what ever they wanted from you, but otherwise leave you. That is realism for you. Maybe make it even more difficult to get bullets. 1 or two rounds here and there.. not 20-30-60 as I have seen. Thats 60 people dead. If you really had to save your bullets for that very no-way-out incounter, that would be it alittle more realistic. It pretty close to realism, but most of our human senses are gone when entering a game, with only sound and sight left, which handicaps us and makes the kids triggerhappy. 4. Military bases - For me the game so far has been about finding the military base and surviving the looting of it, almost certanly dying every time. But the few times Iv'e managed to sprint out with a magnum or even a rifle, and a large backpack has been super exhilerating. I see thee bases become strongholds for clans though, that would simply camp this place. So maybe spread out the weaponry a bit more. The odd prepper basement, in trunks of cars etc. Share the loot man, share the loot ;) 5. Day/nighttime - Maybe there is a bit too much realism here (is there such a thing?).. Spending 12 ours in the dark, even with gamma maxed is a bit silly. Also considering i'm going through a days rations of food and water in about 3 hours, why not make the day/nighttime cycle alittle less? 1 hour, 2 hours 3 hours? Most of us will forever play in the dark, since we play at those hours. I think there needs to be somekind of a more playable cycle. I dont like the 24/7 daylight servers eaither, but im playing there since the dark is also just a bit silly. Looting the military base at night though is amazing! You should try it! 6 Respawn - Realizing that you can respawn in the middle of the map, or just in a better starting position, makes a lot of players suicidal, and also takes away from the realism. People wouldnt kill themsleves to go to heaven. Well some might! But at least the vast majority woulndt, and so killing yourself to respawn at a better location is also silly, and should be worked around somehow. Maybe make a respawn timer, forcing people to play. There are lots of other topics but I see they have been covered many times before, like server hopping which should be minimized somehow. Anyway, the potential of this game is amazing. I feel blessed to be part of a game this early in the dev process. Lastly, try and hold people at gunpoint, instead of just shooting them. If they have no gun in their hands they won't be able to hurt you before you put em to the ground. Be cool, be brave be a hero! Cheers
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