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0 NeutralAbout Sirepoopypants
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Scavenger
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that, was fucking glorious.
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Hey... Whats going onnnnnn?
Sirepoopypants replied to jostster@gmail.com's topic in DayZ Mod Gallery
i like the whole story.... dramatic ending. -
oooooooOOOOOHHHHH!! bear traps! Well played sir, well played. cant wait to test those bad boys out.
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This is awesome
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When are we going to see the new version in the manual downloads?
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
Sirepoopypants replied to rocket's topic in Mod Announcements & Info
ive noticed its damn near impossible to get the flashlight to turn on about 30% of the time. and chemlights are now glowing polygons? *for me anyways* -
just got done with a good hour and a half of 1.7.1, and just wanted to pop in here and say how amazing it is. YES the zeds can now see like hawks in some instances, but guess what that means? BE MORE FUCKING CAREFUL AROUND ZED! i have zero complaints with this update. It adds to the fear people SHOULD be having of zed, AND other players. its the end of the world people. its not supposed to be easy. *two thumbs up*
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Was climbing up a crane at electro, only to discover there was another survivor at the top. Utterly startled, i scream "FRIENDLY DON'T SHOOT!!!" over the direct communication, and in mid panic, i reel backwards off the crane... 150 feet to my untimely death...:P
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[VIDEO] no, no, no, no, no, no
Sirepoopypants replied to hivemind (DayZ)'s topic in DayZ Mod Gallery
my god, this is beautiful