Hey guys, I was thinking of this game, and thinking it was amazingly made, but one thing i really had to suggest (i dunno if its been done before) to give users more of a sense of being in a real world, was special locations that give the character control over a zone to a degree by holding it. I thought of this idea when being reminded by fallout 3's radiostation. Imagine, not just radiostations but all sorts of stuff over the map, giving one an advantage. For example, taking over a radiostation could give one the ability to a global-wide chat, that other players with radios or walky-talkys can hear. (i heard walky-talkys are coming on the fallout wiki) Or gas stations for cars that can be taken over by a clan or well-armed individual who can charge gas for food, water, ammo, ect. I'm sure there are plenty of other ideas that would make a huge difference aswell. Such as radar stations telling where players are, ect. This shouldnt imbalance the game so much because the player has to stay there to use it....so having a radar of the whole map doesn't really do you any good, unless you have a clan and you plan on monitoring their safety or if your just wondering where the biggest mass of players is. The gas station would be super-useful but would be hard to maintain control of (1 sniper clear it if hes good) and the radiostation isnt a big deal either, players who have radios can hear you and walkytalkys even talk to you, but looking to meetup with them might be risky or quite difficult/time consuming depending on where they are. which brings me to another topic: radios, throw radios in game and allow them to listen to a couple of music stations, giving one a nice sense of walking around with music on, at the risk that it causes noise and alerts zombies. Also they can tune into radiostations to recieve a global wide chat to those who are in it. Also walky talkys for clans and for others that could potentially "ghost on" to listen in or even for people who need help to find others. also offtopic but another idea i had was underground bomb shelters filled with tons of canned food and medicine maybe even some ammo. but there few and far between and need to be found. also helicopter supply drops appearing in forests and stuff occasionally or in towns/city's FILLED WITH LOOT that hardly ever happen.