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king_david

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Everything posted by king_david

  1. Hey guys, I was thinking of this game, and thinking it was amazingly made, but one thing i really had to suggest (i dunno if its been done before) to give users more of a sense of being in a real world, was special locations that give the character control over a zone to a degree by holding it. I thought of this idea when being reminded by fallout 3's radiostation. Imagine, not just radiostations but all sorts of stuff over the map, giving one an advantage. For example, taking over a radiostation could give one the ability to a global-wide chat, that other players with radios or walky-talkys can hear. (i heard walky-talkys are coming on the fallout wiki) Or gas stations for cars that can be taken over by a clan or well-armed individual who can charge gas for food, water, ammo, ect. I'm sure there are plenty of other ideas that would make a huge difference aswell. Such as radar stations telling where players are, ect. This shouldnt imbalance the game so much because the player has to stay there to use it....so having a radar of the whole map doesn't really do you any good, unless you have a clan and you plan on monitoring their safety or if your just wondering where the biggest mass of players is. The gas station would be super-useful but would be hard to maintain control of (1 sniper clear it if hes good) and the radiostation isnt a big deal either, players who have radios can hear you and walkytalkys even talk to you, but looking to meetup with them might be risky or quite difficult/time consuming depending on where they are. which brings me to another topic: radios, throw radios in game and allow them to listen to a couple of music stations, giving one a nice sense of walking around with music on, at the risk that it causes noise and alerts zombies. Also they can tune into radiostations to recieve a global wide chat to those who are in it. Also walky talkys for clans and for others that could potentially "ghost on" to listen in or even for people who need help to find others. also offtopic but another idea i had was underground bomb shelters filled with tons of canned food and medicine maybe even some ammo. but there few and far between and need to be found. also helicopter supply drops appearing in forests and stuff occasionally or in towns/city's FILLED WITH LOOT that hardly ever happen.
  2. Is it just me or is the thirst way to quick in this game? When you first begin playing your already thirsty, and before you'd have time to get any food/water your already starving. maintaining proper hydration and nutrition is downright impossible. I am aware of the server/loot and the fact theres plenty of loot out there if you go north or if you are on an empty server or server thats just reset but honestly its downright ridiculous how fast the thirst/hunger levels drop. I think they should drop like 200% slower or even more. This game has real life day/night cycles so really you should be ok with 2-3 meals a day, but this game forces you to CONSTANTLY eat and drink, 24/7, if you dont literally go to town after town, always finding food and using the wells, you will die quickly. Especially with the need for can openers/axes to open cans ect. It is almost impossible to maintain a healthy char at this rate. It shouldn't only be hardcore players who get enough food/water to survive but even casual players should do ok. And eating/drinking doesnt even do enough to fill up the food/water levels. If I'm dehydrated and "miraculously" discover water or a soda lying around to drink, I will still die 90% of the time afterwords because it just didnt do enough. In real life if i was starving of thirst and found a water bottle, I'd be saved for atleast a couple hours if not a day. Its not fun constantly running around in search of food/water and its not realistic. If i started running today looking for food/water, it would be a full 2 days before i dropped due to dehydration, without food I could go a month. The need to be in desperate search for food water at every moment in my opinion ruins this game. Within the first 45 minutes of playing if you dont have a good stockpile of food water its a good chance your dying. With the fact that the spawn locations are normally looted on most servers and it takes a good 45 minutes just to get to the untouched areas. As soon as you spawn, theres a good chance you wont make it an hour before you die. I understand this game is in alpha but do they intend on changing this?
  3. why would this never happen? its so easy to implement? and adds more fun to the game and player interactivity with the enviroment/more immersive world.
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