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slim_pikins

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Everything posted by slim_pikins

  1. slim_pikins

    The Unwritten Rules of Dayz

    ;-) no coz if your following rule 1 then your not following it *cough*
  2. slim_pikins

    The Unwritten Rules of Dayz

    Sorry gents your all wrong Rule 1 - there are no rules
  3. slim_pikins

    Things you should not be able to disable.

    Fact is all settings should be set server side so there is a minimum of whats needed, server says clouds everyone has coluds server says gamma 1.0 it cant be changed for all players. If you cant get a decent rig, so what I really dont care now go play on one that will let you turn your stuff off. My vote - All settings server side then everyone is happy and we all have a level playing field that fits in with what we can run
  4. slim_pikins

    Reduce The Common Lag In Dayz [Tutorial]

    I was trying to wrap my head around people saying it works for them??? and the 3 pages of bull after a bis dev told you all how it was???? un'fucking'believable
  5. slim_pikins

    Reduce The Common Lag In Dayz [Tutorial]

    *sigh* network 101 guys listen to this man
  6. slim_pikins

    Vehicle overhaul in DayZ compared to ArmA

    They have already done a lot of the work for arma2 see text from there DLC for TOH and as for only a small % wanting it true but how meny asked for berry picking but its there ;-) Take On Helicopters: Rearmed is a free official DLC for Take On Helicopters. It seamlessly merges Arma 2 and Arma 2: Operation Arrowhead content into the game. Fly your helicopter over the gorgeous autumn landscape of Chernarus, dodge incoming fire from a myriad of Anti-Air weapon systems, and fight in massive combined arms operations.
  7. slim_pikins

    Vehicle overhaul in DayZ compared to ArmA

    well I have been on the forums for a while and this is the first post I have made as I think this is a post worth replying to, adding Take on Helicopters is a cracking idea and I would say could be done as its also losely based on arma2 and they own it already, though the DCS route would be better imho as I love blackshark ;-) I also think that adding a bit of complexity to the land vehicles is another cool idea being able to damage them as per your driving style, having to think about what you are doing rather than just hitting 'W' going as fast as you can. You need skills to survive I hope they bring in skills to drive You sir have my beans
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