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Everything posted by MagnuZ
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Pending Changelog: Experimental Branch: 0.42.116002
MagnuZ replied to rocket's topic in News & Announcements
But we can expect a new Experimental Update today ?! :D I am so confused. -
Pending Changelog: Experimental Branch: 0.42.116002
MagnuZ replied to rocket's topic in News & Announcements
Hm does it mean - today new exp patch and friday the stable 0.37? -
Pending Changelog: Experimental Branch: 0.42.116002
MagnuZ replied to rocket's topic in News & Announcements
DIFFERENCES BETWEEN 0.36.115297 AND 0.37.115791 Known Issues: Physics: Item throwing physics is currently disabledMelee: Gestures currently do not work from two-handed meleeMelee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") New: Actions: Ballistic helmet variants can be painted to black and green color with spraycanActions: You can catch rain into canteen and water-bottle from inventoryAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.Gear: added black and UN ballistic helmet variantsGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyZombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed: Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Gear: Added color variants of ballistic helmets into loot spawnsGear: Even lower chance of backpacks spawning on construction sitesGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Weapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)- 2645 replies
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I think now there will be more blood and killing, assassinations only to get one more tuna ^^ . Dayz i am coming...
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Any experience with fall dmg? Still there?
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HAHA nice. I am so retro. Thx dude.
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I copy paste it. Had two notepads open with each changelog ... going slowly line by line. The thing with loose and lose is a typical mistake by non-english-speaking people. Cause we speak lose or loser with a loooooong "oooooo" . Thats why we think its written with 2 o´s. Sry for bad english.
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That would be an imba weapon :) . Sniper + half automatic = imba in this phase of game.
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Differences between 0.33.114855 and 0.33.114926 - Spawns: .45acp box of 25rnds added to loot spawns - Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS) - Animations: Mosin bolt animation after each shot updated to match hand animation - Animations: Removed footstep sound from pointing animations - Animations: Pointing gesticulation now possible even when holding 2 handed weapons - Animations: Clapping now possible to initiate while holding 2 handed weapons - Crafting: Guns are no longer placed on ground while being painted (if not necessary) - Crafting: You won't loose attached universal weapon flashlight after M4 painting - Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't lose quantity - Effects: gunshot sound of Magnum reverted to original one - Weapons - fixed error in config of shotgun snaploader causing low velocity and damage HF
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Pending Changelog: Experimental Branch: 0.33.114782
MagnuZ replied to rocket's topic in News & Announcements
Changlelog for 0.33.114926 http://pastebin.com/vX6te0KG -
Pending Changelog: Experimental Branch: 0.33.114782
MagnuZ replied to rocket's topic in News & Announcements
Cause i am not on beta. Its a stable update. But for me the 0.33.114926 wasnt stable enough to put it down on normal servers. Biggest issue is for me that you cant die by falling down from a height. -
Pending Changelog: Experimental Branch: 0.33.114782
MagnuZ replied to rocket's topic in News & Announcements
0.33.114926 So i think the last exp. branch from yesterday. -
Pending Changelog: Experimental Branch: 0.33.114782
MagnuZ replied to rocket's topic in News & Announcements
10 GMT : Around 100 Servers online (normal 3000 i guess) but all 114557. So we have to wait. edit1: 10:06 around 60 Servers online. Pure UK Server :D *Why i couldnt die (yesterday) from falling down a height?* -
Pending Changelog: Experimental Branch: 0.33.114782
MagnuZ replied to rocket's topic in News & Announcements
1 hardcore server with 64 players is online so i can see for the 114926. edit. 1 hardcore server with 50 players and no loot :) 1 0/64 Server doesnt work :) -
My game was updatet to 0.30.114008. Every Server i wanna join a button appears with word: Confirmation of Changes. underneath 3 empty buttons. what does it mean? Any experience? MagnuZ
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Hi there, is there any chance to readout the 4h server countdown [console, chat]? Sometimes it´s annoying, visiting a new server: yellow, red chain... over. No chance to hide. MagnuZ
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Citation Rocket aka Dean Hall : [..] fix combat logging and some other big bugs next goal :P [..] - In reply to the question of whether the 10 million sell should be the next goal - https://twitter.com/rocket2guns Doesn´t help to much :D
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Hi there, saw a lot of discussions about logout time in several topics. So I am interested to see what is your choice. MagnuZ
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Thx dude. You hit the nail on the head :) . Learning english is process.
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1. You are on a Server, everythings fine. Yellow chain: "Maybe Serverrestart?" . You are slowly preparing, go into trees or house. Something like that. OK you realize its a server restart. 2. Visiting new Server. 3. Your spawnposition is not where you saw first time the red counter (after red chain symbol; you know what I mean), cause the sever went down already 1-5 min. ago. - this "new" position is sometimes in a bad location (road etc.) 4. So, when there is an exactly server countdown, you could prepare a bit better your disconnection. 5. You could also watch out for a server that is longer online than 30 min.
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http://forums.dayzgame.com/index.php?/topic/163697-logout-timer/ Near two-thirds voted for 30 or more sec... should be tested in practice.
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I did two times, last year - shame on me, But i swear to god: never more. So I voted : I don´t :)
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Sounds more realistic. But i think it needs some month before camping is possible ingame. For now they should concentrate on pure anticombat logging with a bit of balancing (timer).
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Maybe they should implement a force logout (i dont know) with 1h "ban" for all servers and respawning in nomansland - same for Alt+F4.
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HI there, its not a big deal but in gameconfigs some fields like graphic memory are empty. I can choose between 3 emtpy fields. Also the confirmation of changes pop up was empty: I wrote that issue in another topic, so i know that this was for battleeye agreement. Does anyone know why get some empty config fields? Is this a languageproblem? I am using a germanversion of the game. Thx. MagnuZ Example: