I play eve online a lot… a lot. And I can’t help relate the games, and the solutions to similar problems found in this excellent (well perfect J ) game of eve. This is also a sandboxed kind of game, with no clear purpose or “end game”, but everything is up the players and their play style. KOS is obviously a valid play style here, and a career path for many players (to go pirate). Much of the mechanics and “negative effects” of this can probably not be applied to this game, as it would be deemed “unrealistic”. Basically pirates get a “negative security” status when they kill someone unprovoked and not part of a war (or any of a thousand other reasons – the game is complicated ok J ), that means they cannot enter high security areas. If anyone shoots anyone unprovoked in high security areas, they will get shot and killed by an AI police force. However, if KOS is really seen as a problem in SA, there could perhaps exists a few towns with only low yield loot, with AI guards. Everyone will be able to enter, and shooting each other in these towns will still be possible. But the AI guards would then immediately find and shoot/kill the perpetrator, making this pointless. These towns could then be kind of a meetup place, where trust could be established under ‘safer’ conditions. … or you could replace ‘AI guards’ with 'hordes of enormous mutant zombies' J