Tron Tachyon
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1 NeutralAbout Tron Tachyon
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On the Coast
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Player behavior limited/enhanced by the mechanics that is. I see no point in discouraging people from discussing game mechanics and changes to these, around subjects that is obviously on many players’ minds. I am all for a balanced game, where there is an incentive in all play styles, whether it is being and aggressive bandit, an altruistic medic or a crafter care bear who just want to get along by crafting…say arrows, and sell them for food and water. Right now these play styles are not balanced, and there is few incentives in other than being a bandit.
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Another incentive not to fire guns too much, could bet that it would scare of companion dogs, which I’ve read somewhere would come. This could also be an incentive to use silent, slow loading and less lethal/precise weapons, like bows/arrows instead.
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I play eve online a lot… a lot. And I can’t help relate the games, and the solutions to similar problems found in this excellent (well perfect J ) game of eve. This is also a sandboxed kind of game, with no clear purpose or “end game”, but everything is up the players and their play style. KOS is obviously a valid play style here, and a career path for many players (to go pirate). Much of the mechanics and “negative effects” of this can probably not be applied to this game, as it would be deemed “unrealistic”. Basically pirates get a “negative security” status when they kill someone unprovoked and not part of a war (or any of a thousand other reasons – the game is complicated ok J ), that means they cannot enter high security areas. If anyone shoots anyone unprovoked in high security areas, they will get shot and killed by an AI police force. However, if KOS is really seen as a problem in SA, there could perhaps exists a few towns with only low yield loot, with AI guards. Everyone will be able to enter, and shooting each other in these towns will still be possible. But the AI guards would then immediately find and shoot/kill the perpetrator, making this pointless. These towns could then be kind of a meetup place, where trust could be established under ‘safer’ conditions. … or you could replace ‘AI guards’ with 'hordes of enormous mutant zombies' J
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I am more for giving an incentive to being friendly or netural, than to punish KOS. But I guess this is just a matter of presenting the same arguments. - Perhaps zombies could be even more attracted to the sound of guns fired or the gunpowder smell a shooter will have on him for a while after (maybe not too realistic, but hey – the game has zombies). - Guns could malfunction occasionally, causing some damage to the shooter. The guns are probably all old, and not maintained, so that I guess could be realistic. - All guns could be attached with a large red ballon on a string that can be seen miles away :O
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It means that you cannot know if they are czeck or US made before you open the box. Until then, they exists in both states :O