Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Indigitally

Members
  • Content Count

    88
  • Joined

  • Last visited

Everything posted by Indigitally

  1. Indigitally

    Rolling Update Rev - 0.43.116251

    If it's possible to change/modify the nick-names or play with empty name and use different names = it allows you to use cheats more often and away from the AC-system. When I look at the list of players in DayZ-SA I see, that about ~20 percent of players "Unknown" or " ". This is bad and shitty. AC-system in BF3 is working good. They should to do the same thing in DayZ-SA. And... if they caught cheater, next time copy of the game will cost for him $60, 90, 120... I'm sure that developers will like this method, but not like by cheaters and they will think more carefully I think :D
  2. Indigitally

    Rolling Update Rev - 0.43.116251

    Against cheaters. I met a lot of cheaters in the game and I love to kill them, but developers should deal with them more harshly. I'm sure on 101% that they should make a binding. I mean: Player nick-name <=> to Steam account name or Steam-ID, for example. The player's nickname in game should be the same as the name of his Steam account. This will about 95% ensure fair play to other players. They can`t repeat the old DayZ mistakes I think.
  3. Indigitally

    Rolling Update Rev - 0.43.116251

    My mini-vote: Everyone likes a "new" mega-fast and ultra-aggressive zombies as it is now? Or most of you want that they will be a little slower and less aggressive? Tnx! P.S. And... stop "campering"! ;)
  4. Indigitally

    Rolling Update Rev - 0.43.116251

    Wait for host server error?
  5. No matter which names (AK-47 or m/su). Just standard model of AK-47 without rifle grenades. I like more AEK modification, but it will not be added I think ;)
  6. Bor/Бор. Where is this locality/village on map? Which coordinates, 033 114 or ?
  7. Nice humor man! :D Now I know. * sorry for offtopic
  8. Why the fuck is so dark in London at 17:00 PM? Admins, turn on the light pls :D * UK server at ~17.00 PM
  9. Useful thing for INVENTORY, I think. Add a function: to change the sequence of things/weapons (up and down, 2 3 1 5 4x ...). Like in this picture (for example):
  10. Old bugs like these, should be corrected immediately from the first dayzSz of the DayZZz SA Game... I saw there a few players... a few days ago :D
  11. Add an additional Server-Filter, pretty useful I think. Regular/Hardcore Modes switch: Make a fixed range of brightness/gamma levels for all and add night sights/scopes/binoculars. http://forums.dayzgame.com/index.php?/topic/175096-update-rev-036115535-experimental-branch/page-22#entry1801598 This will help to solve the problem and make a good balance.
  12. I like it, they made more servers than it was before, cool! But Ping became a little worse. :D + 5-10 else...
  13. Indigitally

    Update Rev. 0.36.115535 (Experimental branch)

    I don`t see other players at full night. It's time to add some of night sights/scopes! :ph34r:
  14. + We just remind to developers about this. :beans: :D
  15. Indigitally

    Update Rev. 0.36.115535 (Experimental branch)

    If you break your leg, you will not be able to move like in this video. Very incorrect animation. But in DayZ SA you can! ;) * my pants were worn, it's very truly and correctly. IMHO.
  16. If you break your leg, you will not be able to move like in this video. Very incorrect animation. But in DayZ SA you can! ;) * my pants were worn, it's very truly and correctly. IMHO.
  17. Indigitally

    Update Rev. 0.36.115535 (Experimental branch)

    When player is unconscious, he sniffs or it seemed to me? :o * when I ran up to him.
  18. This makes little sense, it's only an Alpha version. More information = more quickly correct mistakes. IMHO.
  19. Indigitally

    Hotfix changelog: Stable Branch: 0.35.115188

    This makes little sense, it's only an Alpha version. More information = more quickly correct mistakes. IMHO.
  20. Is this topic about 0.36 too?
  21. Indigitally

    Hotfix changelog: Stable Branch: 0.35.115188

    Is this topic about 0.36 too?
  22. Zombies are still very buggy, pass through walls, beat from the first floor if you are on the second. But became more aggressive ;)
  23. Again a couple of game-glitches for Rocket, good viewing: * I don`t use these bugs/glitches for killing players, I want to fix it as soon as possible. If I wanted to, I kept silence. Fuck Off.
  24. Few funny glitches for Rocket ;)
×