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Your DayZ Team
Indigitally
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Everything posted by Indigitally
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Rolling Update Rev - 0.43.116251
Indigitally replied to Hicks_206 (DayZ)'s topic in News & Announcements
If it's possible to change/modify the nick-names or play with empty name and use different names = it allows you to use cheats more often and away from the AC-system. When I look at the list of players in DayZ-SA I see, that about ~20 percent of players "Unknown" or " ". This is bad and shitty. AC-system in BF3 is working good. They should to do the same thing in DayZ-SA. And... if they caught cheater, next time copy of the game will cost for him $60, 90, 120... I'm sure that developers will like this method, but not like by cheaters and they will think more carefully I think :D -
Rolling Update Rev - 0.43.116251
Indigitally replied to Hicks_206 (DayZ)'s topic in News & Announcements
Against cheaters. I met a lot of cheaters in the game and I love to kill them, but developers should deal with them more harshly. I'm sure on 101% that they should make a binding. I mean: Player nick-name <=> to Steam account name or Steam-ID, for example. The player's nickname in game should be the same as the name of his Steam account. This will about 95% ensure fair play to other players. They can`t repeat the old DayZ mistakes I think. -
Rolling Update Rev - 0.43.116251
Indigitally replied to Hicks_206 (DayZ)'s topic in News & Announcements
My mini-vote: Everyone likes a "new" mega-fast and ultra-aggressive zombies as it is now? Or most of you want that they will be a little slower and less aggressive? Tnx! P.S. And... stop "campering"! ;) -
Rolling Update Rev - 0.43.116251
Indigitally replied to Hicks_206 (DayZ)'s topic in News & Announcements
Wait for host server error? -
Pending Changelog: Experimental Branch: 0.42.116002
Indigitally replied to rocket's topic in News & Announcements
No matter which names (AK-47 or m/su). Just standard model of AK-47 without rifle grenades. I like more AEK modification, but it will not be added I think ;) -
Pending Changelog: Experimental Branch: 0.42.116002
Indigitally replied to rocket's topic in News & Announcements
Bor/Бор. Where is this locality/village on map? Which coordinates, 033 114 or ? -
Pending Changelog: Experimental Branch: 0.42.116002
Indigitally replied to rocket's topic in News & Announcements
Nice humor man! :D Now I know. * sorry for offtopic -
Pending Changelog: Experimental Branch: 0.42.116002
Indigitally replied to rocket's topic in News & Announcements
Why the fuck is so dark in London at 17:00 PM? Admins, turn on the light pls :D * UK server at ~17.00 PM -
Pending Changelog: Experimental Branch: 0.42.116002
Indigitally replied to rocket's topic in News & Announcements
Useful thing for INVENTORY, I think. Add a function: to change the sequence of things/weapons (up and down, 2 3 1 5 4x ...). Like in this picture (for example): -
Pending Changelog: Experimental Branch: 0.42.116002
Indigitally replied to rocket's topic in News & Announcements
Old bugs like these, should be corrected immediately from the first dayzSz of the DayZZz SA Game... I saw there a few players... a few days ago :D -
Pending Changelog: Experimental Branch: 0.42.116002
Indigitally replied to rocket's topic in News & Announcements
Add an additional Server-Filter, pretty useful I think. Regular/Hardcore Modes switch: Make a fixed range of brightness/gamma levels for all and add night sights/scopes/binoculars. http://forums.dayzgame.com/index.php?/topic/175096-update-rev-036115535-experimental-branch/page-22#entry1801598 This will help to solve the problem and make a good balance. -
Pending Changelog: Experimental Branch: 0.42.116002
Indigitally replied to rocket's topic in News & Announcements
I like it, they made more servers than it was before, cool! But Ping became a little worse. :D + 5-10 else... -
Update Rev. 0.36.115535 (Experimental branch)
Indigitally replied to Hicks_206 (DayZ)'s topic in News & Announcements
I don`t see other players at full night. It's time to add some of night sights/scopes! :ph34r: -
Pending Changelog: Experimental branch: 0.34.XXXXX
Indigitally replied to rocket's topic in News & Announcements
+ We just remind to developers about this. :beans: :D -
Update Rev. 0.36.115535 (Experimental branch)
Indigitally replied to Hicks_206 (DayZ)'s topic in News & Announcements
If you break your leg, you will not be able to move like in this video. Very incorrect animation. But in DayZ SA you can! ;) * my pants were worn, it's very truly and correctly. IMHO. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Indigitally replied to rocket's topic in News & Announcements
If you break your leg, you will not be able to move like in this video. Very incorrect animation. But in DayZ SA you can! ;) * my pants were worn, it's very truly and correctly. IMHO. -
Update Rev. 0.36.115535 (Experimental branch)
Indigitally replied to Hicks_206 (DayZ)'s topic in News & Announcements
When player is unconscious, he sniffs or it seemed to me? :o * when I ran up to him. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Indigitally replied to rocket's topic in News & Announcements
This makes little sense, it's only an Alpha version. More information = more quickly correct mistakes. IMHO. -
Hotfix changelog: Stable Branch: 0.35.115188
Indigitally replied to mattlightfoot's topic in News & Announcements
This makes little sense, it's only an Alpha version. More information = more quickly correct mistakes. IMHO. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Indigitally replied to rocket's topic in News & Announcements
Is this topic about 0.36 too? -
Hotfix changelog: Stable Branch: 0.35.115188
Indigitally replied to mattlightfoot's topic in News & Announcements
Is this topic about 0.36 too? -
Pending Changelog: Experimental branch: 0.34.XXXXX
Indigitally replied to rocket's topic in News & Announcements
Zombies are still very buggy, pass through walls, beat from the first floor if you are on the second. But became more aggressive ;) -
Rolling Changelog: Stable Branch: 0.32.114557
Indigitally replied to rocket's topic in News & Announcements
Again a couple of game-glitches for Rocket, good viewing: * I don`t use these bugs/glitches for killing players, I want to fix it as soon as possible. If I wanted to, I kept silence. Fuck Off. -
Rolling Changelog: Stable Branch: 0.32.114557
Indigitally replied to rocket's topic in News & Announcements
del -
Rolling Changelog: Stable Branch: 0.32.114557
Indigitally replied to rocket's topic in News & Announcements
Few funny glitches for Rocket ;)