There's an excellent point here. Bandit's are a part of the game; however the game does not promote teamplay or cooperation with others which would be ideally necessary for survival. The fact that there are so many trolls/griefers ruins the main point of the game's intent. Most people who purchase the game would like the game to function as intended. Based off the input of friends and some of the responses in these forums, the vast amount of KOS/Trolling seems it would deter new players from purchasing the game or cause many quality supporters to leave. This type of griefing gameplay is attractive to immature kids-- seriously. The first poster brought up a good suggestion about bandits and the reprucssions for being one; however I have my own suggestion to make based upon the replies in this thread. A negative kill point system seems like it may be a good implementation. People who have killed a certain amount of players within a given time (determined by the devs) would be on a blacklist/bounty list. When a player who has been listed as a bounty (by the negative point kill system parameters) enters a server, all players will be notfied and the bandit's name will appear in some corner of the screen. Once the bandit is in the server, here's some personal suggestions- A. If you click their name on the screen, either a picture of how they currently pops up, or a list of what they're wearing comes up. *Note* it does not give away the bandit's position, but does raise awareness to other players that if they see this person in the description he is fair game. No negative points will be accrued for killing him. B. The ability to vote kick the known bandit out of the server once they enter. *Note* the vote kick can only be initiated on the determined bandits from the negative point system. Possible rewards: If your personal kill points on other players is too high for whatever reason, killing a bountied player would decrease your negative points. It could also force bandit/trolls to kill eachother to get their negative points down. The other option is possibly a loot spawn bonus, if that could be worked out somehow. The options do not remove the griefer/troll/KOS-ers, however it decreases their chance of survival-- which would hold true to a known bandit in a survival situation. I understand the game is in alpha, so I hope the devs take this into account in future updates to hold on to a quality player-base.