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hvc

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About hvc

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    On the Coast
  1. hvc

    PVP and No PVP

    It's the KOS griefing that's tiresome. I see a bunch of you complain that it's just part of the game. The reality is, if you just want to senslessly kill eachother go play BF4 or COD-- where everyone spawns with guns. But why would you want to do that? I think most of the people here defending the KOS/ Griefing are the that play BF4 and COD and get their butts handed to them. You know? The guys that go 2-21 when the map is over. Can't hack it with better FPS players? Let's kill unnarmed people in DayZ at spawn and claim ownage! However, I've digressed from my point. PvP in DayZ should be here, but a way to combat the griefing KOS needs to be implemented. The game needs a balance of PvE and PvE-- so it's a challenge for the devs to implement ways to encourage more PvE interaction or a punishment system for KOS griefing. Yes, it's in alpha, but right now it is nothing more than a PvP grief festival. For those saying it's completely a PvP-- if so, then the main objective in killing others would be the same as BF and COD-- and in this case I'd rather buy those games for that purpose as they look alot better and have much more to offer. Multiple random spawn points along with multiple safe zone locations (such as multiple small towns throughout the map as safe zones) could aid in solving this problem. Traveling between safe zones would be the risk along with large cities-- as it should be.
  2. hvc

    Somethings need to change

    Banning all PvP wasn't stated. What was suggested was, an implementation of a system that would force less KOS/griefing and encourage better interaction with others. The only way you could defend this KOS/griefing is if you are one of those doing it or you're just totally oblivious. Humans rely on social interaction, it's a fact. The fact that "in a survival situation" is used so much is because it holds true in any aspect of your life. Work teams, projects, the military, etc. Teamwork always wields greater results and it's always encouraged for a reason. The gameplay needs to promote this path.
  3. Since most people don't like to play in servers during the night cycle because of obvious dangers, how about adding in night vision goggles as a possible item loot exclusively from military bases? The NVG's could run on two batteries as opposed to the flashlight with one. Depending upon the condition of them when found, the worse the condition, it would add a bigger crack/spider effect across the player's screen-- hindering their view like a pair of cracked glasses.
  4. hvc

    Somethings need to change

    There's an excellent point here. Bandit's are a part of the game; however the game does not promote teamplay or cooperation with others which would be ideally necessary for survival. The fact that there are so many trolls/griefers ruins the main point of the game's intent. Most people who purchase the game would like the game to function as intended. Based off the input of friends and some of the responses in these forums, the vast amount of KOS/Trolling seems it would deter new players from purchasing the game or cause many quality supporters to leave. This type of griefing gameplay is attractive to immature kids-- seriously. The first poster brought up a good suggestion about bandits and the reprucssions for being one; however I have my own suggestion to make based upon the replies in this thread. A negative kill point system seems like it may be a good implementation. People who have killed a certain amount of players within a given time (determined by the devs) would be on a blacklist/bounty list. When a player who has been listed as a bounty (by the negative point kill system parameters) enters a server, all players will be notfied and the bandit's name will appear in some corner of the screen. Once the bandit is in the server, here's some personal suggestions- A. If you click their name on the screen, either a picture of how they currently pops up, or a list of what they're wearing comes up. *Note* it does not give away the bandit's position, but does raise awareness to other players that if they see this person in the description he is fair game. No negative points will be accrued for killing him. B. The ability to vote kick the known bandit out of the server once they enter. *Note* the vote kick can only be initiated on the determined bandits from the negative point system. Possible rewards: If your personal kill points on other players is too high for whatever reason, killing a bountied player would decrease your negative points. It could also force bandit/trolls to kill eachother to get their negative points down. The other option is possibly a loot spawn bonus, if that could be worked out somehow. The options do not remove the griefer/troll/KOS-ers, however it decreases their chance of survival-- which would hold true to a known bandit in a survival situation. I understand the game is in alpha, so I hope the devs take this into account in future updates to hold on to a quality player-base.
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