majogl
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10 NeutralAbout majogl
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Rank
Woodland Warrior
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Finaly vehicles... all thats missing is building and its at least level with the Arma2 mod :thumbsup: I only hope those vehicles wont be super rare (like chopper crashes for example) Also steyr aug :wub:
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majogl started following PC Stable Updates
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Looking for OverPoch teammates. [NO CLANS] [INDIVIDUALS ONLY]
majogl replied to redsaw66's topic in Clan / Group Recruitment
I would be up for joining you guys, although i prefer teamspeak and i am kinda new to dayz. Location central europe -
2 questions: What is the avg age of this group? How serious do you plan to do this role playing?
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I would also recommend you open regular arma 2 or arrowhead and pass air combat trainings...
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Hello... i have decided to try dayz mod (after playing standalone - dont hate me), and i am trying to decide which mod to play. I have been watching many Epoch/overpoch series on youtube for about a year now, and i really like those, but i would still like some more info. 1. What is the difference between Epoch overpoch or vanilla? 2. What other mods are popular and fun to play? Thanks
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Yeah but now the issue is, it doesnt even start downloading the entire game Yes, yes, yes, and yes and yes... :(
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It all began with trying to install the update throught steam. Nothing was happening, the download didnt even start so i tried uninstalling DayZ SA and then redownloading it throught steam. Having high speed fibre optics net i didn´t think it would be an issue, however, when i try to start downloading/installing it again, all steam does is put up the window with "preparing dayz files for install..." in it with the 3 dots flashing and nothing else happening...
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Rolling Changelog: Stable Branch: 0.32.114557
majogl replied to rocket's topic in News & Announcements
Anybody else having problems downloading the patch throught steam? Cause when i click "Downoad the update" it immediatelly goes to "Ready to lauch in approximately: 0 seconds", no download no nothing and i can´t start the game. Its been like that for an hour now... -_- EDIT: New develepmemt i tried deleting the local content and re-downloading, but when i do, steam just stays at "Preparing for install" And nothing happens... >:( >:( -
Rolling Changelog: Stable Branch: 0.32.114557
majogl replied to rocket's topic in News & Announcements
And how about you finally fix it, so that dead or unconcious bodies do what dead or unconcious bodies do normally? Which is, well... Nothing?? -
Lol... just lol... When you decide to rent a server and pay for it, there are rules that you first have to accept. if you decide to accept them and proceed with the payment, get the server up and running and then start breaking the rules you agreed to, that server should be shut down. Simple as that.
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Yeah i thought somebody must have suggested something like this by now... :| But well in none of those threads there was much about how the system could actually work or using multible ribbons, so at least thats new :3 EDIT: Come to think of it, you wouldn´t have to put those ribbons on your arm, you could put them on your leg, helmet or even gun...
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Hey there! I wonder if it would be possible (complicated, or simple work) To introduce some minor articles of clothing or attachments, that would help players recognise each other. I´ll give an example Say you find a red T-Shirt and a yellow raincoat. Tearing them into rags would not create standart rags, but rather colored rags. And tearing those colored rags further would craft them into colored ribbons. Afterwards you could just pin on both your arms for example "red, yellow, red" ribbons, and your buddies would instantly know it was you (or an excellent infiltrator). Each article of clothing would have an attachment slot (lets call it shoulderpad), on which you would insert your ribbons. I think this is a reasoneable, realistic, and mostly very simple idea to implement (development-wise speaking). No icons, no playernames, just an article of clothing simple enough to make with your bare hands. + for pros, this would add some infiltration elements into the game. What do you guys think?
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I wonder if this will ever be implemented... Cause, while it is realistic, and cool (i didn´t know you could do this) it would break down the entire canned food complexity. You would just walk up to the nearest road, or find a stone and be done with it. EDIT: ok as i was kindly and thoughtfully told, that this video has already been posted here, well squeeze me. Im new here and didn´t know... :rolleyes:
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Lol... if you had more than 2 brain cells you would realize just how stupid is, what you just posted. 1) If you have 15 warning points on those, You should have been perma banned 3 times already, and seing what you wrote to me its because you QQ, rage and insult others too much. Im guessing 15 years old. 2) There are no World of WARSHIPS (not battleships, the game was renamed a year ago and entered alpha two months ago) access keys and i doubt there will be any for at least a year. If you want access to that you need to convince WG you are competent... 3) And about that last part: The point of selective alpha rectuiment is to get only people serious about testing into that alpha.. Any moron can get into alphas like this one, when you can pay for entry. You are a perfect example of that
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I realize that some people here are "special", but can you at least READ??