Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
885 -
Joined
-
Last visited
Everything posted by TEST_SUBJECT_83
-
Agreed. I like the hold down LMB feature.
-
I would like to be able to just use Alt to look into the sight and then look away to view your surroundings, for non zooming sights of course. I think that would be a neat feature. Click on the screenshot to see video - Just pretend the sight is centered of course :)
-
Yes, Acog needs this too...just in a different way.
-
The worst part is when you hide and your vision is blocked by grass while the person far enough away see's you clear as day.
-
tomorrow at 3:67pm
-
It should take a lot of body shots to kill a zombie IMO. Headshots only for one hit kills make sense. But the fact that they are programmed so shitty is why every time they get harder they also get "cheaper" for lack of a better term. If we had "normal" behaving zombies along worth a functional melee system, we would be asking for them to be harder. I just with we could have a real weighty melee system, where every items weight is factored in and swings accordingly. Each type of melee weapon should have it's own type of swing (they sort of already do). Pretty much as close to Dark Souls combat as possible, but I know Im just dreaming and nothing even close to that good could ever be in DayZ.
-
Your bullet hit right away, but the zombie didn't fall for a few seconds. Seems like the farther away you are the longer a delay it can have. I have experienced this quite a few times.
-
Gamma exploit, and the fact that nighttime is currently to dark. If the flashlights worked realistically and had a wider beam that fades out the darkness wouldn't be so bad. But with complete blackness and narrow beam of light from the flashlight, it makes nighttime quite un-enjoyable IMO.
-
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
TEST_SUBJECT_83 replied to SmashT's topic in General Discussion
beat me to it, lol! seriously, people need to calm down and be patient. Im not even going to say it... -
Love the grass idea! Blood trails would be awesome as well. http://forums.dayzgame.com/index.php?/topic/188100-bleeding-player-blood-trail/
-
I think we can all agree that this idea is not good for the game and don't see this discussion going anywhere constructive. I would suggest closing it, but thats not my call.
-
And the only weapon that can defeat such a beast:
-
The problem with hardcore.
TEST_SUBJECT_83 replied to conan the librarian's topic in General Discussion
Your just used to that 8 foot tall floating camera in 3rd person, lol! It does feel slightly short when compared to windows in some building and the grass is really tall, but everything is to scale. I just think some of the buildings windows are a little to high. -
Didn't see this in the search function, but Im sure it's been suggested in the past, so sorry if you have seen this idea before. I know Chernarus like the back of my hand and it would be so nice to have the map randomly generated once a week or moth or whatever, could be an admin controlled thing, I dunno. I just think that in a syrvival game the feeling of not knowing is important and precedurally generated maps would make DayZ freakin amazing IMO. Maybe it can be a mod down the road, but if it was an option in the actual game I think it would keep DayZ fresh for a lot longer than it already will be. I mean Chernarus isn't very varied in terms of the landscape so I could see this working. This obviously isn't a priority but it's just an idea I had and wanted to put it out there. Again, this is just an idea so don't get all defensive if you don't like it.
-
Procedurally Generated Maps for DayZ.
TEST_SUBJECT_83 replied to TEST_SUBJECT_83's topic in Suggestions
I agree, it wouldn't have the same feel of care and detail, but it would keep things fresh. If something like this happens it would most likely be a mod for sure. It would just be so nice to not know where to go in DayZ again. -
Yeah it would be great in any zombie game. Anyone that doesn't want it is just weird to me. It is a zombie game! I mean c'mon. If you watched a zombie movie without gore(that isn't a comedy or some shit) it would be disappointing to say the least. The reason we will never see it is because of the engine Dayz is on. Don't think dismemberment and gore would come out satisfying enough to make it worth it.
-
I never use the hotbar for the compass. Just "inspect" it from your inventory, it tracks your position from there as well.
-
500 second wait timer? Rant @ devs
TEST_SUBJECT_83 replied to G.Freeman's topic in General Discussion
If you actually paid attention to the forums and the last Dev-Blog you would have heard Dean talk about this specifically, and that they are working on having no log out timer for those that get disconnected or join the same server. But instead of educating yourself or asking someone here like an adult, you post a rant thread like a child and make yourself sound stupid for not paying attention to the info provided to us all. Have some patience it's alpha! ...and do some research before you rant about something that is getting fixed. -
we really need the loot respawn system?
TEST_SUBJECT_83 replied to benri's topic in General Discussion
I'm pretty sure it's all for testing. Eventually guns and food will be extremely rare and we will be forced to hunt and craft. So what little food is there will need to re-spawn after while because servers wont reset after 2 to 4 hours. Eventually we will have persistent servers where they wont reset, so re-spawning loot will be a necessity. I know there's still gonna be public servers, but I don't think they will reset so soon, but I could be wrong. -
Headshots are still one hit kills. Headshots seem to act the same as before. Honestly this is the way it should be...if the melee system felt right and your hits actually connected and it felt like you were actually making contact with the zombies instead on flailing around spinning in circles trying to hit the fuckin things. At least give us a horizontal attack so we can hit them while strafing. But since the melee system is something you'd expect from a game in 1991, we have to keep it as simple as possible.
-
Well, shit!
-
What? No, never add random chances of things that are annoying, like tripping, sneezing, or having something in your eye? What, what eye? the screen? what about in 3rd person? This has to be a troll.
-
bad patch is bad and slow and dumb
TEST_SUBJECT_83 replied to Jumbaliah's topic in General Discussion
They need to just shut down the Alpha and all the servers and take the next 2 or 4 months to just work on the game and take what you have learned the past few months and just hunker down and get some serious shit done. -
Indoor suppression - Zombies, bullets,..all sounds really.
TEST_SUBJECT_83 posted a topic in Suggestions
I was thinking, player sounds and guns firing indoors should get suppressed by the building and end up much quieter to whomever is outside. This way we can lure zombies into houses if we don't want to attract as much attention when killing them. The sounds of eating, drinking, and bandaging are really loud outside and would make much more sense to have proximity on all the player sounds like the VOIP is for chatting. It would help distinguish the distance of a player other than just direction alone. -
Great idea! I think this is a must and is probably on the list of things they want to do once the core game is all done.