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Everything posted by TEST_SUBJECT_83
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so i had a blast so far but this is killing my fun
TEST_SUBJECT_83 replied to brumey's topic in General Discussion
Just because someone logs in at or near an airfield means nothing! I have had my server reset at an airfield so many times it's ridiculous. I have even had it reset while standing upstairs in the camo jail cells, not a good place to spawn in when you can find your last server and you need to join a new one where you have no idea if someone else is there or not. Yes, people server hop the airfields all the time, BUT you can't assume that everyone that spawns into an airfield is a SH. Should you kill them or not is up to you, but they may not be an evil SH. -
The only way I would agree with doubling the player count is if the devs filled out the North end of the map with another big city and a few more good size towns, then add 3 or 4 spawn points up there, and I feel that would give the north end some life and spread out the population, so the middle would still feel "empty" because there will be more cities up north with spawn points, so people would hang around there just like they do at the cost for PvP and to be fresh spawns that wish they were Rocky Balboa.
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Once ragdoll physics are up and running, this could be a possibility for sure!
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Stuffed it currently broken. Once you get it, it doesn't go away.
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Carrying survivors with broken bones
TEST_SUBJECT_83 replied to BlinkingRiki182's topic in Suggestions
Once ragdoll physics are up and running, that would seem very likely. -
I think you should have to find a proper holster before you can carry a second weapon. Being able to just stick an axe to your back is ridiculous, IMO. Holsters and straps should be somewhat rare, but you could also craft a makeshift strap from some rope so you can use a second weapon early on without getting frustrated not being able to find a proper strap/holster.
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I have never died from climbing a ladder....stairs on the other hand are a different story.
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Gore would be so satisfying as a sniper! Im all for it as long as it's done right. Not over the top, the more subtle the better, and then every once in a while you get a decapitation or a head shot that takes half of they're head away. I would like the real gory shit to be very rare and very well done. Most os the time it wouldn't be that gory, unless your using an axe or a chainsaw, of course.
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This is a pretty good idea!
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Carrying survivors with broken bones
TEST_SUBJECT_83 replied to BlinkingRiki182's topic in Suggestions
I think a craft-able stretcher would be pretty cool! -
The Chest Holster and it's amazing potential it could bring to DayZ!
TEST_SUBJECT_83 replied to TEST_SUBJECT_83's topic in Suggestions
I agree, unless they implement what Sonic-NKT said and give it different times depending on where the gun is located. -
A better way to handle inventory and item damage from attacks
TEST_SUBJECT_83 replied to overdosed (DayZ)'s topic in Suggestions
Complicated? I was going for as simple as possible. Im no dev or pretend to know anything about coding but, I know the game already tracks where you got hit due to the blood spurt from the exact location of your body So I figured they could make a hit box around the backpack and a box around the players inventory that represents the hit box on the players back and have them synced with each other so when the top right corner of the backpack gets hit the top right corner of whats in the inventory will be hit. Again from the picture you can see it's just remembering the location from where the bullet entered the backpack in relation to the yellow box and using that location to put over your inventories yellow box and damage any items that are in that spot. -
The Chest Holster and it's amazing potential it could bring to DayZ!
TEST_SUBJECT_83 replied to TEST_SUBJECT_83's topic in Suggestions
Like I told BobDa, forget about the controls and just look at the idea and how it would help in the game. It could be the hotbar key of your choice. I just thought "R" would be in a better position, but controls can be remapped so it really shouldn't be an issue at the idea stage. Edit: Double post, my bad, should have used MultiQuote. :P -
The Chest Holster and it's amazing potential it could bring to DayZ!
TEST_SUBJECT_83 replied to TEST_SUBJECT_83's topic in Suggestions
Overboard?...really?...explain please. I find pressing "2xR" to quickly pull out whatever pistol you have in the chest holster quite simple and efficient. Thats basically all I was suggesting. Only it acts differently when you have a primary in your hands already or if your running, or climbing a ladder Forget about the controls for now, those can be whatever, I'm just talking about when you wear a chest holster it allows you to use your pistol quickly in tight situations. No offence at all, but I fail to see what is so "overboard" about this idea? -
They are not all poisonous. They have a chance of being poisonous, a pretty good chance actually, but not 100% The berries are not for random food, they are for when you are starving to death and you dont have a choice, so you either die or take a chance on some berries. Thats how I see berry picking in DayZ.
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Dean himself is excited for bows. He has said this many times. He wants them in as bad as anyone, so be patient if bows can happen they will happen. Once bows and other improvised weapons are introduced, thats when military weapons will be drastically decreased from spawning.
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A better way to handle inventory and item damage from attacks
TEST_SUBJECT_83 replied to overdosed (DayZ)'s topic in Suggestions
I was thinking something similar, but instead of a "random square" getting picked I was thinking the location you were hit on your backpack would directly correspond with what inventory square got "picked" to be damaged. I made this pic to better clarify. As you can see the where ever you get hit on your backpack will directly correspond to the location of the damaged item in your backpack. This same mechanic could be used for the rest of your body and its contents in relation to where you physically get hit. For those that cant see the obvious, the yellow box represents the edge of the backpack, and the red circles represent where you were hit and what was damaged. -
I fully support this as someone that enjoys playing a lonewolf now and again.
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If Combat Logging is going to be fixed...
TEST_SUBJECT_83 replied to MagneticToast's topic in General Discussion
Thats not what I meant. The fact that he's sitting down means he just combat logged. If Im after someone that just sits down all of a sudden, then Im gonna enjoy the hell out of putting 60 rounds into his body! -
I think it would be cooler if you could create one out of a vest and some grenades attached to a dead mans switch.
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Blood on your clothes if you kill someone?
TEST_SUBJECT_83 replied to pacoarizasystem's topic in Suggestions
No, This is a game that has no consequences, no penalties, and the freedom to be or do whatever you want. Thats part of the magic of DayZ. There should not be or never be anyway of telling what kind of person someone is, just like it is IRL. -
Thats most likely BS! If you have never died in the SA then your a fucking liar! Everyone has died from a glitch or some shit from the bugs that the Alpha has. If your actually engaging people and trying to find combat, then you will die somewhat often. But if you just hide up north and keep to yourself you can live forever. IMO you sound like one of those 3PP playing, gamma upping, exploit finding turds that I love to hunt down daily!
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Played on a 1st Person server last night...
TEST_SUBJECT_83 replied to libertine's topic in General Discussion
WOW while you guys bitch at eachother, let me repost what you have pushed back with your douchbaggary. The bottom line is 3PP is a way to play DayZ, and it's not going anywhere. I may not agree with DayZ being a 3PP game, but I have to except it. You just have to look at it from the right perspective! At least we have "Hardcore" servers. It's just to bad theres 10 times as many people playing on "regular" servers than "hardcore" But that only shows just how many more people play DayZ with 3PP. Which is crazy to me because IMO anyone that plays in 3PP is not getting the true DayZ experience. I don't care what anyone says but that statement is true. By using 3PP you are taking away from what makes DayZ so special, so much tension and realism is just gone! IMO it's just lame to be able to stand next to a wall and fell comfortable knowing whats on the other side. When you walk up against a wall, you should have the feeling of "what if someone is behind it waiting for me"? Or when walking up the stairs in the jail cell, you shouldn't be able to clearly see whats upstairs before being in any danger. You should have to be slow and quiet and listen for any footsteps andif you can see any shadows, but on a 3PP server you can just stand halfway up the stairs and see everything thats up there. It just takes away so much tension that FPP brings to the game. It's still a good game in 3PP, but 3PP is a crutch, a tool that gives you a super human ability to look over and around things that your character should not be able to see. Now if the game was coded better and the 3PP camera couldn't just go through walls then the problem wouldn't be as bad. But the way you can stand next to a wall with a window and make it so the camera goes out the window letting you see everything thats coming is lame IMO. 3PP makes you fell way safer than you should. I think alot of people that get upset over 3PP get upset because they know what everyone else is missing, which is a true survival experience. You just miss out on so much when you use 3PP. What I mean by "so much" is a more genuine survival experience, the tension, the what if? that FPP brings to DayZ. Of course the exploiting is another reason, but I just feel bad for people that feel like they need to use 3PP, and I don't want to hear, "FPP makes my eyes hurt" That just a BS excuse, so many games are FPP only and I never hear that shit in any other game. You can turn the headbob and rotation blur off ya know! DayZ strives on being as realistic and authentic as possible, 3PP takes so much of that away. IMO DayZ should be a FPP only game. It just makes sense in a game like this. But....unfortunately 3PP is a part of DayZ and is NOT going anywhere. I just hope they can fix the camera issue so that it can not go high enough to see over walls. Or when your at a corner, the camera wont be able to turn to see around it. There are solution's to the 3PP exploits. It's just those solution's are not a priority for the devs right now. I just hope they get addressed someday soon. In the mean time we just need to be patient and play on the servers that we enjoy. -
WE ALL KNOW THIS!!! Jesus Fucking Christ!!!
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If Combat Logging is going to be fixed...
TEST_SUBJECT_83 replied to MagneticToast's topic in General Discussion
Wrong, I would feel so damn good when I kill someone that just sits down for 30 sec. Then I know I have killed one of those stupid fuckers that make DayZ a shitty experience!