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Everything posted by TEST_SUBJECT_83
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To people who think kiling bambis is wrong check this out
TEST_SUBJECT_83 replied to Slyguy65's topic in General Discussion
Dont know if any of you know this, but DayZ has no rules or right/wrong ways to play. I may not agree with it, but if someone wants to camp and kill fresh spawns only, or a bambi wants to knock out a fully geared players(which I think is always hilarious btw) then they should be able to, because thats the magic of DayZ. No rules, No right or wrong ways of playing. You can play solely to gear up an kill people or the opposite extreme, get a boonie hat, a fishing pole, splitting axe and some matches among a few other things and you can play as a survivalist that never touches a gun or an assault vest and just hunts and fishes and reads books by the fire. What other game caters to so many different playstyles? What other game can you sit and read an entire book while cooking up the fresh fish and deer that you just caught yourself with the improvised bow and arrow that you just crafted over the fire pit you made? Its all how you want to play and what you make of it. Everyone's different playstyles creates different gameplay situations for people to react to...That's Amazing! IMO Once vehicles and base building are in....holy shit! this game is going to be sooo good. Having to repair vehicles and build bases along with everything we can already do and all the things we haven't even heard of yet, will give us so much to do. The PVP dynamic will change up so that instead of 99% of everyone running around this huge map barley running into each other, just to gear up and die in PVP, we will have people repairing vehicles and building bases, fishing, hunting and cooking. People roaming about to find resources, having purposes instead of just gearing up to kill someone else. So many new goals for us to have and things for us to do. The interactions and experiences we have with each other will have so much more meaning behind it that PVP will become much more personal and intense then it has ever been. Anyways, Im running on here. TLDR, You cant tell people how to play DayZ. DayZ is what you make it and has no right or wrong ways to play. -
Do you want the new version of NEAF?
TEST_SUBJECT_83 replied to leefriendfield's topic in General Discussion
Needs to be a few crashed planes strewn about. Parts lying all around from the crash. Should have kept one hanger and just had a plane inside and no loot. An airfield needs a hanger :) Like it! Also loving the new inland spawn locations. -
Tired searching for a topic to add this to an existing topic instead of starting a new one, but I for some reason didn't see any when I made a search for "3rd person" Anyways, Exploiting 3rd person has been discussed to death here and many ideas have been suggested. None of which is an outright "fix" for the issue. 3rd person has been in games for many years and is a great way to play games. But DayZ being an open world PVP game, cover and hiding from players is a HUGE part of the game and being able to be safe and out of sight while you have full view of everything is kinda cheap IMO. Now Im not saying that this is THE idea, but wanted to share it and see what ya'll think of it. So what if when your character gets a certain distance from a wall, tree or anything that gives you cover you automatically go into 1st person? Or instead of a jarring switch that you cant control, I think a better solution may be, the closer you get to a wall the closer the camera gets over your shoulder until its right next to your head. That way its a gradual change instead of automatically switching which I could see people not liking. This way you get the best of both worlds IMO. You can see your character and for people that get motion sickness can have 3rd person and still keep things fair by not allowing to look over or around cover. I feel like this could actually work well. Please let me know why this may be a bad idea or just wont work. The only negative I can think of is the camera changing when running or walking past trees or objects, so maybe it could only apply to walls and buildings. People could still look around trees but honestly walls are the biggest problem IMO. What do you guys think? This is just a suggestion, no need to get defensive if you dont like it, if so tell me why and explain your reasons for hating it, please dont comment "no" unless you back it up with your reasons. Thanks.
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The RF is useless until the FOV is locked for scopes.
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Searching for the 1000 m shot with the RV1 RDS Optics package
TEST_SUBJECT_83 replied to cpo1bishop's topic in General Discussion
Until the FOV is locked for scopes the RF is useless. -
Describe your dayz experience in 1 word
TEST_SUBJECT_83 replied to AwesomeBeans's topic in General Discussion
Alpha -
Should we have an animation for backpacks ?
TEST_SUBJECT_83 replied to gibonez's topic in Suggestions
But you should come do a dead stop to take anything out of your backpack IMO. But on the other hand, IRL I can grab my backpack from my shoulders and unzip it all while running and pull things out. It would just be a pain and dropping something would be very likely. So maybe when you access your backpack while running you have the chance of dropping an item or two? -
"it was my best character!" Lol! Aren't they all?
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I would just remove the crosshair all together. It would make it easier to focus on where the object your swinging is going to hit. The crosshair just gets in the way of melee IMO.
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Probably had both a mosin and an M4 and wanted to run again. I have dropped a fully kitted M4 for that reason many a times.
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Supported Shooting - How Should It Be Done?
TEST_SUBJECT_83 replied to Katana67's topic in General Discussion
It would be nice if we could use our ammo box or backpack. -
I like this one. This is just an awesome picture IMO. Looks like you can still use the iron sight with this setup as well.
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dropping your weapins when u log out should be a feature!
TEST_SUBJECT_83 replied to brumey's topic in Suggestions
How about every time you log out you start at the coast again with a flashlight! Hardcore, right? -
What has a game in alpha become? This forum never fails to amaze me.
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Making posts like this just make those hackers happy and want to do it more. They get off on knowing your suffering. They are dicks and all you can do is ignore it really.
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Great idea! I've been wanting some sort of a belt slot for awhile, I like having to craft it, and the stages work well IMO.
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I really enjoy the new scope reflections/flares and the lens flares from the sun. They help with immersion IMO! But I play to have fun and enjoy myself, not turn off shadows and post processing so I cant get the most head shots. So, I have to disagree with removing them. On topic, yes they have been there.
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I make it a rule to never wear anything over my face, but this time I made an exception:
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NO, one in hand and one on back is balanced. The only change I could see is letting you switch between the two without dropping one, but honestly I kinda like the way it is. Although it is a little annoying.
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To big to fit in a backpack, and any M4 sight will fit on the crossbow atm but they are not calibrated and you cant zero them at all so they dont hit on target and cant really be used until fixed. I think the Acog comes the closest to working atm.
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1:1 is awesome. Your just so used to what you have been playing for months. Take some time with it and you will realize that it is much better after all.
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^This! Dean has even commented on this subject before. The finished game wont allow you to turn anything "off" "very low" will be the lowest setting.
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Dayz players evolving together with the game
TEST_SUBJECT_83 replied to ld-airgrafix's topic in General Discussion
KOS threads down, Rant threads need to go next. -
What dayz could have been without zombies
TEST_SUBJECT_83 replied to gibonez's topic in General Discussion
Zombies are awesome! DayZ's zombies are not. I would rather the devs leave them out until the final version of them are ready for testing, which would also free up a lot of resources for the devs now. If they are just place holders and are getting a complete redo, then why do they get updates at all? -
What dayz could have been without zombies
TEST_SUBJECT_83 replied to gibonez's topic in General Discussion
Easy mod, be patient.