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Everything posted by TEST_SUBJECT_83
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When I snipe in prone (even though you never know if it's gonna just hit the ground in front of you) I take off my pack sometimes to get a lower profile and not be seen as easily. I would love to have this ability, and the best part would be that the pack is still on you so if the server resets while your in this position you wont lose your shit. Basically it would be a separate animation from prone where you actually take off your pack and keep one strap still around one arm. For know the pack could just appear next to you, but not having to worry about a server reset is the biggest reason for this idea. Any thoughts?
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Ctrl+Z to go prone and takeoff your backpack at once.
TEST_SUBJECT_83 replied to TEST_SUBJECT_83's topic in Suggestions
I agree. Once the stamina system is introduced, then it would apply to things like this. -
"RMB" (hold) The zoom is holding your breath. If you want to zoom without holding your breath use "+ (num)" Using "+ (num)" allows you to zoom in increments instead of all or nothing. Use "+ (num)" to zoom in and "- (num)" to zoom out. Works without a weapon just to zoom without loosing your breath as well. Basically "RMB" (hold) and "+ and -"(num) are the same except with "RMB" you will loose your breath.
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It's on a Regular Server...but hey...it Looks Like Fun!
TEST_SUBJECT_83 posted a topic in General Discussion
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Stop telling me that I am wet (make status text messages toggleable)
TEST_SUBJECT_83 replied to alleycat's topic in General Discussion
Though you are right and have a point. You have to understand it just went on the experimental. Which means it's being tested to see if it works and if any changes are needed. To expect it to work "right" the first time is ludicrous! Be patient, report things like this, but realize the situation. -
1.) Ok, so the chest holster is cool, but there is no real trade off for wearing it. You only wear it until you find a vest with double the slots, or if you wear it cosmetically. I was thinking that if you have a pistol in a chest holster and it's hot keyed that when your climbing ladders you can press that hot key and pull out the pistol while on a ladder. That way there is a payoff for sacrificing those extra slots that a vest would give you over the holster. 2.) Give screwdrivers, pens, and anything that can be used to stab someone a one time use when hot keyed. If you have an enemy close by and your weapon goes empty, you could either pistol whip them (see suggestion 3.), or press the hot key that your pen or screwdriver is in so you can pull it out real quick and stab it into the enemies eye, or shoulder. Eye if it's a zed, and shoulder if it's a player. You can just run away leaving the object in said player or zed, or you can press LMB again to pull it out. I think that same mechanic would be great for axes as well. Maybe you have a 30% chance of getting your axe stuck in a zed's head, and you would have to press LMB again to pull it out. 3.) Every weapon should have an alternative melee attack. I'm sure this has been suggested before, but I wanted to add it to this suggestion post anyway3 4.) Improving melee by adding a horizontal attack. We all know how clunky melee is at the moment, only having a vertical attack makes hitting someone that is circling you very difficult and usually ends up in a stupid dance until someone lands a blow. I think adding a horizontal swing would greatly improve melee allowing you to hit someone that is circling you constantly. 5.) Anti-stab vests should be able to be worn under shirts and jackets since they have zero pockets. 6.) I think random houses should have locked safes or gun cabinets that you would have to find the key to get into. The keys would always be well hidden inside the house, like under a bed or table. Or it could also be on a nearby Zed that's roaming around said house. Just don't aggro that zombie away from the house, you may lose him and never find the key. 7.) I would also like a dive mechanic implemented as well. Especially when vehicles are available we will need a way to dive into a bush or just get out of the way of an incoming car. Plus it would be useful to avoid players line of sight. 8.) I think there should be a way to repair attachments like a scope. As of now if you find a badly damaged scope it is useless. All scopes are broken in the same way, the glass is cracked and you cant see well. I think there should be at least 3 different ways a scope or any attachment can be broken. So along with a cracked sight the attachment could have a broken mount, so it cant even attach to a gun at all, but the sight itself is fine. Another could be the zoom function is frozen due to rust and cant move, but the mount and sight are fine. I Think repairing should be a lot like the Fallout 3 mechanic but more realistic, so instead of any two of the same type repairing said item, you would need to actually find two of the same attachments that have opposite things wrong with them. So if you have a long range scope with a cracked sight but everything else is fine, then you would need to find another LRS that has a working sight but something else is broken. You might also find attachments that have two things broken on it also,and in rare cases you will find a ruined one that has all 3 broken and would be considered useless. Which is better than all attachments under "worn" condition being useless. 9.) I would also like the ability to run uphill, maybe by pressing "Q and E" in the same timing as your footsteps? Pressing "Q and E" will start an animation that pushes your hands against your knees making you faster while going uphill. Same goes for stairs as well. This might be a little weird, so at the very least we need to be able to go uphill faster, even if the animation just starts by itself because while getting chased it is very annoying to start slowly walking up hill when trying to get away, becoming an easy target. 10.) This one is for when vehicles are in game. I think most houses should have garden hoses outside of them, either attached to the house itself or just lying on the ground. If you have a sharp object you can cut a length of hose. This piece of hose can have two uses. One, is to siphon gas from another car or from a tank itself. Another use could be to hide underwater while using the hose to breath. 11.) Bashing through doorways when running at them, and quietly opening them when needing to be silent, Outlast style. If your being chased by someone or something you can press "F" at the perfect moment while running at a door to put your shoulder into it and bash it open. Doors that have been bashed will never close again, they will just swing back and forth if you try to close it. If you don't press "F" then you will hit the door and be knocked back for a second leaving you open for attack. If trying to be stealthy, then you can go up to a closed door and hold down "F" and slowly walk forward to inch the door open as desired. 12.) I really dislike how you can just stick a weapon to your back and call it good. When you start off as a fresh spawn you should only be able to hold one weapon until you find a strap or holster for it. If you find and axe first then before you can hold a rifle or sprint, would need to find some rope to tie a strap, or find a proper holster for it. Same goes for the rifles and shotguns, either you would need to find some rope, or get a weapon holster. This would work because rope isn't hard to find. You will most likely have some rope before you find your first weapon. Due to the fact that every other aspect of this game seems to have at least some form of realism to the way it works, why is the way you store your weapons on your back overlooked when such a simple and realistic solution is already available in game? This is the one idea on my list that I would like to see the most. It just really bugs me, and reminds me of The Last of Us to much. These are just my ideas so please tell me why you dislike them by criticizing them respectfully. There is no need to jump on someone negatively and insult them because you don't agree with there opinion. EDIT: I would also like the ability to lean out a window and open and climb through said window as well.
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The people who look down on bandits and KoS players = annoying?
TEST_SUBJECT_83 replied to crazyandlazy's topic in General Discussion
KOS is important. Gives me players to hunt (the KOSers) and keeps me on my toes, knowing that I could dead at any moment There are roles in DayZ, and they all keep this game alive in ways that keep us coming back for more. This game needs bandits, heroes, assholes, crazy people that are out of there minds, role players, and the lone wolfs. All make this game amazing! If you bitch about KOS, you just need to get better at the game. -
I play FFP only but you are right about the grass rendering. Grass rendering is a problem in both perspectives unfortunately But in FPP you are at a slight disadvantage because you cant see and to you it looks like your in cover, but to the person 200m away can't see that grass that covers you. Bottom line, Dont use grass as cover!
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1st = standing 2nd = crouched 3rd = prone 4th = prone w/ bi-pod 5th = prone w/bi-pod and holding breath 6th = same as 5 but he keeps his breath held for longer.
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Think I have a problem?...How Many Hours Do You Have Logged So Far?
TEST_SUBJECT_83 posted a topic in General Discussion
I freakin love this game!!!!!! Post your hours here! I'm curious to see how many of you are as addicted to this game as me! Edit: Thers at least 30 hours that I was Alt Tabbed out and DayZ was left in the menu. But 370 is still ridiculous, I will admit. -
Pending Changelog: Experimental branch: 0.34.XXXXX
TEST_SUBJECT_83 replied to rocket's topic in News & Announcements
Want to make use of the end of a shotgun after you create a sawed off. Maybe an improv. pipe bomb? Seems like a waste of a perfectly good piece of metel. -
Broke my legs, had an axe and forest around me... no sticks...
TEST_SUBJECT_83 replied to InvisiMan2013's topic in General Discussion
Be cool if you could have attached that axe to your leg with some bandages. You could limp while you could see the actual axe and bandages applied to your leg. -
Ctrl+Z to go prone and takeoff your backpack at once.
TEST_SUBJECT_83 replied to TEST_SUBJECT_83's topic in Suggestions
Still really want this idea! -
Nudity and Defecting and pissing. [Poll questions] DEAN AWNSERS MY QUESTION
TEST_SUBJECT_83 replied to theswedishcathead's topic in Suggestions
Will still happen with or without nudity. -
"Yes, I would like an animation where you push against your knees to go faster." Sorry if I was to off topic for you. But IMO they are both part of the same issue.
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A pose (gesture) that allows another player to loot your backpack? That would be awesome! I am hoping for at least 2 sets of gestures for F1 through F12. Something like what we have now for the first set and a second set of 12 that is all tactical gestures. Would help when meeting a new player and your using in game chat, with the tac gestures you could be quiet in high loot areas. Of course you could mix "friendly/bandit" gestures with "tactical" ones, you would just be limited to 12. Unless they implemented a shift key for them.
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Player models view/rendering distance
TEST_SUBJECT_83 replied to Vladoffsky's topic in General Discussion
Well if you look at the pictures above you see the problem the OP had is partly due to objects distance. If you have your objects below normal you will have trouble seeing player passed a certain point. Now the guide I linked shows you were to tweak "object" distance hence making objects render farther away, and since player view distance is tied to objects, then one can assume changing your object view distance may help. -
I see what your saying. I could see a percentage tied to each pocket, and if the mag takes up 40% of your pocket as long as the radio takes up 60% or less it will fit. As for the stretch I think once a pocket is stretched a timer is added to that pocket and depending on the percentage over it will take longer to pull that item out since it is stuffed in the pocket tight. I could see this working if implemented right. IMO just letting us rotate objects right now would make me happy.
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Hacker Report, Teleport, Weapon Spawn etc.
TEST_SUBJECT_83 replied to Apicalis's topic in General Discussion
Man Im really missing the bleed mechanic. lol! He got hit 3 or 4 times with a fireaxe and didn't bleed once? Your clothes and the things in them seem to take the damage first, which I like but think is turned up to high. -
Think I have a problem?...How Many Hours Do You Have Logged So Far?
TEST_SUBJECT_83 replied to TEST_SUBJECT_83's topic in General Discussion
Wow your wife plays BF4?...Lucky, lol! Mine played Skyrim for awhile and hasn't touched games since. But she like to watch me play certain games so I can't complain! -
New Update Rolling out on experimental 0.36.115535
TEST_SUBJECT_83 replied to Rancor's topic in General Discussion
It's definitely vehicles! -
Think I have a problem?...How Many Hours Do You Have Logged So Far?
TEST_SUBJECT_83 replied to TEST_SUBJECT_83's topic in General Discussion
As do I, thanks for such smart answers guys. Makes you seem quite intelligent :thumbsup: -
Not productive man. I think posts with the word alpha in caps should just be auto thrown in the trash, lol! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There's a bug with the ammo boxes for sure. I loose stacks from splitting ammo all the time, unless I put all my ammo in the box before emptying any mags, but even then it still happens sometimes.
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Persistent storage containers; do you like the idea or not?
TEST_SUBJECT_83 replied to -MadTommy's topic in General Discussion
I do like the reasoning for having them. I'm pretty sure it's to help promote sticking to one server. At least that's the way I see it.