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Everything posted by TEST_SUBJECT_83
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Why putting heart attacks in game makes no sense
TEST_SUBJECT_83 replied to Rick1633's topic in General Discussion
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Not everyone. I have never duped an item, most likely because I don't know how :)
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When it works the way it's supposed to it does make sense. But it's buggy and ruins everything sometimes.
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Server filtering (3PP/1PP) and other suggestions
TEST_SUBJECT_83 replied to JackNSally's topic in Suggestions
1. You can do this already, just click "filter" on the bottom left of the server list page and type in either "regular" or "hardcore" 2. I like this because you would be more likley to make yourself one before finding a real one. (more realistic, kind of.) 3-5. are good ideas, but have been suggested a number of times. 6. Is a known problem, but will be awhile before fixed due to the difficulty in doing so. I see your new, so if you have a ny question use the search function first and 9/10 times someone else will have already have asked it. -
Update Rev. 0.36.115535 (Experimental branch)
TEST_SUBJECT_83 replied to Hicks_206 (DayZ)'s topic in News & Announcements
Exactly! -
Your not playing it right then, lol!
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I have zero problem finding them. Usually in the barracks and jails. Sometimes in the fire houses, but not so much lately for me.
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oh, for the sake of people who lag alot, the map should be divided
TEST_SUBJECT_83 replied to bioned's topic in General Discussion
Man I need a new PC. My cpu is only 2.3ghz :( It's quad core but still lacking. I get 15fps in cherno and 20 to 30 in the forest and fields. -
Open letter/suggestion/request to the DEVS: DO NOT implement nudity/scat/piss.
TEST_SUBJECT_83 replied to crazykage's topic in Suggestions
This is dumb. I myself don't want to see it either in the way everyone is assuming it will be implemented. We don't know how it will be implemented. It could be just animal shit on the ground. I highly doubt Dean will have us taking shits on other players but I guess you never know. IMO, If they want it in game Im sure it will be done in a way thats not disturbing or disgusting. I am curious on how Dean wants it in game...if he wants this in game. So until we know ANYTHING about this, let calm down a little and wait to see if it is actual a part of the game, other than a model hidden away in the game files. -
I rarely get a server timer if ever when rejoining the same server. If I do, it's like 10 to 30 seconds.
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But your eye goes against the relief therefore up against the scope.
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Find better places to log. Thats all :)
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Solution to children crying game ez too easy.
TEST_SUBJECT_83 replied to over9000nukez's topic in Suggestions
Zeds are even easier now since you can take 3 to 4 hits from one without as much as effecting your clothes condition. I liked it when you bleed from a single zed hit everytime. -
Hardcore: Shouldnt Zoom Not Exist?
TEST_SUBJECT_83 replied to over9000nukez's topic in General Discussion
I agree. I would rather see an actual focus feature that kicks in a sort of DOF effect when you click RMB, something that makes things in the distance (middle of screen) stand out and get a little clearer while the top and bottom of the screen gets slightly blurry. Something along those lines. -
My problem is when you look down a scope that zooms at all, everything around the scope is zoomed as well, so you can look around the scope to see if anyone is coming from either side. Of course you can look to the side IRL, but IRL the world around you doesn't zoom with the scope. Since they can't render it twice blurring everything around the scope slightly is better than being able to see everything around the it the same as inside. A slight blur, just enough to not see details. Not as much as the above examples. Thats to much IMO.
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Ok, so I was thinking that maybe when your character is prone you could right click your backpack and you would have a new option: "use backpack as a bi-pod" or something along those lines. Then, animation or not you would use your backpack to rest your rifle on to steady your aim. It would give you slightly less accuracy then an actual bi-pod, but still very effective. What do you all think? It may work well with this idea I had too. http://forums.dayzgame.com/index.php?/topic/169158-ctrlz-to-go-prone-and-takeoff-your-backpack-at-once/ PS: I love how the search function is now tied to creating a new post! Great feature!
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Can't disagree with that!
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Please fix the problem with the buildings, etc.
TEST_SUBJECT_83 replied to Ronskie (DayZ)'s topic in Suggestions
Yes but it is relevent now since it has only been in pre-alpha for less than 3 months. -
Can ONLY hold weapons in hand unless you find or craft a sling.
TEST_SUBJECT_83 replied to combatcomm1's topic in Suggestions
I agree, there is already a few posts about this. If I were the dev's I wouldn't bother coming here either. I question why I do anymore as well. -
They way the game is now is not a representation of the way the game will be when finished.
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Best loot route(personally+map route)
TEST_SUBJECT_83 replied to Apocrypha8's topic in General Discussion
You run right passed it without looking at all? Odd. EDIT: You just head to the hills and hit the apartments first? Ahh, I see now :) -
Should have been more clear. I meant you run a little faster than you do now with a rifle, not faster than you do without anything.
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I agree, but if your packpack was as good as a bi-pod, then there would be no reason for a bi-pod.
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It would be nice to have options via the action menu. Like: open door open door quietly bash door open peek would be nice to be able to bash a door open that someone is on the other side of to knock them down. Or peek inside to see what on the other side. I remember hearing that Dean was thinking about removing the action menu, I really hope he doesn't, I just think it needs some tweaking, not removing.